Patch policy (Balancing)

Patch policy (Balancing)

in Suggestions

Posted by: tetrodoxin.2134

tetrodoxin.2134

I really like the approach you guys are doing with small changes. However, small changes just at the end of every month feels painfully slow and often leaves classes for a long time with some issues caused by the last patch. Just take the quickness nerf as an example, and the problems warriors are facing right now (talking about PvP right now). I understand that the most obvious gamebreaking issues are often hotfixed, but this is not enough, at least in my opinion.

Seriously, I like small changes. The only problem I have with them is the current frequency. Balancing once every month may work for a game with already good balance, but some classes are really struggling with few REALLY viable builds out there. Again, I am mainly talking about PvP here.

Why are we not introducing a balance patch at the 15th of every month, in addtion to the monthly content patch? Still with small changes, of course. No content, no features. Just balancing and maybe some bugfixes you guys are ready to ship.

The benefits would be really cool. Faster progress in balancing, more interaction within the progress (forum feedback etc.) and you guys have more room for small (!) experiments in balancing. Noone would expect a big patch (as it would be announced as a balance only patch), there would probably be not even more work for the balance team around Karl, just ship the stuff you have ready at that moment. Noone wants half-baked buggy stuff, of course.

I really want to hear other opinions on this.

Think about it!

Thanks for reading
tetro

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.