Personal Story and leveling

Personal Story and leveling

in Suggestions

Posted by: Twisted Metal.4879

Twisted Metal.4879

The sort part:
Please make Personal Story experience rewarded at the end of each part give you the level required to start the next story part, in either the live current game or future expansion of the game (Preferably both). Not trying to make leveling easier, just more fun. Currently the easiest way to level is to pay real money and craft to 80 in 8 hours or so.
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The long part:

I love the personal story aspect of the game. I just have one problem with it, After I complete a part of the story, I have to be 2 or 3 levels higher to do the next part, and then another 2 or 3 levels to do the next one, and so on…

This breaks the feeling of the personal story line and requires me to do stuff other than the personal story line. I can’t “Just” do the personal story line like it was mentioned before the game was released.

I would like to start the story at level 2 and and finish the whole games story line with out doing something else for the gaps in between each part.

If for some reason you are unable to change the experience given at the end of a personal story part, At least make sure you have enough story or give enough experience at the end of the story parts for future expansions of the game.

Also, to those people that might say I’m asking to make leveling easier, I want it to be more fun. It is currently very easy to level a character from 2 to 80 in about 8 hours, Just buy 100 or 200 dollars worth of gems, convert them to gold, and craft to 80 with out ever doing any thing else. Just buy your mats from the Trading Post, and level every crafting profession from 1-400.
Seeing how the storyline will be longer than that, It would not make leveling easier.. Just more fun.

Personal Story and leveling

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I would just add “traditional quests” between personal story missions which will fill up the story in between. Its not hard to do that and it doesn’t needs cutscenes. just some NPCs to talk to and the fights on the road. The developers can calculate the amount of exp gained through all these missions and quests and let the player do them in a row. Also, the quests can have a free or linear feel depending on the number of objectives.

For example… human story: finding the medicine: go to bandit camp and take it back. Why not find 3 more ingredients for it because the bandits destroyed them in the fight? That will bring up 3 more objectives for people to do before bringing the medicine to the girl’s father. Doing thses objectives, people will automatically participate in events. The longer and spread out on each zone the storyline is, the more fun people will have completing different heart events because they were there not because they want map completion. Also, the these quests will happen in the open world not instances as mission and it possible that specific heart NPCs to be part of these quests. People will need in this case to do those events or at least help in them so the NPC they need to talk to will be available for them.

hmmm.. this really brings back the feel of GW1 when there were “primary quests” and “missions”. If you did only these you could easily go through all story without other grinding

(edited by Ronah.2869)

Personal Story and leveling

in Suggestions

Posted by: Twisted Metal.4879

Twisted Metal.4879

That’s kind of what I want lol, The Guild Wars 1 feeling of being able to run through the whole story with out thinking, “I can’t do the mission at Yak’s Bend yet, I’m still to low level, I should go grind stuff till I get the level.” I would love to be able to run the story of Guild Wars 2 with out thinking the same thing.

And I like the part of doing some of the story line in the non-instanced part of the world. But I don’t think they will be changing the current story line in the game.. But it would be awesome if they could to help make the leveling in between each part of the story line more fun.