Please make Jumping Puzzles less punishing!
They’re skill challenges. As such, they should require effort and skill.
Well 80% of JP’s are done in about 5 – 10 minutes. Some of them allow you (if you do it correct) to port back to certain area-stations, if you fall down. Sometimes it gets really frustrating, I have to agree. But even then, I prefer the challenge, instead of easy done content. The only JP that was not fun for me till now, is “Not so secret”. Without a portal it’s just a pain.
However in general JP’s are one of the best inventions from A-Net. It’s just too funny
I believe that most JPs in this game are too easy to be honest. It’s not an accomplishment if it takes no skill to complete and has no risk. I think if they could disable portals in jumping puzzles, people might start actually trying to do them… and find out that they aren’t all-together difficult.
I loved the QQ about aetherblade puzzle and clocktower. I enjoy that people enter the more difficult jump puzzles and expect them to be easy…. It’s very counter-intuitive and quite entertaining I must admit. Puzzles that have the potential to kill players are my favorite, as they require more skill and planning, and thus feel more rewarding.
Heck, metrica was even so dangerous for a bit that if you fell, you could get BANNED! Talk about risks!
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
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(edited by WhiteAndMilky.2514)