Permanent Harvesting

Permanent Harvesting

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Posted by: emadc.7680

emadc.7680

Q:

I bought the Consortium Harvesting Sickle, and I love it. I searched to see if there was any information on other permanent gathering items, and noticed the Molten Alliance Mining Pick. Item that was on sale during a period of time I was unable to play. I would like to know if it will be available in any close future.

Regards,

Dan

(edited by emadc.7680)

Permanent Harvesting

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Posted by: Dustfinger.9510

Dustfinger.9510

A-net has stated that all temporary content is potentially reusable for more temp content or as a more permanent factor in the game as it becomes relevant to the living story. By the way I still see molten alliance tech in the Norn areas, I’d say it will probably make a comeback when the molten alliance does.

Permanent Harvesting

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Posted by: Carzor Stelatis.9435

Carzor Stelatis.9435

Hopefully the same will apply to the adorable Mini Hippo Calf, which I missed. Roll on next spring

Permanent Harvesting

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Posted by: CodySheffield.4385

CodySheffield.4385

PLEASE bring this back Anet. I’m a player joining a little late in the game and didn’t have the opportunity to afford this item either, but I would really like to get the whole set as it becomes available.

It is a REAL shame that newer players can’t enjoy past content. I know that’s a perk of being an active member, but some of us don’t control when we can come into the game (Real life is a pain like that). That adventure box event, I was VERY disappointed I missed out on. I would have loved to live the nostalgia of 90’s gaming, but because I came in near the end of the event, too new to understand how level scaling worked, I never even had a chance.

Anet, please consider implementing a method where newer players can enjoy older content. Like a time machine or virtual reality or whatever. Doesn’t matter. And wouldn’t more content be better for the game as a whole anyways? Maybe I’m barking up the wrong tree here, but I can dream can’t I?

Permanent Harvesting

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Posted by: Dustfinger.9510

Dustfinger.9510

Ah, found it

per Colin Johanson:

We’re trying something very unique and different with Gw2, and a lot of it plays back on the original ideas and concepts we had for the game all these years we’re trying to build towards and accomplish. It’s important to us to continue to try new things, looking at ways of evolving and innovating what a live game can be. In many cases, we’re learning right along with you guys how all of this is going to work for a live game, and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.

Living World is above all, the attempt to really give the sense the world is constantly changing and evolving. That there is events and content that change the world in the short term (like our current events) and events that can occur or change for the long term, which is what we’re slowly building towards in the future with Living World content.

Living world absolutely does not mean nothing but content that comes in and leaves again a few weeks later, and though so far that’s primarily what you’ve seen, it’s not all we will do in the future. The intent is living world provides us with a story and narrative experience, sort of like your favorite TV show, to constantly update and change the world and provide unique and exciting rewards on a regular basis.

We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes. Living world also allows us the opportunity to upgrade and make parts of our existing game better permanently, a living world narrative could allow us to rebuild and change an existing zone or dungeon, or could destroy one entirely.

Our goal is to get to a point where on a regular basis, the world around you is not only changing in the short term through our normal event system, it’s changing and evolving permanently through our living world releases as well. What you’ve seen so far is primarily some tests and warmup stuff while we in the background organize the company to support this exciting future for our game, the future for living world is filled with endless possibilities.

Enjoy the ride!

May 2nd, 16:49

https://forum-en.gw2archive.eu/forum/game/gw2/Official-explanation-for-temporary-content/first