Pirate Ship Battles and Housing

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

Pirate Ship Battles:
There are pirates everywhere in the game: NPCs and enemies there are even pirate towns (LA) so why can’t we be pirates? I think each player should be able to buy pirate ship, get crew (other players) to join him on his ship and go for some adventure: hunt treasures, fight with undead pirates and their ships (ship battles etc.), do PvP with other players that have ships and crew or control/kill Krakens. At the end you should be able to upgrade your ship or buy new ones, get different pirate cloths based on what rank you and your crew are. The guys that have already bought a ship should be captain on their ship (leader of their crew). The players that don’t have ships should be able to join captain that they chose, as crew and fight with him on his ship and they should get rewarded for that. There is so much that can be done.

Housing:
I think housing would be a great feature to the game too.
(Maybe something like Rift?)

Pirate Ship Battles and Housing

in Suggestions

Posted by: Zyrphen.8970

Zyrphen.8970

Or, maybe just a SPVP map, where the ships circle around and you have to man the cannons, and direct the ship. Then after 3-5 minutes the ships come together and you board each others ships

Pirate Ship Battles and Housing

in Suggestions

Posted by: wouw.5837

wouw.5837

Yeah ship battles could be a nice mini-game, you could earn some currency and upgrade your ship, friends can help you control your ship/ board enemy ships. shouldn’t be PvP tho, or as mentioned above, make it a sPvP map.

This might even be a game mechanic for the Bubbles X-pack.

Elona is Love, Elona is life.

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

I think this should be in the normal world. The seas and the oceans should be used for something right?

(edited by Sedoks.3576)

Pirate Ship Battles and Housing

in Suggestions

Posted by: Louveepine.7630

Louveepine.7630

why not!

Battles are Well, it would also have fun in the guild halls choices boats pirates guild! or custody of the lion, asura Silvaris trade etc …

Finally, it would be funny as an option!

# Asura because I’m worth it!

Pirate Ship Battles and Housing

in Suggestions

Posted by: LowfatEnvelope.5934

LowfatEnvelope.5934

That’d be awesome, but wouldn’t the instanced areas kind of hinder it? Unless it was off somewhere brand new in a massive area.

L.F.E.

Pirate Ship Battles and Housing

in Suggestions

Posted by: ceg.2587

ceg.2587

awsome idea! there could also be dragon battles on board-the dragon tries to wreck the ship-you blast him with cannons!

Pirate Ship Battles and Housing

in Suggestions

Posted by: Nicke.8027

Nicke.8027

You are my Hero! I suggested the Same in the german Forum a few days ago. And its still under the First Ten threads. It Would be such a nice addition for Feeling and atmosphere. The link to my suggestion is in the signatur. Please dont let this Ambitions go waste! Gw2 Could Show that they are different. Just saying…

https://forum-de.gw2archive.eu/forum/game/suggestions/Eigenes-oder-Gildenschiff

(edited by Nicke.8027)

Pirate Ship Battles and Housing

in Suggestions

Posted by: Nicke.8027

Nicke.8027

And what about “Shipping” a guildhall- ship?

Pirate Ship Battles and Housing

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

Ok, just to show off my support for this general topic, I’ll try to post my basic suggestion I made in the german forum also here translated as good as I can into English. I’ll shorten it down to just the most important parts and expanded here with some extra ideas

Players as also Guilds should have the option to craft their very own Ships.
Ships should be used in several different ways:

1) As instanced transportation feature to let us travel between either continents (From Tyria to Cantha for example now), or to travel to explorable Sea Map Parts, as the Map has alot of empty sea parts, where even no islands are, where content wise could exist either only underwater content in form of like Quaggan Villages, Ship Graveyards or diferent kinds of Underwater Dungeons that are truly missing in this Game so far.
I want to see the map of Tyria truly being explorable to 100%. I definetely don’t want to se a World Map like in GW1 again, where mostly like 70% was just lame unexplorable filler and only the other 30% explorable. GW2 should be so, that everythign we can see on the map, should be also explorable and this should also include the sea parts, even if its harder to think up interestign content for these kidns of areas. But there comes also ships into the game and the second feature, that you provide to us

2= NAVAL BATTLES on the Seas, all those spots where Arenanet wouldn#t come up with Underwater Dungeons, quaggan Villages or whatever, these map parts would be used for Naval Battle Maps with different themes (Stormy Sea, Sunny Sea, Cold Sea and so on)

Naval Battles could work with similar gameplay mechanics as the game has them already within WvWvW.

Every Ship would have a CAPTAIN. Captains would work exactly like Commanders do work in WvW. Captains organize their ship crew on deck of their shiff, they navigate the ship, while the ship crew on deck fights against monsters and enemies like pirates, that try to conquer the ship.

Captains would have following 10 Support Skills:

1) “Set on Sail!” (“Stecht in See!”)
This skill will temporarely increase the Movement Speed of your Ship Crew, allowing for quicker Cannon Shots, repairings of the damaged ship as also makign it possible to quicker set the sails so that the Captain can quicker navigate the ship.

2) “We will keel you!” (Wir werden euch Kiel holen!)
This skill will temporarely increase the maximum power of the Cannons and their maximum shot distance.

3) “All Clear Ship!” (“Alles Klarschiff!”)
This skill will temporarely increase the maximum defense of the ship and give the Ship Crew stability, so that incoming cannon hits won’t knockdown your crew.

4) “Praise the Sea and hold at Land!” (Lobet das Meer und haltet an Land!)
Makes the ship temporarely invulnerable against attacks from big sea monsters of any kind.

5) “Provisions against Scurvy!” (“Proviant gegen Skorbut!”)
Heals the Ship Crew, also curing Burning, Poison, Blindness and Cripple giving them additionally Regeneration, Vigor and Protection for some short time.

6) “Now we fire full Broadside!” ("Jetz feuern wir volle Breitseite!)
The next 5 Cannon Shots will let all Cannons fire at the same time, thus increases the maximum precision of these shots enabling a much higher chance for critical hits.

7) “The Silence before the Storm!” (“Die Ruhe vor dem Sturm!”)
Protects temporarely the ship against environmental weather effects that could damage or slow down the ship, like huge tidal waves or thunderstorms.

8) “Land in Sight!” (“Land in Sicht!”)
The captains radar range will increase, makign it easier for him to navigate the ship around dangerous points, like coral riffs, sharp rocks. Also enemies will be detected from wider distance, when this skill is active for the moment.

9) “In Front of the Wind is good Sailing!” (“Vorm Wind ist gut Segeln!”)
This Skill will temporarely increase the maximum movement speed of the ship that the ship can reach, if the ship crew has set up for their captain all sails to maximum.

10) “The Captain leaves the Ship last!” Elite (“Der Kapitan verlässt das Schiff zuletzt!”)
The Elite skill, that will greatly buff the captain as last man standing, if the ship crew got totally beaten. He is then the last chance for the ship to rally as with every kill from a captain will rally up a dead crew member.


So, thats just my basic ideas about Naval Battles.
Maybe one of you here has suggestions for improving the skills I made up here, or in geenral for naval battles, ship crafting ect.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

I totally agree with Orpheal !
I also want to add:
+ Ranks for the captain, crew and ship.
Ships should be able to upgrade as the rank goes up. About the captains and crew they could get new cloths or even spells. Think about the cloths you can get with those small corals that stick on rocks (idk the exact english world) just like Davy Jones http://upload.wikimedia.org/wikipedia/en/e/ec/Piratedavyjones.JPG

+ It would be more fun if ArenaNet let us be pirates not some ‘’ heroes ’’ that have to kill all pirates in the world.

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

That’d be awesome, but wouldn’t the instanced areas kind of hinder it? Unless it was off somewhere brand new in a massive area.

It could be new area or they can make it so when you enter your ship the seas and the ocean that we already have in the map become one instance… Idk something can be figured out.

awsome idea! there could also be dragon battles on board-the dragon tries to wreck the ship-you blast him with cannons!

Yeah or big Kraken. They could even make huge Kraken world boss like those dragons we already have.

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

bump (just to make the topic more popular)

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

I like the idea, very “pirates of the Caribbean”. Sadly, I don’t think it will ever happen. It had way too much bug potential!

We could hope :/. Still pirate stuff (NPCs, Foes, Towns (LA), Few skins too) is in the game so I think the idea fits really good.

Pirate Ship Battles and Housing

in Suggestions

Posted by: Cofee.5380

Cofee.5380

I like this idea.

Pirate Ship Battles and Housing

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

And what about player housing? What do u guys think about it?