Currently, the sPvP matchmaking system is terrible.
There is no penalty for players to ragequit in the middle of a match if they are losing.
When one person ragequits, the team they were on begins to suffer.
If nobody joins that team, chances are that another player will ragequit the room from that team.
When a team is two or more players shorter than the other team, the match autobalances.
This takes a player from the one (usually winning) team and throws him on the other (usually losing team).
The system essentially punishes the players who are on the winning team, and does nothing to the players who ragequit the losing team.
In addition to that… there is the matchmaking system….
Is it not possible to limit players from joining a match until 2 players are joining at the same time?
It should be even (as much as possible with leavers) from the beginning.
The matchmaking system is terrible.
Why not, at very least, limit respawns so there can be the same number of players alive on both teams at any given moment…. idk that might not be the best suggestion… but come on…
Another thing…. why do you allow players to switch teams, creating a deficit of a player on one team?
Example:
Match starts…. 5 players on each team.
player from red team decides he wants to play with his buddy on the blue team.
He swaps teams using the teamswap button.
Now red team has 4 players and blue team has 6 players…. and now the game must autobalance.
Why on earth would you let players do this?
It immediately creates an advantage to whatever team you just swapped to.
Please take out the team swap ability, add a queue to add 2 players at a time to a match (unless the teams are unbalanced, then balance of course), and add a penalty system to punish leavers.
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