Players or NPCs

Players or NPCs

in Suggestions

Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Dear Dev’s,
Went to your Bizzare yesterday, went to the first door, it was of course blocked; a helpful player pointed out to me that I had to use skill 2; at which point I realized that you hadsurreptitiously removed my skill bar and substituted your own. as you so love to do;

I turned around and went back to LA; because quite frankly I’m sick to death of that; sick to death of having my skills replaced, by some quest object or toy; sick to death of your obsession with reducing the player to an NPC, we all have exactly the same skills, we all jump from exactly the same pixel to exactly the same pixel. on an on and on; we all have to do exactly the same thing; at exactly the same spot; we all have to chase exactly the same achievements.

If I did not know better I would swear you dont much like players as nothing pleases you more than reducing a player to a bot; executing a series of predetermined actions just like a bot; with no choice at all what so ever; so why have players; oh yes NPCs wonderful as they are dont have any money; not a good business model is it …

I have an idea, why have classes at all; just litter your world with umbrella stands; a ‘Player’ if it can be called that, can walk up to the umbrella stand and pick up the skill bar you dictate for each event. You could have stage markers so they would no just where to stand and you could scroll dialog so they would know just what to say; it would almost be like having no players at all; which is to say it would be almost perfect.

Seriously consider it, it seems to be the ultimate evolution of your design philosophy. C.

Claudia de Anar: An Equal Oppertunity Massacre.

Players or NPCs

in Suggestions

Posted by: Gabby.3205

Gabby.3205

Hm… Maybe you should have given it a try. It was the first time I had so much fun playing a game since Portal 2.
Maybe it is just not your thing, but you see, most people are enjoying the Bazaar. With such an overwhelming positive feedback, don’t you think it is worth a try?

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

Players or NPCs

in Suggestions

Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Ty, glad you enjoyed it really. It’s not the specific content that irks me; its the constantly taking a player class skills out of ones hands and stuffing some new alien toy/skill bar in them. Why roll a class at all; when we are all nothing more than Focus operators; the next toy some dev dreams up.

Personally I would much prefer if we had to find creative uses for our given class skills; maybe a given mission needs an Ele to rock a door open with earth magic, or a Mes to port some place; but no the solution is always in some wierd never seen before or since toy; and personally I never like it when the devs take my staff or sword from my hands and shove something else in them. I expect I cannot be alone in this.

again thanks for the re: maybe I’ll go back. : ) C.

Claudia de Anar: An Equal Oppertunity Massacre.

(edited by Claudia De Anar.6304)

Players or NPCs

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Your opinion is so bigoted it hurts.

You only lose your 1-5 skills because they are attack skills and you’re replacing them with mobility skills. You retain your 6-0 skills, which allows you to retain some part of your profession. In fact, this makes sense in the overarching game mechanics that have been promised to us since the beginning.

Remember those mystical things people ignore called Environmental Weapons? Yeah, well, when you walk into a Crystal, you gain an innate Environmental Weapon that lets your character channel the power ofGlint. You’re still whatever profession you are, as seen by your 6-0 skills, but you also have these newfound powers for a short time.

However, if you like to slowly trudge your way along the ground, feel free to do so. I’ll sit up here on my mighty bamboo post.

Players or NPCs

in Suggestions

Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Personally one of the things that drew me to the game was the promise that a player would have maximum flexibility. As described in their pre-launch manifesto.
http://www.youtube.com/watch?v=p7rBhD9dwfc

Excuse me for feeling all I have seen since first logging on is the Devs moving steadily away from that vision; and the constant reliance on focus/quest objects is IMHO just perfectly emblematic of what I’m saying.

Claudia de Anar: An Equal Oppertunity Massacre.