Please fix tab targetting!
This, and auto target which almost never targets the thing immediately in front of me, and often attacks something off to the side which isn’t even on my screen.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Also the ability to target lock, so when I turn to see what’s coming up behind me I don’t stop targetting the thing I was fighting before.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
There’s a command for “target nearest enemy” in the options. You could do as my brother did, and set tab to that command rather than “select next enemy”, or set another key to that command (I used “C”) so you retain functionality of both. From what I’ve seen, the target nearest enemy command is not dependent on the camera angle, so it won’t be targeting the wandering moa in the background
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
The tab target and auto-target do need fixed, I’ve wasted the cooldowns on my spells so many times because my dude is trying to hit some mob behind a tree or off in the distance instead of the one I’m actually fighting.