Please Change New Dungeon Loot System
Agreed; as the OP demonstrated this system has much more potential for abuse than the last one.
If they want people to complete the instances they should make loot encounter-specific again and simply have the dungeon not give you loot for anything you’ve already killed until you complete the whole instance.
(edited by That Other Guy.7351)
…except for the fact that they are working on including tokens as drops in dungeon from mobs. They just dont have it ready yet. so until then, bide your time.
you do read ALL of the update notes…don’t you?
Wow, thats kind of a kitten move…. but honestly, this IS the MMO community so I’d expect as much =/
Not sure how much work it would be, but I definetly support the idea that you get “credit” for bosses killed ~ thus if you invite a guildie ta take part in the “final loot” via kicking the guy that had been there the whole time.. then the new guy shouldn’t get much of anything in that chest.
Prolly make it so each boss = new tier of rewards from the final chest.
This would almost be required if ANet added the new Challenge mode dungeons to the game as well ~ https://forum-en.gw2archive.eu/forum/game/suggestions/GW2-Challenge-Mode-Edition/first#post249813
IE: They’re faaaaaar longer and being “kicked” at the end would be rage inducing XD
Simple solution would be to start a forum post on guilds/people that do this on certain servers so we can avoid them. I usually run with my mates only on JQ, but always invite people who aren’tkitten into my teams.