[BLNT] Better Luck Next Time
Tarnished Coast
Talk to our enemies so you can hear “lame” “F….ing noob” “pff no skill” " omg 10 against 1 ???" " you su.k" every time you beat someone ?
No thanks^^
I completely agree with this statement. I’m sure that these sorts of responses would be 99% of them, and they will get in the way of team comms and chat with friendlies.
It’s bad enough seeing enemy emotes which at times flood chat. If enemy chat is ever set up I hope they give the ability for individuals to disable it.
GW2’s community is not the Xbox Live community. In my experience people here are generally more mature than that, and when you run into an exception just report it – ANet has been really good about handling abusive users.
Before the change any messages I ever got from other servers were positive. It was really cool to set up duels/rematches and such, and IMO WvW could use more server-server interaction to stem rivalries and more of a competitive spirit. For all-out-war it does seem a bit sterile dont ya think?
I believe we have a way to talk to our “Enemies” and that way is… wait for it……..
Forums. If we are open to talking to enemies in W3, You will have a lot of Nonsense in chat. You would have chat spam. And believe it or not, you will have people shouting out positions/strategies/Insults/and maybe random “GG’s” or “Nice fight” Imo it is fine the way it it. Id rather see the random /bow /wave even /laugh.Again, in order to help change the idea to fit everyone’s needs we really need specifics as to why it would impact you negatively. What you describe is a great reason for you to leave the flag on, but not why you would be against your fellow players from having the choice.
Because I am not open to the possibility that my fellow player may get a wild hair up their “blank” and shout out strategies/etc. I hate to be untrusting of some ppl but that is human nature. And in the past we’ve had problems with spies. This would make it very easy for them to relay messages to other teams. I just dont think it would be a good idea. Not being able to talk to other players via In-game W3 is Imo a great thing. Leaves me the Option of coming to the forums to talk to these players in our Scores Threads. Believe it or not, you will always have ppl abuse this. Be it an option to shut it off or not. Simply saying, No, i for one am not open to any sort of cross server communication other than forums.
So in the next patch anet is gonna remove all forms of in game communication as so no one can be insulted. Also anyone caught using a VoIP is subject to perma ban
I believe we have a way to talk to our “Enemies” and that way is… wait for it……..
Forums. If we are open to talking to enemies in W3, You will have a lot of Nonsense in chat. You would have chat spam. And believe it or not, you will have people shouting out positions/strategies/Insults/and maybe random “GG’s” or “Nice fight” Imo it is fine the way it it. Id rather see the random /bow /wave even /laugh.Again, in order to help change the idea to fit everyone’s needs we really need specifics as to why it would impact you negatively. What you describe is a great reason for you to leave the flag on, but not why you would be against your fellow players from having the choice.
Because I am not open to the possibility that my fellow player may get a wild hair up their “blank” and shout out strategies/etc. I hate to be untrusting of some ppl but that is human nature. And in the past we’ve had problems with spies. This would make it very easy for them to relay messages to other teams. I just dont think it would be a good idea. Not being able to talk to other players via In-game W3 is Imo a great thing. Leaves me the Option of coming to the forums to talk to these players in our Scores Threads. Believe it or not, you will always have ppl abuse this. Be it an option to shut it off or not. Simply saying, No, i for one am not open to any sort of cross server communication other than forums.
It’s a good thing that people from different servers have no way of communicating outside of the GW2 forums. Who knows what would happen if two people got on the same voice chat, or started IM’ing each other.
Lol papscooldown this already happens
Lol papscooldown this already happens
heh should I edit my post to include /sarcasm?
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Aguess it´s easier for some people to type rather than talk…
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
At least the way it is now, those ppl that jump server just for this cause are stuck on that server for 7days. Instead of playing with thier friends/guilds on their own server.
I’d like to see player names when in WvW, would help build reputations and make fighting more entertaining. Then simply give everyone the option to disable or enable enemy whispers to you.
I do miss the anger recieved from enemy players after a fight, and on some occasions, straight up compliments.
Alt account. Some people have like 4 who cares if they r stuck there for a week?
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
At least the way it is now, those ppl that jump server just for this cause are stuck on that server for 7days. Instead of playing with thier friends/guilds on their own server.
o_O exactly what does this have to with the whole thing….
One change to WvW that I really hated was when they took out the ability for you to contact your opponents via the “report” function.
I know why this was done, for fear of harassment…but I think it has done more harm than good. You see, before this change, I actually talked with quite a few people on other servers, and made friends with other players I enjoyed fighting…many of them even wound up coming to my server.
Being able to talk with my opponents actually helped build a community in our little match-up, and gave the enemy servers a “personality” beyond the “blue server” or the “red server.” I feel like WvW has actually lost something by shutting down the lines of communication.
And as for “harassment” I think I may have had like ONE person out of the 10 I talked to actually try to “harass” me, and I could have easily just /ignored him if I wanted to.
Anyway, I’m not asking to be able to talk to anyone in WvW without restriction. I would be more than happy if there was an option that you could enable to accept message from enemy servers…that way only players that WANT to hear from others in WvW could, and people that are afraid of “harassment” would be safe in their little bubble.
What do you all think of this? Do you also lament the loss of communication between servers in WvW?
There already is a way to talk to the enemy. You invite them to your party.
1) Target them.
2) type /invite in your chat box.
They’ll have three options:
1) Accept request
2) Decline request
3) Leave the request pending
If they leave the request pending. X-server Invader will eventually turn into their player name.
Happy chatting.
(edited by Isaac.6041)
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
At least the way it is now, those ppl that jump server just for this cause are stuck on that server for 7days. Instead of playing with thier friends/guilds on their own server.
o_O exactly what does this have to with the whole thing….
Lol, I really don’t think i need to explain what it has to do with the whole thing, its just a conversation that got steered in a different direction, while being about the same subject.
I do not support this change back. The reason being is that if the enemy wants information on your movements, they only need to “make a friend” and get said information. Obviously you can still contact people from other servers by using their account name. If you were “friends” you would have written this down and still be using it for communication. It was removed not because of harrassment, but because it was a game breaking communication system. It would be like someone hacking a military computer system and gaining access to all military movements…you can see why that would be devastating.
While it is great to smacktalk your opponent, which is the primary reason a cross chat would be wanted, it also takes away from the game at the same time.
What he said. I don’t think it’s an issue of harassment. It’s an issue of opening up a game wide opportunity for everyone to act a jerk/troll and reveal strategies/positions to enemies. Then the whole concept of wvwvw battles are lost. Yes this may still happens but only on a small scale with dedicated jerks/trolls. Let’s not open Pandora’s Box.
Maybe include the enemies name on their tags but that should be it.
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Yeah but your argument is that cross-server chatting shouldn’t be allowed because doing so enables players to solicit strategic information from players on other servers, and removing cross-server chatting would prevent this.
But since there are so many other ways for players to have spies or solicit strategies WITHOUT cross-server chatting…then removing cross server chatting doesn’t make much sense.
It’s removing a feature to prevent an exploit that it’s not really preventing anyway.
This is NOT really because of harassment, but rather ArenaNet sending a nod to DAoC since it was the same there.
Edit: Forgot the “not”, rather important.
(edited by Intigo.1653)
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Yeah but your argument is that cross-server chatting shouldn’t be allowed because doing so enables players to solicit strategic information from players on other servers, and removing cross-server chatting would prevent this.
But since there are so many other ways for players to have spies or solicit strategies WITHOUT cross-server chatting…then removing cross server chatting doesn’t make much sense.
It’s removing a feature to prevent an exploit that it’s not really preventing anyway.
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
I do not support this change back. The reason being is that if the enemy wants information on your movements, they only need to “make a friend” and get said information. Obviously you can still contact people from other servers by using their account name. If you were “friends” you would have written this down and still be using it for communication. It was removed not because of harrassment, but because it was a game breaking communication system. It would be like someone hacking a military computer system and gaining access to all military movements…you can see why that would be devastating.
While it is great to smacktalk your opponent, which is the primary reason a cross chat would be wanted, it also takes away from the game at the same time.
What he said. I don’t think it’s an issue of harassment. It’s an issue of opening up a game wide opportunity for everyone to act a jerk/troll and reveal strategies/positions to enemies. Then the whole concept of wvwvw battles are lost. Yes this may still happens but only on a small scale with dedicated jerks/trolls. Let’s not open Pandora’s Box.
Maybe include the enemies name on their tags but that should be it.
Like a few others have said…if anyone really wanted to spill the beans on their strategy…doing this isn’t going to prevent it.
They can very easily find the name of a player from the other server by looking on the forums, and they are done.
I think it is a poor argument to say that we should remove the ability for people to have legitimate and valuable conversations with their rivals, just because people may use this specific communcation channel to give away strategic information that could easily be given away through many other channels of communication.
Bottom line is that if someone wants to be a spy, they are going to be a spy. All you need to spy is the account name of ONE player on another server…that is not hard to come by.
I do not support this change back. The reason being is that if the enemy wants information on your movements, they only need to “make a friend” and get said information. Obviously you can still contact people from other servers by using their account name. If you were “friends” you would have written this down and still be using it for communication. It was removed not because of harrassment, but because it was a game breaking communication system. It would be like someone hacking a military computer system and gaining access to all military movements…you can see why that would be devastating.
While it is great to smacktalk your opponent, which is the primary reason a cross chat would be wanted, it also takes away from the game at the same time.
What he said. I don’t think it’s an issue of harassment. It’s an issue of opening up a game wide opportunity for everyone to act a jerk/troll and reveal strategies/positions to enemies. Then the whole concept of wvwvw battles are lost. Yes this may still happens but only on a small scale with dedicated jerks/trolls. Let’s not open Pandora’s Box.
Maybe include the enemies name on their tags but that should be it.
This does happen in vent/mumble/IM or whatever. They could easily make this behavior against TOS and if it actually did happen in game, it would be logged an could be used to ban offenders unlike the other methods currently used.
I do think most of you are taking the Meta a bit too serious. Balance the possibility of a cross world spy who wouldn’t have been one already without in game whispers to the enemy vs the amount of fun many people would be having due to an optional cross world chat. If people are going to spy, they are going to spy.
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Yeah but your argument is that cross-server chatting shouldn’t be allowed because doing so enables players to solicit strategic information from players on other servers, and removing cross-server chatting would prevent this.
But since there are so many other ways for players to have spies or solicit strategies WITHOUT cross-server chatting…then removing cross server chatting doesn’t make much sense.
It’s removing a feature to prevent an exploit that it’s not really preventing anyway.
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
Ty, at least one person gets what i was saying.
This is really because of harassment, but rather ArenaNet sending a nod to DAoC since it was the same there.
DaOC had names (deathspam) & ranks showing and server forums full of @SoandSo posts. It also built one of the best PvP communities ever.
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Yeah but your argument is that cross-server chatting shouldn’t be allowed because doing so enables players to solicit strategic information from players on other servers, and removing cross-server chatting would prevent this.
But since there are so many other ways for players to have spies or solicit strategies WITHOUT cross-server chatting…then removing cross server chatting doesn’t make much sense.
It’s removing a feature to prevent an exploit that it’s not really preventing anyway.
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
Ty, at least one person gets what i was saying.
We all get what you are saying, but you are basically arguing to cut off the arm to spite the hand.
Removing cross-server communication does a lot to make your opponents feel less like people and more like NPCs with really good AI. Removing it prevents cross-server friendships made on the battle field, and crazy 1v1 tournaments that people had set up. Removing it prevents players from learning tips from their opponents.
And you’re saying we should get rid of all this because someone might use it to spill the beans on some strategy? Granted they could do this other ways, but maybe this just makes it a bit more accessible.
The ends aren’t suited to the means…you are giving up A LOT to prevent something relatively minor.
I liked how it was where it was a hassle to get someones account name to talk to them. Those people that were prone to raging had no easy way to contact you without manually obtaining and typing in your account name.
There are other ways to obtain account names though currently
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
I´m not sure it significantly reduces it.
For it to significantly reduce the spying aspect, there would need to be large amount of players prone to doing this. Players that are motivated enough to support some server through unsavory means and yet not motivated enough to find out a single playername from that server.
There is no reason to hide the names for everyone. It should be a toggle. This is kitten that they removed this option. This allowed guilds on different server to speak between each other, sometimes resulting in a transfer because guilds get along. Would NEVER know this without the whisper capability or without external research to contact the guild with information on a forum/etc.
Since we cannot find out who that enemy player is anymore, the only way I know possible is to have another account and be on the enemy server to see the names that way. Too much carebear going on with this game, it is by far one of the best games I’ve played, but the devs/gms in this one are by far some of the worst at decision making.
(Coming from GW1 since release, I can say this is a new Anet staff to deal with GW2, you can tell because GW1 was a LOT more organized and did not carebear the game down to accommodate the minority)
Names should be enabled via toggle, that is all.
I don’t see why people are turning this down?
Did you forget that there is a blacklist you can add the whiners to as well as the report for harassing? And to be perfectly honest if this was disabled because of fear of harassment it’s doing jack squat. My friend constantly runs into this IoJ mesmer with a twilight and kills her to the point she logs out when she gets down (honestly anet should do something about those people), but anyway said mesmer retaliates but find his game name and spam his youtube page and now our guild page….
Now thats harassment, if your worry about some two year old acting grown person bothering you in game just say “welcome to my blacklist” and be done with it.
The reason i want this back is because if someone hacks your server, you can easily, right click, get names, and report to they’re commander and give them the proof you have so they can get kicked from guild and server shamed. Now its like if you post it on the forums anet will mute for you public shaming, deletes your post, or closes your thread. so you have no way of really talking to the other server about it unless you have their name.
(edited by Bunnehboo.6025)
I guess I just do not see the spy angle. When we could see the players name and send them tell’s, was spying any more common then it is now? The only important spying is planned spying, and that will be done via voice, not in game chat. How would it be any different then coming to the forums, seeing an enemy players name and whispering them using that information?
We have been putting up with the whole spying issue for ears in any faction based game, this game is no different and if people want to spy they will. Random people telling strats to an unknown enemy, how really impacting is that?
If spying was truly a concern you should have no communication at all between the servers, but that is not the case, so in my opinion cannot be used as a reason to not have this feature.
Lol papscooldown this already happens
Yes, this is already happening. So why make it any easier for them to do this?
Yeah but your argument is that cross-server chatting shouldn’t be allowed because doing so enables players to solicit strategic information from players on other servers, and removing cross-server chatting would prevent this.
But since there are so many other ways for players to have spies or solicit strategies WITHOUT cross-server chatting…then removing cross server chatting doesn’t make much sense.
It’s removing a feature to prevent an exploit that it’s not really preventing anyway.
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
Ty, at least one person gets what i was saying.
We all get what you are saying, but you are basically arguing to cut off the arm to spite the hand.
Removing cross-server communication does a lot to make your opponents feel less like people and more like NPCs with really good AI. Removing it prevents cross-server friendships made on the battle field, and crazy 1v1 tournaments that people had set up. Removing it prevents players from learning tips from their opponents.
And you’re saying we should get rid of all this because someone might use it to spill the beans on some strategy? Granted they could do this other ways, but maybe this just makes it a bit more accessible.
The ends aren’t suited to the means…you are giving up A LOT to prevent something relatively minor.
Nah, Not totally remove/prevent cross-server communication. Like i said, we have forums to voice our opinions. And we have the “know how” of whispering individuals on other servers. But to make it possible for whole communities to chat cross server at once via /yell /server /battleground types of chat would bring a lot of nonsense. Again just my opinion on it. Run with it or hate it its just one little opinion in a community that will tear it apart bit by bit.
It’s not to completely prevent an exploit but to significantly reduce and limit it and not make the exploit worldwide (gamewise) to the general population.
I´m not sure it significantly reduces it.
For it to significantly reduce the spying aspect, there would need to be large amount of players prone to doing this. Players that are motivated enough to support some server through unsavory means and yet not motivated enough to find out a single playername from that server.
I meant significantly reduce it in relation to what it COULD be if it is turned on. I imagine if it’s implemented, trolls/or anyone really can easily whisper to the opposing team whatever the commander is relaying at a whim. I think this possible game breaking mechanic is not worth the features.
Anonymity, best part about this game. Nuff said.
Anonymity, best part about this game. Nuff said.
That’s why it would be an option. You get anonymity and those who don’t want it don’t.
I meant significantly reduce it in relation to what it COULD be if it is turned on. I imagine if it’s implemented, trolls/or anyone really can easily whisper to the opposing team whatever the commander is relaying at a whim. I think this possible game breaking mechanic is not worth the features.
That goes both ways though, anything said over it can as well be false information.
I meant significantly reduce it in relation to what it COULD be if it is turned on. I imagine if it’s implemented, trolls/or anyone really can easily whisper to the opposing team whatever the commander is relaying at a whim. I think this possible game breaking mechanic is not worth the features.
That goes both ways though, anything said over it can as well be false information.
This just blew my argument out of the water. I want this feature in now.
All games these days have been carebearified. Its like they treat us like we are 12 years old.
I meant significantly reduce it in relation to what it COULD be if it is turned on. I imagine if it’s implemented, trolls/or anyone really can easily whisper to the opposing team whatever the commander is relaying at a whim. I think this possible game breaking mechanic is not worth the features.
That goes both ways though, anything said over it can as well be false information.
This just blew my argument out of the water. I want this feature in now.
I’m glad you came to your senses:)
I meant significantly reduce it in relation to what it COULD be if it is turned on. I imagine if it’s implemented, trolls/or anyone really can easily whisper to the opposing team whatever the commander is relaying at a whim. I think this possible game breaking mechanic is not worth the features.
That goes both ways though, anything said over it can as well be false information.
This just blew my argument out of the water. I want this feature in now.
You’re alright. Not often you see people change their minds on a forum. Usually people get entrenched in their thought and refuse to consider anything else.
I believe we have a way to talk to our “Enemies” and that way is… wait for it……..
Forums. If we are open to talking to enemies in W3, You will have a lot of Nonsense in chat. You would have chat spam. And believe it or not, you will have people shouting out positions/strategies/Insults/and maybe random “GG’s” or “Nice fight” Imo it is fine the way it it. Id rather see the random /bow /wave even /laugh.Again, in order to help change the idea to fit everyone’s needs we really need specifics as to why it would impact you negatively. What you describe is a great reason for you to leave the flag on, but not why you would be against your fellow players from having the choice.
Because I am not open to the possibility that my fellow player may get a wild hair up their “blank” and shout out strategies/etc. I hate to be untrusting of some ppl but that is human nature. And in the past we’ve had problems with spies. This would make it very easy for them to relay messages to other teams. I just dont think it would be a good idea. Not being able to talk to other players via In-game W3 is Imo a great thing. Leaves me the Option of coming to the forums to talk to these players in our Scores Threads. Believe it or not, you will always have ppl abuse this. Be it an option to shut it off or not. Simply saying, No, i for one am not open to any sort of cross server communication other than forums.
They can already send messages, the only thing that was removed was a way to find an enemies name. People with a desire to reveal that kind of info can do so easily by sending a message or in game mail to any of the play IDs on the forums. The current system only hinders talking specifically to an individual on a spur of the moment.
Doing this would destroy any strategy in the game. Spying would be very fast and easy. The matter of harassment is also an issue.
There could be a totally impersonal public chat that shows up invader/defender to eliminate harassment, but that’s as far as it can go.
Doing this would destroy any strategy in the game. Spying would be very fast and easy. The matter of harassment is also an issue.
Spying would be faster and easier, how exactly?
I love how many people think that this would do nothing but allow people to spy when they r already doing it
Doing this would destroy any strategy in the game. Spying would be very fast and easy. The matter of harassment is also an issue.
Spying would be faster and easier, how exactly?
Because you could randomly msg someone who had this option on and say “hey bro want me to spy for you?” then they go “yea bro what is your zerg up to?”
Oh wait, that will happen like .000001% of the time. Any real spying will be with direct messages with people they already know either via in game whispers or out of game voice/msging. This argument along with harassment are bunk.
Doing this would destroy any strategy in the game. Spying would be very fast and easy. The matter of harassment is also an issue.
There could be a totally impersonal public chat that shows up invader/defender to eliminate harassment, but that’s as far as it can go.
Spying is already fast and easy. Chances are if someone’s gonna spy they already have someone to relay information to. Also there are these things where you can gasp speak with people, far easier/faster/more efficient than typing.
How is harassment an issue if they made it an optional feature that you had to allow in the first place? People that don’t want to risk the possiblilty of someone bothering them benefit, while people that want to have friendly banter with that guy they just fought also benefit.
You can already talk to the enemy. Just party with them.
No, I am not going to tell you how to do it. Figure it out. I had to.
I really miss the ability to talk to opposing players.
I have meet some people from whispering them or them whispering me.
Also, it’s getting difficult to get the opposing player to know you just want to gather, or duel them without their friends helping.
Or just dancing with them.
Since some people don’t want it, there should be an option for you to be whisper/whisper opposing player.
It will make both sides happy.
This is how this will work.
If you have the option turned on – you can be whispered from opposing players, and you can whisper opposing players
If you have the option turned off – you cannot be whispered from opposing players, and you cannot whisper opposing players
As for the spying argument.
Do you really think there isn’t already spies?
Typing out what they’re doing is the slowest and least effective way to communicate. They would be using 3rd party software (Skype, Raidcall, Team speak, vent, etc), or be sitting in the same room.
If this game is about creating a community or trying too, then why would you want to remove the ability to do so?
One of the reason is exactly as stated people that grief other players.
So it doesn’t matter if 99.99999% of the players have used it properly or made friends through it, it was that.0000001% that decided to whisper the opposing players and say hey my team is going to X point. Or the continuing whisper harassment, or the trolling in /s.
Yes where there are players that would never do this, there are plenty of them that will abuse it. Don’t get mad at people posting against this idea get mad at the people that ruined it for you.
Yes you can ignore, but I shouldn’t have to worry about who I am going to ignore in a game I am Attempting to have fun in.
CoD Wars 2….erm no thanks. I already hate PvP as it is, especially since I am pigeon holed into doing it if I ever want a Legendary. Letting the kids harrass each other and make it easier to grief would make an already unpleasant experience truly abysmal.
I think an good compromise would be to give an option to hear enemy players, but off by default. So people who REALLY want to talk can turn that option on and be open to talking with other players who also have the option switched on.
You can’t tell people to /ignore if they already said what they wanted and got the reaction they wanted lol. So that’s the best I can think of without bothering people who don’t want to hear their enemies.
(edited by kenshinakh.3672)
CoD Wars 2….erm no thanks. I already hate PvP as it is, especially since I am pigeon holed into doing it if I ever want a Legendary. Letting the kids harrass each other and make it easier to grief would make an already unpleasant experience truly abysmal.
No offense, but I really don’t think that the players who disdain PvP, and only do it so they can get a legendary should be the ones making decisions for PvP.
No way, even if the flaming and smack talking was a non issue. I quite like the way it is at the moment where it doesn’t matter who you’re fighting, just what side they are on.
Also I think chatting to people on over servers should be completely banned while in wvw to add another layer of annoyance to those trying to spy on a server.
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