I suggest that the Worker be given a better AI.
*It should be possible (sensible) to tell the worker to repair doors or walls if they get damaged and if there is supply. Of course, this might be an issue if the door or wall is being hit by siege at the time, so perhaps he should only do it if the door or wall has not been hit for… 30 seconds? One possible way of introducing this might be that if the door or wall is damaged, he will use supply to repair it and THEN get on with whatever else needs upgrading such as a wall or gate upgrade. This would also solve the “suddenly all the walls and doors are repaired” magic phenomenon which occurs when an upgrade takes place.
*It should be possible to tell the worker whether or not to use supply up building siege on the ramparts. This is important because the worker often uses up huge amounts of supply building oil pots and cannons only to have them destroyed before completion time and again. This means that any queued wall upgrades or even the potential of upgrading the walls is never met.
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