Plans on CHAMPION bosses?

Plans on CHAMPION bosses?

in Suggestions

Posted by: normyp.8671

normyp.8671

I was just wondering if Anet have any plans to increase the difficulty of world bosses, so they’re actually failable? Sorry, I haven’t done all the world bosses and I am aware that bosses like Balthazar are always being failed it just seems like the Frozen Maw, the Fire Ele, Shatterer, Shadow Behe and Claw of Jormag are never being failed and are just part of a daily “let’s go do world bosses for the bonus chests!” It’s just that otherwise you’re kinda forced to go to Fractals and Dungeons for hard bosses, it shouldn’t be like that…Remember I did say I’m aware there are hard bosses, but I find it silly that these huge world bosses are just so much easier than the ones which are basically impossible and you get like one bronze and a bunch of blues for completing. Example, all the champion bosses which are very fun to fight because you normally playing with like 6 or 7 other people and it’s actually quite challenging. That’s what PVE bosses SHOULD be like but they’re not because noone bothers to do them because they drop terribly.

Plans on CHAMPION bosses?

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Posted by: mtpelion.4562

mtpelion.4562

Most of the world bosses are in level 1-15 areas and are designed to give new players their first taste of a big boss battle. Rather than increase the difficulty so that the new guys can’t win, how about we fix the downscaling so the 80s can’t blow through them in 30 seconds? For the later level bosses, I agree with you, they should be harder and meaner. Most of them can be done by standing off to the side which is not challenging.

Server: Devona’s Rest

Plans on CHAMPION bosses?

in Suggestions

Posted by: normyp.8671

normyp.8671

Also, what may have been ignored from my post as I didn’t plan it very well is that champion bosses should have better drops. They are challenging and one of my favourite types of bosses, purely because not many people go for them so it’s a lot more intimate and you feel important to the fight. Even if Anet made champion bosses loot better or even introduce bonus chests for champion bosses, surely there won’t be huge zergs for them either just because there are so many… It will just encourage players who come across champions to actually spend their time fighting them. I’m pretty sure a lot of people try and fight them but realise they’re too hard for soloing and leave, then a lot of others know it’s bad loot and don’t even try so the only way champions get defeated especially in level 40 – 70 zones is either through grouping or random chance of 4 – 6 players coming together to defeat it at the right time which is totally unnecessary. It shouldn’t have to be a small chance to find 4-6 players really should it?