Players or NPCs
Hm… Maybe you should have given it a try. It was the first time I had so much fun playing a game since Portal 2.
Maybe it is just not your thing, but you see, most people are enjoying the Bazaar. With such an overwhelming positive feedback, don’t you think it is worth a try?
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Ty, glad you enjoyed it really. It’s not the specific content that irks me; its the constantly taking a player class skills out of ones hands and stuffing some new alien toy/skill bar in them. Why roll a class at all; when we are all nothing more than Focus operators; the next toy some dev dreams up.
Personally I would much prefer if we had to find creative uses for our given class skills; maybe a given mission needs an Ele to rock a door open with earth magic, or a Mes to port some place; but no the solution is always in some wierd never seen before or since toy; and personally I never like it when the devs take my staff or sword from my hands and shove something else in them. I expect I cannot be alone in this.
again thanks for the re: maybe I’ll go back. : ) C.
(edited by Claudia De Anar.6304)
Your opinion is so bigoted it hurts.
You only lose your 1-5 skills because they are attack skills and you’re replacing them with mobility skills. You retain your 6-0 skills, which allows you to retain some part of your profession. In fact, this makes sense in the overarching game mechanics that have been promised to us since the beginning.
Remember those mystical things people ignore called Environmental Weapons? Yeah, well, when you walk into a Crystal, you gain an innate Environmental Weapon that lets your character channel the power ofGlint. You’re still whatever profession you are, as seen by your 6-0 skills, but you also have these newfound powers for a short time.
However, if you like to slowly trudge your way along the ground, feel free to do so. I’ll sit up here on my mighty bamboo post.
Personally one of the things that drew me to the game was the promise that a player would have maximum flexibility. As described in their pre-launch manifesto.
http://www.youtube.com/watch?v=p7rBhD9dwfc
Excuse me for feeling all I have seen since first logging on is the Devs moving steadily away from that vision; and the constant reliance on focus/quest objects is IMHO just perfectly emblematic of what I’m saying.