8/9 Professions, Asura Guardian main.
Per-character condition removal priority
8/9 Professions, Asura Guardian main.
Could become an issue when laying down cover-conditions. For example, lay 5 stacks of confusion and then hit them with a long duration single bleed/poision/etc to keep them from being able to remove the confusion. It’s a valid tactic to be honest, and considering condition builds are still rather weak in groups this would amount to a nerf of some degree which really isn’t needed.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
This would be extremely bad. Covering conditions is paramount to tactical play. What you suggest would more or less remove conditions from the PVP meta.
In GW1 the same existed, where you’d try to put a worthless condition over your valuable condition, while your opponent actually tries to remove the valuable condition before the cover condition can be applied. EG blind covered by poison for warrior shutdown, or covering backfire by a worthless hex for monk shutdown.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Hmm, I hadn’t even thought of such tactics being used, I’m totally gonna try this tactic out the next time I’m playing PvP. I see it’d be a bad thing to be implemented for PvP then, as well as for WvW. ExTribble is right to say this would essentially be a nerf to conditions in PvP.
Perhaps it could be a PvE-only thing? It’s not like NPCs apply conditions in a tactical way.
8/9 Professions, Asura Guardian main.
Hmm, I hadn’t even thought of such tactics being used, I’m totally gonna try this tactic out the next time I’m playing PvP. I see it’d be a bad thing to be implemented for PvP then, as well as for WvW. ExTribble is right to say this would essentially be a nerf to conditions in PvP.
Perhaps it could be a PvE-only thing? It’s not like NPCs apply conditions in a tactical way.
Most bosses only have 1 condition as a gimmick mechanic. Those can usually be avoided by proper play.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto