Please add more aquatic content

Please add more aquatic content

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Posted by: Revel Fallonia.4270

Revel Fallonia.4270

Looking ahead sounds great. After reading it I had to hop on and say please add more aquatic options. I’d love to see the living world teams have a story that branches into an underwater areas and adds new skills and other goodies for us. Right now underwater combat is severely lacking largely due to the lack of options.

World areas: I’d like to see an almost fully aquatic area added to the map, but only if they expand the options characters have when going underwater.

Skills: Right now all classes only have a single aquatic elite and are very limited on their choices of skills while underwater. This leads most people to not having fun despite all the beautiful scenery and 3 dimensional movement that could be a lot of fun to play with.

Weapons: Characters have no real choice on weapons; characters with only 1 weapon have only 1 choice for underwater and these with a weapon swap have only two possible weapons leaving them with no real choices at all.

Aqua breathers: Please add recipes for making aqua breathers, right now the only 80th level aqua breather is a green one from the cursed shore. We need to be able to make them and have exotic versions available as well (as well as ascended and legendary versions if such armors become available)

For anyone reading this, if you agree throw out some ideas for weapons, skills, etc. you’d like to see for use underwater.

Please add more aquatic content

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Posted by: Leohart.4610

Leohart.4610

I agree with you however, I honestly can’t think of any weapon diversity in underwater combat because there really isn’t any other than a spear, harpoon, and trident unless Arenanet gets creative and make up something like floating magical orbs that’s like a focus but takes up space like a 2h weapon? Idk.

A revamp to underwater combat would be awesome and also adding exclusive underwater skills, for example: a skill for mesmer that bends and blurrs the water around the user, causing confusion for those who enters the area.

Just random ideas, that’s all. But I don’t think there will be any MAJOR underwater content until we get an expansion on the hinted “DSD”.

Please add more aquatic content

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Posted by: Orpheal.8263

Orpheal.8263

Before that, Anet should do first this:

Finally implement first rare, exotic, ascendend/ legendary AQUA BREATHERS

Completely rebalance all classes’s underwater skills, under water battles currently are totally unbalanced. Where thiefs are partwise extremly strogn on land, do they suck totally under water.
Eles are in water as on later absolutely OP as like Mesmers also.
Rangers suck under water as like on land, same like thiefs.
Warriors are a bit op, but by far not as much as Eles/Mesmers under water
Guardians are ok
Engineers are op, but mostly only to their towers which give them under water an unfair high dps advantage, because there they seem to be alot more annoying, than on land
Necromancers are also op, they have udner water way too much cc and condition spam, so quickly can’t you cure the conditoons as fast as you receive new very high bleeding stacks and other conditions

the drowning system under water is BS, once ur downed under water, you are basically dead, unless you are not lucky and kill somethign while your drowning, but this ridiculous sonking and raisign skilsl make this nearly impossible, where you get played around under water like a ping pong ball by mesmers/eles

After that is fixed, then they need to implement for all classes specific Underwater Traits, so that all classes have their own separate traits for land battles as like for underwater battles.
Where none of the land traits work for underwater battles and vice versa.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Please add more aquatic content

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I think you have ti wrong on which classes are strong underwater Orpheal, but I’m not gonna get into an argument about that. I would love to see whole exclusively underwater content (at release they talked about a whole continent’s worth of underwater content, which we have yet to see) so many underwater places are vast and deep, but there’s literally nothing down there.

Underwater combat itself is pretty fun, I enjoy it on most classes but true there are a few that are pretty weak underawater. I’m not going to start pointing them out because everyone has their own opinions on which are or aren’t. I know, too, that sooo many people despise the very idea of underwater combat, but I firmly believe it’s mostly due to people not taking the time to not only plan out their underwater utilities but just get comfortable with the weapon skills in general and get good rotations down.

While we do need better underwater elites, most traits can work fairly well above and below the water but having some water specific traits would be nice. As far as pvp goes, we do need finishers underwater and the devs already said they are trying to come up with a good system for that. Drowning skills on some classes aren’t too bad, but again that gets back to certain classes needing better underwater skills and I’m not going to divulge in that, plenty of troll threads out there for that.

And finally: we need new aqua breathers!!! Mine is so old it’s starting to grow mold in it, that’s a health and safety hazard :-P Better looking ones too (would love some craftable ones that look cool).

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