Please add a /stuck in game ability
As a PvE feature (not WvW) with a 90 second cooldown I agree but it doesn’t belong in any type of PvP.
I don’t see a problem with it being in PvP. If if it moves someone a short distance — they won’t be moved out of the range of an attack and would take damage typing it in. It was available in SWTOR PvP and wasn’t an issue.
I have never been stuck in game once, and having waypoints kind of makes it a non-problem if you did get stuck. Even on my Mesmer, when I go underground, I can still get out of it without way-pointing.
How often do people get stuck?
I have never been stuck in game once, and having waypoints kind of makes it a non-problem if you did get stuck.
How often do people get stuck?
Did you even read the OP?
I use a rifle, which knocks me up and back pretty far. I’ve been shot over walls into weird triangular walls before while registering as “in combat”. This, if you didn’t realize, prevents you from warping since you can’t warp while in combat.
Just today a party member got stuck in the hollow column of the Forsaken Fortune, which is an event explorer “dungeon” that you can’t warp into. And once you warp out, you can’t reenter the dungeon without starting the entire event over again. This guy missed out on the chest and looting the final boss.
A /stuck mechanic fixes the, usually infuriating instances, where a waypoint warp doesn’t work or produces undesirable results (such as missing a chest loot and event title you worked so hard to get).
Even if getting stuck is “rare” it could easily be made “non-existent”.