Please make WvW skills account based
Totally agree I wish nothing was soul bound. But that being said WVW rewards needs to be worked on. Maybe allowing resetting the points every 7 days and the points being account bound. I love playing multi characters but always feel like I need to be on my main to support the server and losing out wvw experience.
-FSP-
Either:
- make it account based
- reduce the amount of wvw exp required to get all the wvw points
- reduce the amount of requirements to get all the wvw points
I think #3 is best.
Account base and more like Traits you can pay to reset them if you feel like playing with another character..
I think making this account based would be the most logical solution. This way you could keep your WvW rank with each character…
I have 7 chars and I really would like to play all of them at wvw. Nowdays I just have to stick with one(, or 2) because of the huge diff. at having wvw-levels or not having them. Please consider making them account bound.
Just curious…do you all that support account build wxp also support account bound exp in general? so that once you get a level 80 character all your characters are level 80? If not, why?
Just curious…do you all that support account build wxp also support account bound exp in general? so that once you get a level 80 character all your characters are level 80? If not, why?
If I could cap WxP points in 80 hours, sure. As it is now it takes years to get all masteries on ONE toon. Pretty much every other PvE achievement and title in the game is account bound.
They will probably carve Soul Bound WxP and WvW levels on the devs tombstones but that is a stance directly against what the seeming majority of WvW players want.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Get rid of the whole thing. Vertical progression is the worst thing you can have in a PvP type environment and this is exactly it. All it does is put newer players at an extreme disadvantage (ESPECIALLY the guard killer lines) and we need new players to keep WvW alive.
If you have two players, who both have 400 levels at wvw. One player plays only single char and other 8 chars… Is it fair that the one who has been playing only one character has 8 times the wvw exp? (Sure, player 2 has the same levels, but can use only 1/8 of them at the time.) They both have invested the same amout of time&effort. To me this is huge turnoff, as you are either forced to play only one char or being far behind in wvw. Players who take time to level multiple chars should be rewarded, not punished.
Just curious…do you all that support account build wxp also support account bound exp in general? so that once you get a level 80 character all your characters are level 80? If not, why?
How long does it take to get to level 80?
How long does it take to get to rank 10,000?
???
??…
?
The funny thing is, non of this will be taken seriously by EZNET even though there are logic ideas behind it. Best bet you’ll get from EZNET is…. Soon.
WxP Should Not Be Account Bound
‘Why’ you say?
Well I’m glad you asked!
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
Problem 1: The system was designed to be constantly worked towards. It’s literally intended to never be completed as per the definition of something requiring constant work, I.E. a standard issue MMO “grind”. Making it account bound violates this design goal.
Problem 2: Each character is given a unique experience in WvW with this system, and being less traited with one character than another even with the same trait lines provides this “unique” experience…of not being as good as your main. Making the system account bound violates this design goal.
Problem 3: Each player can experiment with various ability builds for each character with this system. However there is no incentive to do this, and is thus a failure to meet an intended design goal.
Solution – package the traits into four categories: Defender, Assualter, Supplier, and General. Allow each player to gain access to only one trait category at a time in addition to General traits, and permit them to change this choice at the WvW instructor NPC (who’s largely unused) for 100 Badges of Honor. All General trait lines should be account based but Defender, Assualter, and Supplier traits should all be character based. General Traits would be Guard Killer, Defense Against Guards, and Supply Capacity only. Characters with the Defender archetype gain a WxP bonus for defending objectives to encourage them to fill the role. Assulters gain a similar WxP bonus for taking objectives, and Suppliers gain a WxP bonus when they spend all of their supply.
Problem 4: Each player of multiple characters has the long term goal of maxing out every character they have. There is however no incentive to do this and there is no mechanic that allows for them to show this off. This is another failure to achieve a design goal with this system.
Solution – ranking badges that’re account based should be added next to a players name plate in WvW much in the way the World Completion Badge is displayed. These basic icons (military style bars and chevrons or just various animals like those seen in sPvP) reflect total cumulative rank across all characters whilst retaining the character based naming convention for ranks. Additionally when a character reaches rank 100 they gain a WvW specific back slot skin unique to that profession. Obtaining 4 of these skins and putting them into the mystic forge rewards the player with a unique and prestigious back slot item so they can have the ability to “show off their dedication to WvW”.
Will this guide to fulfilling their own design goals be heeded?
…probably not…
The whole dev team likely just wants me to shut-up since I talk so much @#$& about them. But come on guys. I wouldn’t talk @#$& if I didn’t wish success for the game, which means in some backwards way I only hate on you all because I care.
Problem 1: The system was designed to be constantly worked towards.
-I really think grinding one account based system that requires basic players years to go fully maxed, and that is uppgraded all the time counts as “something requiring constant work”
Problem 2: Each character is given a unique experience in WvW with this system
-cant really understand this goal, they want people to not play alts? Great goal if you ask me. :P
Problem 3: Each player can experiment with various ability builds for each character with this system.
-There are really not “builds” with players who play with multiple chars. You take nearly same early level stuff to max that small potential that chars have, as such items as maxed Guard Killer is out of question.
Problem 4: Each player of multiple characters has the long term goal of maxing out every character they have.
-When I first got GW2 there was advertisement that did say: MMORPG that do not force you to grind. Grinding 8 equally same sets of skills while being punchbag in skill-levels is something I dont enjoy.
Overall wvw is my maincontent out of GW2, and I would really like it to work. They could have balanced wvw levels with multiple ways, making them account bound could have been only one solution. Levels could have scaled, making the higher levels harder to get for example.