Please don't obsolete Runes and Sigils
or have 2 slots maybe? one for infusion and one for sigil/rune
Tis only what you can do for all
or have 2 slots maybe? one for infusion and one for sigil/rune
That’s my thought as well, just have 2 slots and be done with it, same with ascended weapons.
or have 2 slots maybe? one for infusion and one for sigil/rune
It would be sweet if they just added an infusion slot to all lvl 80 gear — automatically or through some quest event (like in GW1 to get your armor infused).
This solves many problems:
1. Doesn’t invalidate runes and other socketable upgrades
2. Doesn’t invalidate existing gear (I don’t want to toss my expensive exotics)
3. Elimates the need for an “ascended” tier of gear
4. Loosens the gating mechanism a bit by making the gate “infusions” rather than “ascended + infusions”
Brilliant Jezath!
or have 2 slots maybe? one for infusion and one for sigil/rune
That’s my thought as well, just have 2 slots and be done with it, same with ascended weapons.
it might cause unbalnce issues if it all stacks togeather.
now thats a good idea also! I like it!
Tis only what you can do for all
They mentioned the purpose of ascended gear was to give those who reached exotics something to do in the massive gap between exotics and legendary. Maybe the point of having them not take sigils/runes is to make people chose between a stats+ability (sigil) vs a pure stats (ascended). What if they add to this gap by making some sigils more powerful or increasing the proc time. It would help even out the gap between exotic and Ascended.
its one of the issue of the new gear. incorporate in the item, values to replace runes and sigils.
And thats why we are asking to modify this new gear with the exotic values and give us the two slots, and the possibility to make and infusion slot to an older item, instead of create a new tier of items.
It doesn’t suck your life away and force you onto a grinding treadmill"
LOL
This is also true, but it would be nice to have a recvipe to upgrade your exotics to ascended.
Tis only what you can do for all
or have 2 slots maybe? one for infusion and one for sigil/rune
That’s my thought as well, just have 2 slots and be done with it, same with ascended weapons.
it might cause unbalnce issues if it all stacks togeather.
Imbalance in what PvE? No such thing. In WvW? Its already imbalanced, look at Rifle Warriors kill shotting for 20k piercing damage, look at P/D thieves soloing 4-6 players…
WvW is the very definition of imbalanced because some people won’t be fully leveled and thusly won’t have the same traits and gear.
They mentioned the purpose of ascended gear was to give those who reached exotics something to do in the massive gap between exotics and legendary. Maybe the point of having them not take sigils/runes is to make people chose between a stats+ability (sigil) vs a pure stats (ascended). What if they add to this gap by making some sigils more powerful or increasing the proc time. It would help even out the gap between exotic and Ascended.
There was no gap between exotic and legendary (other than time required to obtain). Statistically they are the same gear.
Everyone I’ve talked to in my guild says “infusion” should be like it was in GW1. It was a gating mechanism back then too, but it didn’t require new gear — just modifying your existing gear.
So make the same thing in GW2 — a quest/story/whatever that takes your current gear and adds an infusion slot. * BOOM * not only is that nostalgic but it’s also fun.
If you want a grind, then make the infusions themselves the tough item to obtain — not the gear.
We thought this up in about 5 seconds… why didn’t ANet do the same?