Please have NPC's honor conditions.
NPCs are fine. Using targeted channels to tag stealthed players is a great way to counter them, and stealth doesn’t need more buffs. Camps are already soloable despite the NPCs conditions; try changing your tactics.
NPCs are fine. Using targeted channels to tag stealthed players is a great way to counter them, and stealth doesn’t need more buffs. Camps are already soloable despite the NPCs conditions; try changing your tactics.
I wish I could give you a minus 5.
So your argument is “I hate stealthing thieves” so anything that defeats it is good.
OK…um…
So wait…..your having a hard time killing NPCs? Or do you mean to say they’re too easy? Either way, it’s NPCs broheim, they’re really only worth stalling the attackers for a few moments, and that’s really all they need to be doing too.
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
NPCs are fine. Using targeted channels to tag stealthed players is a great way to counter them, and stealth doesn’t need more buffs. Camps are already soloable despite the NPCs conditions; try changing your tactics.
I wish I could give you a minus 5.
So your argument is “I hate stealthing thieves” so anything that defeats it is good.OK…um…
I wish I could give you a minus 10.
So your argument is “I want to have easy fights where I can one-trick-pony myself through everything and not worry about defense or evasion”, so anything that hinders you with that is bad.
Ok, um.
No, really. I’m playing an 80 full zerker thief, I die in three to five hits. But as a thief, I have stealth, backstabs, blinding powder, evaside backrolls, more stealth, cripple, ranged and even more stealth. I can run around and kite. AND I have dodge rolls that negate all damage to top it off.
I die here and there, granted, but that’s because I’m either a) ludicrously outnumbered and lost all my evasion/initiative and/or b) I didn’t play smart or c) I tried to solo a champion / group event and didn’t retreat in time.
The few NPCs that have channeled skills are annoying, yes, but they can be countered / evaded just as well.
So, no, that’s fine. Adapt your playstyle, use different skills. Or go off the full glass cannon build. I also played a more tanky thief with sword/dagger and a lot of vitality and toughness. That works too.
None of you are addressing the original post. The OP simply asked that when you’re stealthed, npc’s act accordingly. That is a pretty fair request. It has nothing to do with the difficulty, it just makes sense.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
NPC’s follow the same mechanics players do. If they started an attack they finish it, if you’re still where it would hit then ya, stealth isn’t 100% godmode boohoo.
Last part of OP’s post seems to be some attempt at self kitten rubbing, not sure what he’s even trying to say.
None of you are addressing the original post. The OP simply asked that when you’re stealthed, npc’s act accordingly. That is a pretty fair request. It has nothing to do with the difficulty, it just makes sense.
While it doesn’t make sense logically for a ranger to keep firing arrows at you even though you’re invisible and he shouldn’t be able to know where you are, without any official response I’d claim this is an intentional feature.
People complain there isn’t enough counters to stealth save wild AoE spamming, but the channeled skills are one. And seeing how channeled skills have the downside of rooting/being easily interruptable for full cooldown, I think it’s balanced.
This goes for PvP as well as PvE where going stealth makes most NPC lose track of you immediately and leaves them open for backstabs or to simply run away without any real effort.
And the OP was actually complaining about not being able to do the same thing he always does on every mob ever.
I agree that mobs AND players should lose any sense of targeting and aggro when you go stealth. This channeled spell keeping track is silly IMO.