Plea from a GW1 fan

Plea from a GW1 fan

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

As a massive fanof GW1 I miss FOW greatly.

I think it would be a great idea to add a single instanced zone (not dungeon) and have a set chain of dynamic events spread across the zone that play out in sequence ending in a massive boss fight.

Enemies in this zone should be 85+ and should always be in mobs of at least 4.

Im not saying I want FOW back, but something similar that is tough and challenging while also rewarding to suit a succsesful completion of all the events.
each event could spawn a chest similar to the dungeon chests and the final boss should be similar to a world event boss chest.

Anyone got any idea’s to add to this or anything to discuss about it?

Plea from a GW1 fan

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

Expanding on the events, you would have to complete all the main events in order for the next event to begin.

Could also add smaller bonus events around the zone too.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

And expanding further, the standard enemy mobs should be of equal or higher difficulty to the ghost mobs at the end of AC p1 and all have movement reducing abilities.

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Posted by: Adine.2184

Adine.2184

I think it would be interesting what FoW and UW look like so many years later . I would suggest that you pay a fee to enter after the temple event has been cleared for said god. Maybe even add a realm for Lyssa , Melandru or Dwayna where we can now travel as well .

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

I think it would be interesting what FoW and UW look like so many years later . I would suggest that you pay a fee to enter after the temple event has been cleared for said god. Maybe even add a realm for Lyssa , Melandru or Dwayna where we can now travel as well .

Fantastic idea’s!

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Posted by: Kynmarcher.2184

Kynmarcher.2184

I don’t agree with forcing group content.

Yes having group content is great within an MMO, but if players want to experience zones they should not need to be in a group unless it is a dungeon. Now don’t get me wrong I’d love to see how some of the older GW1 areas have changed in the 250 years that have passed between GW1 and GW2 but I do not think forcing people into groups in order to see that content is the answer.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

I don’t agree with forcing group content.

Yes having group content is great within an MMO, but if players want to experience zones they should not need to be in a group unless it is a dungeon. Now don’t get me wrong I’d love to see how some of the older GW1 areas have changed in the 250 years that have passed between GW1 and GW2 but I do not think forcing people into groups in order to see that content is the answer.

That was one of my concerns when I thought of this, but this is end game content designed for friends to do together I mean theres sould be no way a pug could do this without prior planning.

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Well it’s still forced.

I mean you’re asking for an entire zone, at least with a dungeon people know you can’t go there without a group. So they get a group and they go there to clear it, but it’s entirely optional. You don’t -need- to go to the dungeon unless you really want to.

However with a zone (especially if it’s new content) people want to go there, but they are not going to want to have to get a group before they can go there. Also remember that this sadly has been done before. The Southsun Cove is essentially one large zone with multiple events, but the entire zone is filled with veteran karka who can kill solo players effortlessly. While you can run around and explore the zone without a group, to do the majority of the events and kill most of the enemies two players at least is needed if not more.

As a result, there is hardly anyone in that zone anymore at least on Tarnished Coast. Maybe it’s different for other servers but most people stay in Orr and Frostgorge Sound for their farming purposes simply because it’s got a good mix of solo and group events and can be explored/farmed by a single person if that’s what they want to do.

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Posted by: sorudo.9054

sorudo.9054

I don’t agree with forcing group content.

Yes having group content is great within an MMO, but if players want to experience zones they should not need to be in a group unless it is a dungeon. Now don’t get me wrong I’d love to see how some of the older GW1 areas have changed in the 250 years that have passed between GW1 and GW2 but I do not think forcing people into groups in order to see that content is the answer.

That was one of my concerns when I thought of this, but this is end game content designed for friends to do together I mean theres sould be no way a pug could do this without prior planning.

so if i am pretty much the only one in my friend circle that plays GW2 i should never be able to play that content?
that’s rather ignorant, anything within a persistent world should be possible for any play style regardless of any individual wish.

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Posted by: Adine.2184

Adine.2184

How is it forced? No one is making you go to FoW or UW if you dont want to it would simply be an option after you cleared the appropriate temple . ( it should be noted FoW and UW were ment to be groups of 8 in GW it just got turned into a farm later .)

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Posted by: Kynmarcher.2184

Kynmarcher.2184

How is it forced? No one is making you go to FoW or UW if you dont want to it would simply be an option after you cleared the appropriate temple . ( it should be noted FoW and UW were ment to be groups of 8 in GW it just got turned into a farm later .)

Different games.

FoW and UW were from GW1 and yes they were entirely designed for groups because the entire game of GW1 was designed from the ground up for groups. There was no soloing unless you were a 55 monk or some other specialist build and you certainly didn’t solo places like FoW or UW.

GW2 is an entirely different game, it’s got solo content -everywhere- and most if not all content can be done by yourself. Sure there are group events that can’t be soloed (unless you’re particularly skilled, the average player cannot solo group events) but in GW2 grouping up and helping players is not forced unless you want to go to a dungeon and dungeons by themselves are small and short, no 10 hour DoA clears here, no sir.

Essentially what the OP is asking for is a return of GW1 style content where it’s an entire zone where if you don’t group you die, and that’s been done already. It’s called Southsun Cove. Hardly anyone goes there because it’s impossible to clear solo and most people simply find Orr and Frostgorge Sound to be better locations. The same thing would happen with this new zone. Sure like Southsun it would be ‘massively popular’ for the first few weeks, but once the novelty wore off (and it would quickly) people would start returning to Orr etc etc because it’s far easier to farm solo than it is to find four other people to run in a group with you for simple farming.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

Its not an idea for a farming area, its an idea for challenging content you cant faceroll.

The idea is you will have to work like crazy to reach the end chest.

southsun isnt a good comparison btw.

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Posted by: Faux Play.6104

Faux Play.6104

I think you miss the reason SF/FOW/UW/DOA were so popular. You could always do an effective and fun solo or 2 man farm no matter what area you were in. The zones also provided challenging content for a group. Name one place in GW2 that has that.

I enjoyed solo farms in the end game zones. It was a good way to learn the zone by yourself, and it provided a way to enjoy the end game content when you couldn’t find a group. Unfortunatly, I don’t think GW2 game mechanics allow that.

Different games.

FoW and UW were from GW1 and yes they were entirely designed for groups because the entire game of GW1 was designed from the ground up for groups. There was no soloing unless you were a 55 monk or some other specialist build and you certainly didn’t solo places like FoW or UW.

GW2 is an entirely different game, it’s got solo content -everywhere- and most if not all content can be done by yourself. Sure there are group events that can’t be soloed (unless you’re particularly skilled, the average player cannot solo group events) but in GW2 grouping up and helping players is not forced unless you want to go to a dungeon and dungeons by themselves are small and short, no 10 hour DoA clears here, no sir.

Essentially what the OP is asking for is a return of GW1 style content where it’s an entire zone where if you don’t group you die, and that’s been done already. It’s called Southsun Cove. Hardly anyone goes there because it’s impossible to clear solo and most people simply find Orr and Frostgorge Sound to be better locations. The same thing would happen with this new zone. Sure like Southsun it would be ‘massively popular’ for the first few weeks, but once the novelty wore off (and it would quickly) people would start returning to Orr etc etc because it’s far easier to farm solo than it is to find four other people to run in a group with you for simple farming.

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Posted by: Zahld.4956

Zahld.4956

A limited set of group required activities isn’t necessarily a negative thing in an mmo. It creates a building structure for group activities and also promotes grouping in general; mostly pick up groups but having guild members only as a requirement in some activities would promote do the same for guilds too I suppose.

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

Its true that alot of people played in FOW bcause very efficient speed clears were created but over the years there were also countless groups who did this for the challenge, no skipping mobs or lookin for an easy way around,there were groups who went in wanting to kill everything and complete the quests for the challenge,because if you go in and play it that way it is a challenge.

Dungeons forc fouping up and it works, think of the zone as a giant dungeon then but 10x more epic.

Make it so that you cant stay once you have the final chest though, and no respawning enemies.

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Your idea is getting worse and worse, now you not only want an entire zone which cannot be completed without a dedicated group, but you want mobs to not respawn, which for zones is essentially area suicide due to the fact that there will be multiple groups in there (hence why it’s called a zone and not a dungeon) meaning that the groups that go in there first have to do all the work, while the groups that come in later can simply walk up to the chest and get their loot.

Sounds like you want a high difficulty dungeon, not a zone in which case be clear about what you’re after instead of trying to combine the two into an abomination which would only hurt the game if A.net decided to ever implement it in it’s current form.

Zones = Areas where multiple people can interact with each other, no grouping required aside from specific group events (or very difficult regular events) with respawning mobs so there is always something to kill. Most difficult zone to date = Southsun Cove

Dungeons = Areas where you need to have a dedicated group of 5 people to survive. Enemies are far more challenging and bosses in the area drop loot/give access to loot chests. Mobs do not respawn after death.

You do not mix the two. It’s either a zone or it’s a dungeon, you can’t have both. Remember this isn’t GW1, there’s a good reason for that and it’s one of the reasons this game is so popular.

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Posted by: Lil Puppy.5216

Lil Puppy.5216

All the suggestions in this thread just reminded me of Orr. Except you want it instanced.

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Posted by: marnick.4305

marnick.4305

Realm of the gods is one of the most necessary updates for the PVE experience. Loved the mad king realm, felt a bit like FoW (but not really)

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

A zone in gw1 was an instanced area with a large patch of land.
And gw1 wasnt popular?
I see people everywhere moaning end game content is lacking.
And dungeons are tiny confined area’s.

I want a big open area a party can explore that has high level enemies as I said 85+
And dungeons have paths, this dosnt you go in you find the first event marker and start it and that starts the entire chain of events, not 2 or 3 but arouund 10.

The mobs in Orr are laughable in dificulty btw, too spread out and not really mobs.
And no Risen here either.

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Posted by: Kynmarcher.2184

Kynmarcher.2184

A zone in GW1 was completely unpopulated because of how the game was designed from the ground up. There was no persistent world, there was no grouping with individuals you found outside of towns/outposts because the only place you ran into people was within those towns and outposts. Every zone, in fact 90% of the world was a solo instance because even though you -could- group with people, unless you were doing a mission most people simply grabbed henchmen and went at it solo (a reality which became even more popular with Nightfall introducing heroes)

Having a large zone with no one in it unless you create a group in a town goes against everything that an open persistent world stands for.

And I never said GW1 wasn’t popular, what I said was that GW2 is more popular than GW1 for good reason. Do not twist my words to try to get some sort of point out of it (when you don’t have any).

Essentially what you want is to relive the glory days of GW1 within GW2. No different (perhaps worse) than the people demanding classic servers in various other MMOs. We will get new zones, they will be great zones after all we still have much of Tyria just by itself to explore not to mention Cantha and Elona when those two continents finally become available. However when a new zone is released it will not be in the format you want, it will be just like Orr and Southsun Cove (although less challenging so that people actually go there, as since I pointed out earlier Southsun Cove is hardly touched these days).

If you’re that desperate to play GW1 then go to the GW1 launcher and start it up (it doesn’t take that long to reinstall if you removed it) don’t ask A.Net to bring your GW1 fantasies into GW2 which is a vastly different game from the original.

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Posted by: CureForLiving.5360

CureForLiving.5360

All the suggestions in this thread just reminded me of Orr. Except you want it instanced.

My thinking exactly, or actually no they’re calling for Orr++. Since I can still more or less solo my way through, with careful mob-pulling.