Please bring back "Deep Wound"

Please bring back "Deep Wound"

in Suggestions

Posted by: minion.6245

minion.6245

One of the most viscous conditions in your arsenal during GW1 was deep would. It made Axe spiking warriors Terrifying in Melee combat. As an Axe/axe-rifle warrior I would love this skill to be implemented again. I feel my Eviscerate is incomplete without it.

Anyone else miss this condition?

Please bring back "Deep Wound"

in Suggestions

Posted by: Raina.8642

Raina.8642

I do and I dont… It was so great in gw1 because it made a spike larger, and harder to catch for monks, and also pressured if it wasnt removed due to the -20% heal reduction. In gw2, since there isnt so much of a designated healer class in the teams the -20% hp reduction wouldnt be as necessary for the ‘spike’ part and the -20% heal, well poison sort of has that tacked onto it so having both would just be ridiculous, which means to implement this means poison would have to be nerfed…

However as to Axe needing deepwound, I think the only problem with axe is that I feel its outclassed by greatsword… and as to that problem its more that 100b is way too powerful, and comparatively everything else is mediocre at best, which leads to it feeling like axe deserves deep wound.