Some of the story quests require you to go to a place which is very far away and that can be an area that is completely unexplored. It only gives you a location name, assuming you know the name of every places in the whole world(Oh yes that’s crazy).
Now you have to look at the world map to find that yellow star. It can be extremely hard to spot it if it is in a snowy zone. Besides, if it is in an unexplored area, you don’t even know which zone it is in because borders or unexplored zones cannot be identified. Usually it only shows you an exit of your current zone, trying to find a route for you. Sometimes it assumes you have to walk through all the areas without using portals. It can also mislead you into a long way, where you actually could get there crossing 1 single easy zone which you have already explored, instead it leads you into crossing 3 rather difficult unknown zones.
Here is the suggestion. Give us the destination in the form of “Location” in “Zone Name” at least. In that case, we are given more options to select our path to get there. It is also possible to go through portal to another city for a shorter route, with choice to select zones that we want to complete on the way.
Providing a location for destination out of nowhere is always what you should avoid.
Actually I think the star is more green than yellow…
And this star always shows you the shortest path in my experience so if it is shorter to take a portal it will point you to a portal also when it appears on any zone edges it means there is the path to the next zone.
I don’t know but I don’t find it confusing at all…