Please Spend A Little Time Underwater
Right on the nose, Henri.
I mostly don’t hate underwater combat, but it needs help to attract more people to this realm.
Aquabreathers need to be comparable to other headgear. We need more skills too. My elementalist has only ONE self healing skill available underwater. What’s the logic behind that?
Weapon variety. More “pull-you-to-me” or “jump-me-to-you” ability for underwater melee weapons (and/or faster recharge time). It’s more difficult in three dimensions just to stay in swingin’ range.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
hahaha are you serious? me a condition warrior under water? with only a spear and a harpoon that do not deal condition damage, but do deal 50 damage with every strike!
NEVER….
I refuse to enter the water like that. Not until there is a decent set of weapons that can deal condition damage underwater.
My elementalist has only ONE self healing skill available underwater. What’s the logic behind that?
Did you forget to unlock all your heal skills? Signet and glyph are both underwater skills.
Agree that underwater combat is lacking at the moment. IMO, they have until the DSD release to fix it. Right now, Orr isn’t still sunken.
They definitely need high level gear for breathers, needed for a year now.
They also do need to have tripple spec. The ability to switch between these specs at will. The ability to when swimming have the game autoswitch your spec to your underwater build because it is totally different than what we use on land!
I’m all for it!
I agree that underwater could use an over-haul. But as far as movement goes, do any of you complaining have your “swim down” function mapped to a key yet? I love fighting underwater because its in 3-D. I swim up and down as well as side to side and back and forth all throughout combat.
Although I think I am a little bias because I have Frenzy as a zerker Ranger so I do crazy damage at range.
Agreed, I really like underwater combat, but I think it could use some love.
1) utility skills unique to underwater (can’t be used on land)
2) elite skills unique to underwater (we already see this with Tornado becoming Whirlpool, for example)
3) equal variety of underwater weapons as on land, and the weapon skills need to be varied as well so that they correspond to the profession’s build options on land
4) more combo fields/finishers underwater
5) breathers equivalent to land headgear (exotic and ascended, more stat choices)
6) dps adjustment across the board so that underwater combat doesn’t take 2x as long as land combat
Undead shark underwater Elite for Necro’s!!!
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I’m a warrior with an exotic spear. My underwater combat consists of targeting a foe, pressing 5, and watching it die.
In all seriousness, I’m fine with the current underwater combat. It’s better done than most games, but I’m just not a huge fan because it feels like you’re moving so slowly (I know you’re not, but, meh) and because it’s hard to judge distances from targets without any ground. I can’t tell which Speargun range category my opponent is in for jack.
The issue is proximity. When you are with in 900 yards it feels like you are to close to target. Mechanics need to be re-visted.
Underwater weapons and armor just suck. Breathers?! the best one we can get is masterwork via karma, and doesnt even have the right stats on it. I think the breather should be cosmetic and doesnt change the stats from your normal helm. The underwater weapons need to mirror normal weapons. Everyone needs to combo field+finisher (so freaking hard to do underwater), and a chase/CC ability.
Underwater movement needs to be addressed to. With out the +25% speed sigil’s, movement underwater is sluggish at best. its annoying.
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To be honest, I think the interact between water and land based equipment needs to be more complex than it is at the moment. Aqua-breathers need to be expanded on, with different variety of aqua-breathers racial in cosmetic. No all species have the same facial structure and the aqua-breathers need to form to the face of the user. Most players already pointed out that we need stronger aqua-breathers, higher tier to accommodate the constant growth of power.
As for Traits, I think we need underwater combat traits, preferable in its own category. That way we can have focused land builds and focused underwater builds, allowing for full effect for both land and water combat that we constant fight in. No one wants to focus a build that is amazing for land, but weak for water combat. Either this or the traits effects change when they enter water combat.
Instead of having skills complete change for aqua-weapons, we need to keep our main weapons and change the skills for them as we enter water. Adding Trident, Spear Gun, and Spears as main weapons would add new weapon niches for the game to use on both land and sea. This would also new types of strategies and builds, it also would give players new weapons to experiment with in the world. This would also make battling from land to water a smooth transition.
At least one land to water or water to land skill that effect how you fight within those two areas, this would change the way we view combat on both environments. Image not wanting to swim in the water, so you cast a spell or skill that allows for you to walk on water. Not only you keeping your land based offensive skills, but you are fighting on a terrain that can give out any moment, changing the combat flow drastically.
We also need skills that can attack land base targets from water, visa versa, meaning new ways to approach your opponents. Imaging sneaking into a fort in WvW from water, then you surprise your opponent attacking them from the water with a devastating skill or spell. This would throw them off balance and give your party the element of surprise. You could also lure them into the water, where your party has the advantage, making it easier to eliminate the resistance.
As an added thought to Aradusm, what if you had different skills for on the surface as you do for underwater. I’ve always thought it was weird I couldn’t still fight once I broke the surface.
jomo, think about it, if you’re on the surface, the water may be refracting/reflecting light so you cant actually see into the water very well and you are trying to tread water, i think its good with the 2 sets, 6 different sets per profession (12 in case of ele and 3 engi) would be too much 8(2) is enough for the moment
Kiel Replacement Movement
jomo, think about it, if you’re on the surface, the water may be refracting/reflecting light so you cant actually see into the water very well and you are trying to tread water
But I think you could still shoot at stuff on land or even have enemies come up the surface like Jaws…
I’d like to see some consistency with skills. Such and 3 and 4 on a Warrior being block and pull, while on a thief it is pull and block. I don’t know what idiot thought it would be cute to do that, but it makes no sense.