Perhaps avoid Event Overlaps in future?

Perhaps avoid Event Overlaps in future?

in Suggestions

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

In Wayfarer, Periscopes spawn and interfere with other events, particularly part of maw, when you are in range of the spammed KD for part of the event, and the particle effect of the eavesdrop is only adding insult to an already particle saturated area. This same periscope will spam KDs on players during the ice Elemental battle at the homestead, and on players doing the Snowman collection for Rani.

Fissures spawn ice elementals on players engaging Wolfmaster, killing the ram, and other events. A periscope will also spawn on players doing the trophy ram, adding KD spam to that event.

Invasion Portals spawn often at the end of the Escort Brewmaster, often adding a Veteran or two, and increasing the difficulty for actual newer players.

None of this is really an issue for scaled down 80s, but I’ve seen level appropriate characters insta owned by these events adding to an event they are engaged in.

It is still a new player zone.

Perhaps in the future they could be isolated a bit more?

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Perhaps avoid Event Overlaps in future?

in Suggestions

Posted by: Rosella.9780

Rosella.9780

I agree the KD spam from these periscopes is incredibly annoying when you are trying to complete other events in the area, especially for lower level chars and chars without any range abilities.

Often the KD spam is so frequent a warrior or close quarter thief (or even a D/D ele) unable to close enough to actually get a strike on one before being killed by the turrets damage, let alone the surrounding mobs that continue to pummel the char while they’re down.

The turret by itself can kill my level 34 ele that’s side kicked down in a 12th level zone in only 3 hits, and by the time I’m back on my feet and inflict a single hit, I’m KD’d a second later.

My suggestion would be to add a second attack to the turret, that while damaging doesn’t cause KD, and reduce the KD spam to once per 30 seconds or so, or better yet, remove the KD part of the attack entirely and add cripple or interrupt instead?

Moving the turrets to more isolated areas is an option, but they’re still extremely over powered with every attack causing KD so no matter the location, making them more frustrating, then challenging/fun to fight.