(edited by Goose.5196)
Please, Separate WvW skills and PvE skills
WvW not made to be fair.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Gonna have to take a pass on this one, let’s keep it simple as there are already more than enough choices for each class on abilities.
RIP my fair Engi and Ranger, you will be missed.
No… What I am saying is: There are versions of each PvE Skill in PvP with reduced damage or whatever for the sake of balance. Why not make versions of PvE Skills for WvW, rather than nerfing PvE skills because of their affects in WvW.
No… What I am saying is: There are versions of each PvE Skill in PvP with reduced damage or whatever for the sake of balance. Why not make versions of PvE Skills for WvW, rather than nerfing PvE skills because of their affects in WvW.
Like Mesmer portal? Its the only thing that was truly nerfed because of WvW. Every thing else was a mix of pve wvw reason.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
It just doesn’t make sense logically. I am not going to rattle off every nerf to every profession that was made at the behest of sorrowful WvW players. Why would WvW use PvE skills when it is obviously a PvP area? PvE enemies have more health and do more damage at times than PvP/WvW players. Also, PvP/WvW players move faster than PvE NPCs. Just separate them. It can’t be that hard.
Gonna have to take a pass on this one, let’s keep it simple as there are already more than enough choices for each class on abilities.
oh? I can group all of the Thief’s builds in to 3 basic category. Spike, Condition, Evasive.