Please increase fear duration for Necromancers
The Thief steal skill is his ‘special’ which should be pretty strong.
The Necro is alright. I was playing in a Power, Tanky build and kitten most people with out using fear. I only used fear to stop someone in his tracks while my minions did the rest ^^. Next build will be a specral based build.
I totally agree that Fear should be increased to at least 2 seconds, and at least on some skills. One second of Fear is just one evasion move away, really. But, it makes the Death Shroud 3rd skill, the Mark mentioned by the OP, the downed 3rd skill almost useless. Yes, there is a trait that extends Fear duration but even increased by 50% Fear is still quite weak. Compared to say, some mobs in Twilight Arbor who fear you halfway across the room.
I second this.
Either the necro’s fear duration is too short or the cooldowns are to high, the ration just isn’t right.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
How about giving necro’s a decent fear in the first place? One not based on aoe mark,or being in death shroud. Just a thought. necro cc is a joke.
Now haven’t really played necro myself, so dunno if it is justified what you ask for, however it is NEVER a good idea to compare a players skills to a NPC’s skill in a 1:1 since you as a player is should be smarter and thus can make use of a less potent skill numberswise, than a similar but stronger NPC skill is used by the NPC