As I understand it, guild wars 2 is all about playing the way you want to, and I have quite a bit of fun run around and exploring the map. But what happens when I’m done? In gw1 you could go back through and vanquish areas and redo missions as often as you’d like. For me this was a lot of fun but in gw2 the story cannot be replayed and vanquishing isn’t really an option on a persistent map. So here are my suggestions.
First, allow a characters that finish their story to get a “book” much as Arenanet did in gw1, which would allow them to play through the different parts of their story. When choices come up you simply would only see the choice you made. Thus you could replay your own story as often as you’d like but couldn’t chose different missions. Then when complete (or mostly complete) you could turn it in, get a reward, and start the process over again.
Second, is a reset of sorts on hearts and vistas. After a character has earned a gift of exploration have all of the hearts turn platinum and all of the vista turn ruby and need refilled. Characters would get the normal reward for completing the hearts and xp from the vistas and once they have all of them they’d get a chest with a nice reward of some sort. Then they’d all reset and you could do it again.
Finally, please let dynamic events be noticeable on the map from far away if not anywhere on the same map so that high level characters running around know what’s going on and can map to events to do them, perhaps even consider adding something similar to the website gw2stuff does with their overlay that would allow us to track events better.
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