Please don't punish solo PvE players
You mean, please STOP or please discontinue punishing solo PvE players? ;-)
As for events: any dungeons, instances, and surprises such as the giant gifts in Wintersday are all easily completed by low level characters. When event instances are level 80-oriented your stats are boosted and compensated by the game, and most other things such as candy corn, entrances to the underworld, magic snow, and mysterious presents are located in starter zones. I will say that in order to complete the Mad King’s Memories event it was virtually impossible for low-level characters along with the magic snowmen event in Wintersday requires either characters with access to 30+ zones or multiple characters.
I agree though, that the game has been shifting into a rather unfriendly shape towards solo-pve players.
- WvW involved monthly rewards
- The previously stated problems with Orr stated in its respective thread.
- The lack of access to exotic gear beyond dungeons
- High-difficulty dungeons involved in monthly rewards
and other minor issues seem to force cooperative or pvp play.
I realize that one of the driving goals behind GW2 was team-oriented play but when it goes to an extent that impedes the progress of less effective, less frequent, and more independent players I feel it is too much.
Hm, but if they adjust it for solo play, wouldn’t it be too easy for team play or higher levels? It doesn’t hurt much to talk and get into a group. I’ve seen plenty of people just pug run some part of the event, and move on.
Many MMOs now require some sort of online interaction with players. I don’t mean to burst your bubble or anything, but realistically, I don’t see them turning everything in the game into something for solo play. They allow for many of the parts to be played solo already, just not all.
As far as instances go, they could add a solo option or make it scale with the number of party members (of course more would still be easier). But this doesn’t really seem like it would be high on the list seeing as its usually easy to get a group.
GW2 is a game geared to encouraging social-interaction.
While it’s not perfect, making it accommodate solo-players would hurt more then help.
As for WvW, you only need some patience, servers gradually capture every point that exists, just not all at the same time.
And only adding level80-content is not something that punishes solo-players.
It punishes new players and players who like making alts.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
I’ll agree when GW2 is a Massive soloplayer online role playing game.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
While I understand that we can’t have all we want, I too would like the WvW stuff removed from monthly. Not because I don’t like WvW, but because I’m playing on an older machine, upgraded to what I can afford and WvW is like a special form of hell. Even when I turn my graphics down as far as I can I still lag. I tried last month to get my 50 kills and gave up after a few hours of lag and only 5 kills. Running a dungeon with my guild is fine, playing in the world is fine even tho some events I just fire and pray I hit stuff with the lag.
People specialize in PVE, PvP, or WvW…let the monthly stuff go for each area you can complete PVE, PvP or WvW monthly rewards, not all three but you pick one.
I also prefer solo play. Scaling dungeons down to fit the number of players in a group would also eliminate the LFG hassle when there aren’t 5 people around.
I also vote to eliminate WvW from the monthly, not because I don’t like WvW, but… oh, wait! I DON’T like WvW! Even when our server is almost constantly “winning”, all I see is a bunch of sheep following around some joker with a blue arrow over his head that couldn’t come up with a good strategy if Robert E. Lee was his fairy godmother.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I wish we could add more people to the party for dungeons too! Having the scale to the party would be nice since we often have many in our guild that want to do a dungeon and we can’t fit us all in one team.
Absolutely. It goes both ways. But in adding more you would still have to limit the number to maybe 10 max, just to be able to fit their thumbnails on your screen comfortably without blocking the action.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Absolutely. It goes both ways. But in adding more you would still have to limit the number to maybe 10 max, just to be able to fit their thumbnails on your screen comfortably without blocking the action.
Raid frames….that would work in this case.
Scaling dungeons down (both in difficulty AND rewards) would be the best thing this game could do.
Being able to run a dungeon with 2 or 3 people, ah I’d play the game SO much more.
am i the only one who saw the OP and wondered why on earth is he playing an MMO when all he seems to want is a single player experiance.
am i the only one who saw the OP and wondered why on earth is he playing an MMO when all he seems to want is a single player experiance.
I was wondering the same… And all his talk about “Wintersday areas being for level 80” doesn’t make any sense
All holiday content is available for very low levels, mini games, pvp games, jumping puzzles etc, even both Mad King’s Labyrinth/Dungeon were using upscaling and so is Tixx’s dungeon, both of dungeons can be done with groups with less than 5 people (soloed as well but that takes more skill). As for the Mad King Memories: Complete Edition, it required your character to go to a level 55-65 zone (Sparkfly Fen) but come on it is an item of those levels, it wouldn’t make sense for a level 1 to have it.
Even the karka event used upscaling in Southsun. The only part of the game that added only for level 80s are the Fractals. And even those can be done by lower levels up to difficulty 3-4 because they also use upscaling. I don’t understand where the OP sees that everything new in the game is for level 80s only as it is completely the opposite.
As for having dungeons/WvW in the monthly that’s the only thing I can agree with the OP
I dont hate single player content in MMO ( I rather love it actually as it gives me something to do when im waiting for friends to log on) but if you’re ONLY going to play solo then why play an MMO at all?
I agree there should be something like a dungeon that challenges players solo but it shouldn’t be a primary focus of the game.
As for having dungeons/WvW in the monthly that’s the only thing I can agree with the OP
For me thats what the monthy is about. Not so much as forcing people to do things they dont like but giving them a reason to go. Im not a fan of WvWvW in its current form but due to the monthly I went to get it done (which is optional) and for once I ended up having a blast. A very hard and close fought battle was in effect and I was in the middle of it tearing it up and having a whale of a time. If not for the monthly Id never have had that experiance.
I see most people didn’t know what I was talking about.
Yes this is an MMO and I do prefer the solo play options. I live in australia and not many people play when I do. I don’t want to join a guild that has demands like you must be active and do certain things. Then after you have contributed points and things to the guild they can still boot you. There is little in the way of loyalty in these sorts of games. I wanted the removal of the WvW to monthly completion, but also thought that GW2 was going to follow in the way that GW1 ended up with heros and suchlike. Obviously it was a very popular part of the game and enabled people like me to play an MMO. I happen to like the world of GW and just because I find it hard to get in a team I don’t think life should be harder for me in the game.
I have only one lvl80 character and plenty of alts. The scaling for less that the full team in a dungeon is what I would like. Even now people are hanging out at CM for hours advertising for anyone to join them. The times I play are pretty dead. I have not completed even one dungeon because I am a noob and no-one wants a noob. Especially when you are scraping the bottom of the barrel for members to do a dungeon.
I don’t expect people to agree with me. I just have this opinion that catering for solo players more would help the game.
Thank you for your time.
I never finished a single monthly because of that WvW stuff in it… ONLY because that WvW stuff.
After 3 years of Aion and the worst PvP ever, I am no longer intrested in PvP, no matter how good it might be. I don’t even like most oft the dedicated PvP’ers attitude.
So, apart from getting the 100% of map exploration (which is enough really..) there is NO reason for me to join WvW, and there won’t be.
I like how PvP and PvE is divided from one another, PvPers even got their own monthly… So WHY didn’t Anet move the monthly WvW kills just to the PvP monthly? Why is it still in the PvE monthly, bothering a LOT of PvE’ers? >_<
Other than that, I have no problem with group-play. This is still a MMO, so I can understand why solo-play isn’t supported too much. Off course I like to be on my own sometimes too, but if I want to play a singleplayer with a chat then I’d be playing Skyrim and use Skype while doing so… ^^" But I agree as for the PvE monthly achievement…
I’ll agree when GW2 is a Massive soloplayer online role playing game.
I’ve played this game for over 500 hours so far… I’d say that perhaps 30-50 hours total was intentionally grouping with people for gaming.
300 hours of that, was me running around on my various characters playing the game and interacting with various people in game while I was at it.
The remaining time I spent on my characters either in Personal Story instances by myself… or running around the world doing my normal gaming thing and seeing no one else at all. I would venture to say that I’ve likely solo’d a minimum of 200 Dynamic events, some going on consecutively whilst others simply back to back… with at least one Meta event solo’d in there as well.
I’m on Jade Quarry, by no means a small population server… so though I don’t like the sound of what I’m about to say -
GW2 is the most Massive soloplayer online role-playing game I’ve ever participated in
Massively Multiplayer Online Game
If you want solo go play Skyrim =)
Khan of The Burning Eden [TBE]
www.theburningeden.com
ANet did set a precedent with GW1 that they are ignoring with GW2.
We had the OPTION to play ALL of GW1 either solo or with friends. If our friends weren’t on (Face it, not all friends work the same shift or live in the same timezone) then we’d solo a mission or four. If they were on, then we’d either go back and stomp a new hole and and get the Master’s Completion for the mission or we’d go work on others together that we were having a hard time with.
That is what drew my friends and I to GW1. My wife enjoyed having that option. Now we can’t do dungeons because we have to wait for OTHERS to actually be in the area looking to run the dungeon and be willing to PUG with us since we don’t have headsets.
We want that option back. Without that option, GW2 is just another MMO clone.
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
one suggestion to get people back to the dungeons would be to replace the wvw monthly achievement with a dungeons run one (as dungeons and fractals seems to be counted as different), and move the wvw kills to the pvp section (I wouldn’t object to them removing wvw from the exploration achievement either).
this would have the effect of getting ppl back to the dungeons (maybe). Unfortunately as long as everyone is more interested in the loot that ONLY drops in Fractals then very few people will be wanting to run the older dungeons, which makes getting groups for those difficult.
i was fine with WvW being on the monthly before the PvP monthly was introduced, but now its just stupid, either remove it, move it to the PvP monthly, rename the PvP monthly ‘SPvP monthly’ or create a new ‘WvW monthly’ (but no wvw daily) please arenanet
as to the dungeons thing; soloable dungeons are a bad idea; i dislike
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Games with solo-able dungeouns attract larger audiences, and thus attract more money. Really…I’m not seeign a downside here for Anet by allowign the older dungeouns to be scalable.
I personally agree that the WvW participation should either be removed from the monthly achievements and put in it’s own monthly tab, or should be added to the PvP monthly achievements.
I personally HATE any form of PvP, I get worked up by it and end up having a lousy time. I even end up hating the game for it if I’m forced into it enough. I love GW2’s pve environment and play, but I lose out on over 50,000 karma a month if I don’t do the monthly achievements. I hate feeling like I’m forced into doing something I don’t like to do, just because the dev’s put in an incentive for varied play.
If nothing else, they seem like they’re a bit out of place when put in a grouping with the more solo or dungeon oriented content of the monthlies. By no means remove them, but please, separate them so that they’re not the only thing PvP oriented in our monthlies.
My biggest problem with the WvW monthly is not that it is PvP (I still don’t like that it isn’t in the PvP tab, but whatever).
My biggest problem is that the way WvW works killing other players is never the focus. I can capture 15 points in one day and get credit for killing 3 players. Either because the mob of allies killed them before I could do enough damage to get credit, or the enemy ran away so they wouldn’t be killed when the gates fell.
Which with the long walks back after a death, no one really wants to take part in a serious fight in WvW. You take pot shots from walls or chase down some poor guy probably trying to get to the jumping puzzle. So requiring killing players as a monthly achievement stinks.
I believe that the real problem lies with the severe scaling punishments enacted on players. I blame scaling for a lot so this goes in the scaling sack.
I have to rant a little here, for what part of a massively multiplayer online role-playing game alludes some of you? It simply means, many players in a shared instance. Forcing social interaction by gating items is not mandated, nor warranted, by the title MMORPG. ….Oy!
What I will agree with is, Anet tries too hard to herd and control our behavior. Instead of letting us flow and do as we wish. I don’t know why they feel being a control freak is going to benefit the game but, that’s what they do. The monthly’s should be a choice a multiples options to obtain it.
I’ll agree when GW2 is a Massive soloplayer online role playing game.
I’ve played this game for over 500 hours so far… I’d say that perhaps 30-50 hours total was intentionally grouping with people for gaming.
300 hours of that, was me running around on my various characters playing the game and interacting with various people in game while I was at it.
The remaining time I spent on my characters either in Personal Story instances by myself… or running around the world doing my normal gaming thing and seeing no one else at all. I would venture to say that I’ve likely solo’d a minimum of 200 Dynamic events, some going on consecutively whilst others simply back to back… with at least one Meta event solo’d in there as well.
I’m on Jade Quarry, by no means a small population server… so though I don’t like the sound of what I’m about to say -
GW2 is the most Massive soloplayer online role-playing game I’ve ever participated in
THANKYOU
This is exactly why I play GW. Rather than telling me to go somewhere else to play my solo games, take a good look at what you are really playing.
Also, the comments about GW1 were points I totally agree with. I cannot find people when I need them because of where I live and the times I am online (Everyone overlooks that point about why I play solo). The recent Wintersday quests with Tixx are even worse. You think I can find a group to do a run with? NO. It might be oh so great for all you out there who live in each others back pockets and know heaps of people who play when you do, but I know no-one and the server is quite dead whilst I am online.
I prefer to like a game for what it is not because it is a type of game. I had much fun for almost 7 years with GW1 and was hoping to carry it on with GW2. Forcing people to socialise does me no good because there is no-one to socialise with :P
I’ll agree when GW2 is a Massive soloplayer online role playing game.
I’ve played this game for over 500 hours so far… I’d say that perhaps 30-50 hours total was intentionally grouping with people for gaming.
300 hours of that, was me running around on my various characters playing the game and interacting with various people in game while I was at it.
The remaining time I spent on my characters either in Personal Story instances by myself… or running around the world doing my normal gaming thing and seeing no one else at all. I would venture to say that I’ve likely solo’d a minimum of 200 Dynamic events, some going on consecutively whilst others simply back to back… with at least one Meta event solo’d in there as well.
I’m on Jade Quarry, by no means a small population server… so though I don’t like the sound of what I’m about to say -
GW2 is the most Massive soloplayer online role-playing game I’ve ever participated in
It was until the recent changes.
Now to get any drops you HAVE to be in a dungeon and HAVE to be in a group.
Now to see new content you HAVE to be in a dungeon and HAVE to be in a group.
If this trend continues the choices will dwindle even further pushing the players away. Mmos aren’t always about grouping, there’s many things people should be able to do without ever stepping foot in a dungeon or ever grouping with another person. Originally this game was all about choices, now we’re being herded into groups like patrons at a carnival waiting to get on rides, “only five at a time please”
If I wanted to play that type of game I would have stayed with World of Warcraft. We were told that open world metas would be added to the game just after launch and that metas being the focus would be the way they would do the new content for this game so they could involve EVERY player and never create a caste system where a smaller percentage of players would see the content. We’ve not seen a single new meta since launch and it’s going on 4 months now. Granted they’ve been working on a rather large list of bugs, but I would much rather see meta events then Fotm and much rather have seen new metas then holiday events personally. Not only that I would have wanted to see these metas in mid level zones. to bring players to these zones so that at level 40 new players aren’t sitting around wondering where the entire population of the Full servers are.
So in essence I agree with OP.
(edited by tigirius.9014)
am i the only one who saw the OP and wondered why on earth is he playing an MMO when all he seems to want is a single player experiance.
I have to rant a little here, for what part of a massively multiplayer online role-playing game alludes some of you? It simply means, many players in a shared instance.
Absolutely, KyleQuest! In real life I happen to live in a world with a whole BUNCH of people. That doesn’t mean I have to do everything with them as a team. I am quite capable of doing stuff on my own, and PREFER to sometimes. That doesn’t mean I want to live in the world by myself though.
Lutharr, your “It’s an MMORPG” argument is as dumb as it is old. Are you ignoring the “RP” part of MMORPG? Most people aren’t Role-Playing either. If you aren’t Role-Playing, do you want me to tell you to get out of our game?
My vote is to downscale dungeons when there are fewer than 5 players, in the same manner that Personal Story episodes seem to adjust to the number of players involved (and that monsters upscale their abilities against larger groups of players.)
It would also reduce all the waiting around LFGing – something that removing the “Holy Trinity” was supposed to have done.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
. I don’t have a lot of money and don’t like spending all the cash fixing my dude up all the time. I am not the best player either. So my options in this version of GW are diminishing all the time. The people who play the most get the best stuff and end up dictating the economy in-game.
I was just looking for some things that were geared towards people that don’t play anything but PvE solo. And not all the content given to the people that are the best at everything. Wintersday areas would have been nice to be available to under level-80 characters. I missed all the other stuff in the game because it was all level 80 too.
Don’t punish PvE solo players.
Thankyou.
First, you do not need to play a long time to get decent gear. All you need is to stop playing a team oriented game alone, and actually interact with the community of players around you and join in on dungeons. These can be done from lvl 35 onward to get tokens which can be used to buy end game equipment.
hence, the cost of upgrading a character is negligible, just takes 4 hours a week for a month and you should have a full set of armor and weapon. That is if you can swallow your pride and listen to people directing you, and understand that the game isnt all about you.
secondly, wintersday events scaled you to 80, no matter your level. So your argument is invalid.
lastly, getting to 80 is not that difficult, if you are a poor player, then join a guild, and ask for pointers or ideas about what to do/where to go. To get to 80 can be done in a few days if you play alot, but even if you play a few hours a week (ie 4-5) you can easily do it in a month.
if you really dont have 4-5 hours a week to play a game, then perhaps you shouldnt be playing it and should stick to facebook games. where reward is given for clicking a few buttons, and no effort is needed.
So i assume the pve players actually carebears that cant pvp cause they will always fail.
I love how the pve heros destroys all the mmo, thats why i never see any exitent or a hard goal to win.
(LX) Legion
First, you do not need to play a long time to get decent gear. All you need is to stop playing a team oriented game alone, and actually interact with the community of players around you and join in on dungeons. These can be done from lvl 35 onward to get tokens which can be used to buy end game equipment.
hence, the cost of upgrading a character is negligible, just takes 4 hours a week for a month and you should have a full set of armor and weapon. That is if you can swallow your pride and listen to people directing you, and understand that the game isnt all about you.secondly, wintersday events scaled you to 80, no matter your level. So your argument is invalid.
lastly, getting to 80 is not that difficult, if you are a poor player, then join a guild, and ask for pointers or ideas about what to do/where to go. To get to 80 can be done in a few days if you play alot, but even if you play a few hours a week (ie 4-5) you can easily do it in a month.
if you really dont have 4-5 hours a week to play a game, then perhaps you shouldnt be playing it and should stick to facebook games. where reward is given for clicking a few buttons, and no effort is needed.
Part of the reason behind getting rid of the “Holy Trinity” was that you DON’T HAVE TO play as a team all the time – characters can be tailored to heal and fend for themselves, so GW2 is NOT just a"team oriented game". It is by far one of the most flexible games ever made as far as what you can do and how you can play.
Granted, doing things together makes it easier most of the time, but he is either uncomfortable playing that way, or his real life circumstances interfere with being able to find many people around when he plays. Perhaps he is just jaded by having teamed up with so many idiots in the past. Whatever the reason, the man prefers to play solo, so your suggestion is to join a guild and team up with other people? How about some helpful suggestions instead of just bashing his perfectly valid way of playing?
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
So i assume the pve players actually carebears that cant pvp cause they will always fail.
You assume wrong.
So I play PvE mostly with a little WvW once in awhile(I party up sometimes). If you want to make it so solo players can do stuff ,and yet still have a challenge for groups why not just use a system like Borderlands(I’m sure other games have as well) the difficulty scales depending on how many players are present. Sorry if this was already mentioned I could not read any more of the kitten comments(you know who you are). Anyway if you use a system like that then people could solo dungeons ,and the like. Ofcourse if you solo a dungeon it will still be hard ,but it can be done I don’t want to make it to easy just possible. That should make everyone happy since nobody will be forced to party if you don’t have the time ,or don’t want to. My only personal problem with forced group events is time restraints meaning if you can’t spend all day playing ,but you would like to get some dungeon runs. Sometimes you spend more time trying to get a group organized then it takes to run the dungeon which sucks. So just make a difficulty scaling system for things ,and that would atleast help with some of the problem. As for PvP in the monthly just suck it up I don’t like PvP all that much I find it boring ,but it is part of the game ,and as such makes sense to be in the monthy.
(edited by Sigz.6943)
I enjoy both solo-play and team-play although I mostly solo. (Which is mostly because I’m in a small guild/low-populated server/don’t have a lot of friends playing)
At this moment, I’ve done half of my monthly. Only the xmas things.
I’d love to work towards getting my monthly achievement, however the WvWvW is keeping me from it. I haven’t run any FotM this month yet, because well. I’m not getting the WvW achievement anyways, and I can enjoy myself too doing other things…
WvW is not fun imo. Solo I get shot down, in a zerg I don’t contribute enough, or the whole zerg gets shot down.
Yes, WvWvW is a big part of the game, and I’m 100% sure that a LOT of people enjoy it, and find the monthly easy to get. However, I don’t think it belongs in the PvE-achievements. :/ I don’t get the achievement by killing 15 npc-keep-guards, or killing the dolyaks and their escort.
In order to get my PvE achievement, I have to kill other players.
If they want to direct us into WvW, that’s fine with me. But let killing npc’s count for us pve-players
The mysteries dissapear and life stands explained.”
I’ll agree when GW2 is a Massive soloplayer online role playing game.
I’ve played this game for over 500 hours so far… I’d say that perhaps 30-50 hours total was intentionally grouping with people for gaming.
300 hours of that, was me running around on my various characters playing the game and interacting with various people in game while I was at it.
The remaining time I spent on my characters either in Personal Story instances by myself… or running around the world doing my normal gaming thing and seeing no one else at all. I would venture to say that I’ve likely solo’d a minimum of 200 Dynamic events, some going on consecutively whilst others simply back to back… with at least one Meta event solo’d in there as well.
I’m on Jade Quarry, by no means a small population server… so though I don’t like the sound of what I’m about to say -
GW2 is the most Massive soloplayer online role-playing game I’ve ever participated in
Then solo players aren’t being punished then.
This thread is not necessary then.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
am i the only one who saw the OP and wondered why on earth is he playing an MMO when all he seems to want is a single player experiance.
Lutharr, your “It’s an MMORPG” argument is as dumb as it is old. Are you ignoring the “RP” part of MMORPG? Most people aren’t Role-Playing either. If you aren’t Role-Playing, do you want me to tell you to get out of our game?
How is it dumb to state an MMO is infact an MMO? But I guess your intelligence is on a different level that trancends actual facts. I like how you saying my arguement (which wasnt an argument ya kitten it was an observation) is dumb then proceed to make yourself look a fool by ignoring actual facts.
Did I say get out of “my” game? Did I ridicule the OP for wanting to play solo? No, so kitten off and ya jumped up little prat.
Its a MULTIPLAYER game. And as such should be treated as such. But hey lets turn the game into Skyrim to cater for those that bought an MMO and feel like they cant play with others. Screw all those other people that got into the game for what is written on the box.
So i assume the pve players actually carebears that cant pvp cause they will always fail.
I love how the pve heros destroys all the mmo, thats why i never see any exitent or a hard goal to win.
You mean like how most of the PVP players are overcompensating clowns. Do you actually think ANYONE is impressed by your ability to press some buttons on a keyboard or mouse? But I bet your typing this while playing one handed outclassing 10 other players in pvp by yourself as your stroke your super model girlfriend. Who will be odviously beside herself with desire for your manly pvp skills. Glad we have such an all action hero around like you for us lesser mortals to look upto. PS, home ya mum keeps ya basement nice n warm for ya.
(edited by Lutharr.1035)
I personally only play PvE. I have no interest in PvP or WvW or anything else. I always liked GW1 and played for over 6 years. GW2 punishes people like me in that the game never gives full bonuses for the month because WvW is included in PvE. Also, I haven’t got the time to run elite characters and such as I do other things in life. I was disappointed to see that all new content that is added to the game is all level 80 stuff. I don’t have a lot of money and don’t like spending all the cash fixing my dude up all the time. I am not the best player either. So my options in this version of GW are diminishing all the time. The people who play the most get the best stuff and end up dictating the economy in-game.
I was just looking for some things that were geared towards people that don’t play anything but PvE solo. And not all the content given to the people that are the best at everything. Wintersday areas would have been nice to be available to under level-80 characters. I missed all the other stuff in the game because it was all level 80 too.
Don’t punish PvE solo players.
Thankyou.
I ehm, I sort of understand where you are getting at. But please, I believe there are important factors you have forgotten about, in GW2.
1. No monthly subscription = You don’t NEED to play GW2 all the time. You are not wasting money just because you don’t play as often as others. Hence why it is a lot more casual-player-friendly than most other MMOs out there.
2. There are the matter of the story-line you are playing in. That is pretty much designed for just your type of player. A person leveling up, wanting to play solo-PvE, yet with an entertaining aspect. In fact, I find the storyline very entertaining myself.
3. Yes, you have to go help kill x-number of enemy players in WvW to achieve the monthly achievement, but please consider those who are the complete opposite of you. Those who adore PvP and especially WvW-PvP, yet finds PvE utterly boring and almost a waste of time in their points of views… Should they just be ignored, because you feel differently about it?
4. You are still capable of doing the daily achievements, without having to do any type of PvE.
5. GW2 is focusing a whole kitten lot about the community of the server. Yes, you -can- do solo-PvE, but that is not what they focus on. For what I’ve seen thus far, it is the strong communities server-wise they wish to strengthen. They’ve said it themselves, that WvW is a big part of GW2, not like in WoW, where PvP is a second-prioritization (to much discomfort for all the PvPers).
6. Yes, you can purchase Gems and exchange them into in-game gold. However, that is only a way to make money faster. And yes, that may help you in levelling faster, due to being able to purchase the materials to skill up your crafting skills and thus gaining experience. However, it is not a requirement to progress at all. You can basicly purchase GW2 and never spend one euro, dollar, mooncow-candy-sock or whatever currency you use, ever again and still progress in GW2. Unlike the games where you subscribe or the infamous “pay-to-win” games.
I am not attempting to prove you wrong, nor that what I’ve just stated is right. I -think- my points are valid. However, an official from Arenanet, might come and read my reply to you and state that everything I’ve said is completely wrong and make my points about as valid as a poo in a hat.
I just wish that you would consider what I’ve tried to say.
am i the only one who saw the OP and wondered why on earth is he playing an MMO when all he seems to want is a single player experiance.
Lutharr, your “It’s an MMORPG” argument is as dumb as it is old. Are you ignoring the “RP” part of MMORPG? Most people aren’t Role-Playing either. If you aren’t Role-Playing, do you want me to tell you to get out of our game?
How is it dumb to state an MMO is infact an MMO? But I guess your intelligence is on a different level that trancends actual facts. I like how you saying my arguement (which wasnt an argument ya kitten it was an observation) is dumb then proceed to make yourself look a fool by ignoring actual facts.
Did I say get out of “my” game? Did I ridicule the OP for wanting to play solo? No, so kitten off and ya jumped up little prat.
Its a MULTIPLAYER game. And as such should be treated as such. But hey lets turn the game into Skyrim to cater for those that bought an MMO and feel like they cant play with others. Screw all those other people that got into the game for what is written on the box.
So i assume the pve players actually carebears that cant pvp cause they will always fail.
I love how the pve heros destroys all the mmo, thats why i never see any exitent or a hard goal to win.
You mean like how most of the PVP players are overcompensating clowns. Do you actually think ANYONE is impressed by your ability to press some buttons on a keyboard or mouse? But I bet your typing this while playing one handed outclassing 10 other players in pvp by yourself as your stroke your super model girlfriend. Who will be odviously beside herself with desire for your manly pvp skills. Glad we have such an all action hero around like you for us lesser mortals to look upto. PS, home ya mum keeps ya basement nice n warm for ya.
I get the impression that you are rather frustrated. But please keep the insults away from the forum. I am no administrator, so I have no rights to tell anyone in here, how they should behave. But I would like people in here to be more constructive in their criticism, so that everyone who has an opinion also dares to speak it, without getting trolled down by angry neanderthals.
Thank you. o/