Player Housing /w New Crafting Discipline

Player Housing /w New Crafting Discipline

in Suggestions

Posted by: Crampz.9120

Crampz.9120

INTRODUCTION

Adding player owned houses would be extremely beneficial to the game. It would open up new possibilities and offer an avenue for player creativity. In this article I will be discussing the positive impacts of adding player housing in game. I will also be discussing a recommendation to add a crafting discipline to complement player housing. I will be also talking about some technical features to easily implement housing into the game smoothly. Player housing would be a positive impact on the economy, offer in-game convenience, and introduce another exciting crafting discipline.

ECONOMY

Adding player housing will open a new economical market and improve upon the material market. Housing with the crafting disciple will provide additional uses for the current materials and will create demand in the markets. Also, it will allow the gem store to add new and exciting items. Such items can include themed housing items from a living world event, or items that add convenience. (I’ll brush up on that latter) it will generate revenue and help the developers produce new content faster and more effectively. Blueprints for houses (gardens, kitchens, forge areas, shooting range, etc.) can be sold at vendors and can be used as either a Karma sink and/or gold sink to regulate the economy.

CONVENIENCE

Convenience is another thing that will make player housing popular. Players can build special items that, when they activate in their house, will grant them a buff. Such items can be shrines to the gods, or living world items. For example if you placed a shire to Balthazar and you activate it in your house, you will receive a 30 minute boon for 5% more damage. In addition, Items can be introduced that add easy access to a bank, mystic forge, and Trading post within the house. Also, with a high enough level, you’ll be able to build your own portals in your house. These portals can be calibrated to go to dungeons (as long as there are uncontested) or be used as easy access to capitals. And to top it all off, crafting areas can be introduced in your house. Such areas can include a player built kitchen for cooking or a forge area for Weapon forging as well as other areas for the other crafting skills.

Player Housing /w New Crafting Discipline

in Suggestions

Posted by: Crampz.9120

Crampz.9120

NEW CRAFTING SKILL

The crafting disciple that would be introduced to complement player housing would open all sorts of opportunities for creativity. As you level the crafting skill, you will see an improvement in quality with each tier you move up. For example, a greenwood chair or a bronze gate would look shabby and crude, although an orichalcum or deldrimor item would look luxurious and expensive looking. House size will also reflect on your current house building level. At the crafting master, you can purchase a blueprint to build a consumable, with the right materials to build it, will make your land bigger for building upon consumption (These of course would be soul bound, and passably sold in the gem store). Also this new crafting disciple would use current materials.

TECHNICAL FEATURES

Now I will discuss some technical features. The house building process will include two modes, a living mode and a building mode. In the living mode you can activate items that give you boons and interact with other items. In building mode, you activate items to move them around and set furniture and other items from your inventory. Also a portal would be set somewhere in lion’s arch so you and your friends can access your house. Now you’re probably thinking “where are all these houses going to fit or go?” Fear not, the portal as discussed in the last sentence leads to the mists and in the mists is your own personal land and house. When you buy your land plot, you’ll be able to select the land theme. From humble Ascalonian lands and fielsd to the creepy and eerie expanses of orr, you’ll be able to pick from a whole bunch of cool land themes to make the next black citadel or a creepy zombie house. So let’s say you want to visit that cool weird haunted house in orr. You can go to the portal and a dialog box will prompt you if you would like to go to your house or a friend’s. Select friend and type in a name and off you go. Let’s say the owner doesn’t like strangers, that owner will have the option to set a password so that only his friends can enter while keep anyone who doesn’t know that pass code out.

CONCLUSION

In conclusion, I think that adding player houses would be an innovative and remarkable idea that would develop the game even more. Combo it up with a crafting discipline and you have a new economic industry that any player involved in can easily benefit from with a little time and effort. In addition to that, the convenience would make housing and the discipline very popular. I think that this is a real money maker, both in game and also for Anet and NCsoft.

Let me know what you guys think, I’m always open to improvement. Thank you for reading

Player Housing /w New Crafting Discipline

in Suggestions

Posted by: Crampz.9120

Crampz.9120

Can I get a reply? :/