Perhaps avoid Event Overlaps in future?
I agree the KD spam from these periscopes is incredibly annoying when you are trying to complete other events in the area, especially for lower level chars and chars without any range abilities.
Often the KD spam is so frequent a warrior or close quarter thief (or even a D/D ele) unable to close enough to actually get a strike on one before being killed by the turrets damage, let alone the surrounding mobs that continue to pummel the char while they’re down.
The turret by itself can kill my level 34 ele that’s side kicked down in a 12th level zone in only 3 hits, and by the time I’m back on my feet and inflict a single hit, I’m KD’d a second later.
My suggestion would be to add a second attack to the turret, that while damaging doesn’t cause KD, and reduce the KD spam to once per 30 seconds or so, or better yet, remove the KD part of the attack entirely and add cripple or interrupt instead?
Moving the turrets to more isolated areas is an option, but they’re still extremely over powered with every attack causing KD so no matter the location, making them more frustrating, then challenging/fun to fight.