Player Cap In Zones Needs To Be Raised.
Just another Australian with one of those cool Australian accents and cool Australian alcohol.
The p l a y e r cap is the way it is to alleviate skill lag, and just lag in general. It’s already hard enuf when you’re in an area with a lot of players and you can’t even see what is attacking you cuz well you can’t see them due to the lag. Remember that since the creatures are ai they are going to target and attack even before their character has appeared on the map. If the cap were higher and the servers and the servers’ cpu’s are strained, it will be longer for those creatures to show and more damage without something to target.
Forever Against Stacked Servers
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
(edited by Nocturnal Lunacy.8563)
It has to be at least 80 if that’s what they’re building the Tecquatl fight around.
More likely its 100.
“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.