Plans on CHAMPION bosses?
Most of the world bosses are in level 1-15 areas and are designed to give new players their first taste of a big boss battle. Rather than increase the difficulty so that the new guys can’t win, how about we fix the downscaling so the 80s can’t blow through them in 30 seconds? For the later level bosses, I agree with you, they should be harder and meaner. Most of them can be done by standing off to the side which is not challenging.
Also, what may have been ignored from my post as I didn’t plan it very well is that champion bosses should have better drops. They are challenging and one of my favourite types of bosses, purely because not many people go for them so it’s a lot more intimate and you feel important to the fight. Even if Anet made champion bosses loot better or even introduce bonus chests for champion bosses, surely there won’t be huge zergs for them either just because there are so many… It will just encourage players who come across champions to actually spend their time fighting them. I’m pretty sure a lot of people try and fight them but realise they’re too hard for soloing and leave, then a lot of others know it’s bad loot and don’t even try so the only way champions get defeated especially in level 40 – 70 zones is either through grouping or random chance of 4 – 6 players coming together to defeat it at the right time which is totally unnecessary. It shouldn’t have to be a small chance to find 4-6 players really should it?