Please make the dungeons soloable
your reason to nerf dungeons to the point they’re soloable is “i might want to go to the bathroom, and i can’t tell the party to wait a minute”?
I’m pretty sure your team will be fine with you going to the toilet…
Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.
Time is a river.
The door is ajar.
I’m pretty sure your team will be fine with you going to the toilet…
Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.
Well , that is not really true.
Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.
Well , that is not really true.
Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.
That’s true, but he was talking about Dungeons scaling to accommodate more players, rather than having a fixed difficulty like MK.
If the dungeon is the same difficulty, and takes roughly the same amount of time to do solo as in a group (i.e. 1 hour to do solo, as well as 1 hour in a group), more people would choose solo because they don’t have to work to get a group together.
Time is a river.
The door is ajar.
It would not have ruined the team play. They could like 10 silver + more xp per player doing the dungeon or so. That means people would ACTUALLY do them in groups if possible.
And, i have tried doing dungeons several times, but when someone has to go to the bathroom, 60% or so of the groups i been with, started raging etc, on that poor guy. Thats what so bad about PUG’s
It would not have ruined the team play. They could like 10 silver + more xp per player doing the dungeon or so. That means people would ACTUALLY do them in groups if possible.
And, i have tried doing dungeons several times, but when someone has to go to the bathroom, 60% or so of the groups i been with, started raging etc, on that poor guy. Thats what so bad about PUG’s
Here’s a scenario:
Someone can do the dungeons solo, and it takes them the same amount of time as a group. He / she gets a fifth of what the reward would be than if he was in a group, but can run that dungeon repeatedly, as well as faster since they don’t need to get a group together.
If you’re wanting to reliably farm, what are the majority of people going to do?
Solo it, knowing you can repeatedly go in without pause?
OR
Kick about waiting to get a PUG together (which can be hard on some dungeons, since there are unfavorable dungeons), running the risk of people leaving the group / not knowing what they’re doing / needing toilet breaks?
I think I know what the majority would do.
If you want to do dungeons, my advice would be to find a nice, friendly and lively PvE guild. Chances are, there’ll be people wanting to do dungeons, and as soon as you get to know the people, they’ll probably be willing to make compromises (you do one of their dungeons, then they’ll help with one of yours).
Time is a river.
The door is ajar.
I think explorable mode of dungeons should not be soloable, I haven’t done them yet, but the point of them is to get a group together to finish them.
Story mode, on the other hand, should be soloable. Any story based content should be able to be completed by one’s self. Story wise we are going through this ordeal alone, so why not make them soloable and them those people who liked that particular dungeon can find others to complete explorable mode with.
I think explorable mode of dungeons should not be soloable, I haven’t done them yet, but the point of them is to get a group together to finish them.
Story mode, on the other hand, should be soloable. Any story based content should be able to be completed by one’s self. Story wise we are going through this ordeal alone, so why not make them soloable and them those people who liked that particular dungeon can find others to complete explorable mode with.
Was just about to edit my post to add this, but you saved me the trouble
Not only that, Story Mode could be a skill marker; that is, if you got enough skill to do Story Mode alone, you should have enough skill to do Explorable Mode with others. That being said, some fights (like The Lovers) would have to be adjusted, since they are group fights.
Time is a river.
The door is ajar.
I never said explorable mode did I? i agree, would be to easy for the dungeon armour if explorable was soloable, but the story mode. Because i have to complete Arah story now, to complete my personal story. But i cant be bothered to find a friendly group, since its so hard these days -_-
I never said explorable mode did I?
At the same time, you didn’t exclude Explorable mode either.
If you said only Story Mode i’d have agreed with you
Time is a river.
The door is ajar.
Dungeons are already being solo’d.
But ignoring that fact, guilds are nice for this sort of thing since they’re usually pretty active and willing to do things. And if you can’t/won’t find a guild that’ll help you out, a pug honestly should be more than able to understand that humans have bladders, stomachs, etc. and sometimes need to afk.
If you’re afking for like 40 minutes and all you’ve given them to go on is ‘brb’ though don’t expect them to keep you around. :P
As a solo player, I would be thrilled if the dungeons were soloable but until then, I’ll just continue to ignore them. No matter how many achievement points I miss out on.
-Mike Obrien, President of Arenanet
Dungons are group. I’m a longtime MMO player, and i would be furious if dungons were made solo-able, with one exception: Arah story. a multiplayer dungon shoudn’t be needed for a single person’s personal story.
I understand you guys point. But i am more of a solo player. I dont like the fact to be “Bound” to other players like i do in a group. Therefor i would be happy to solo the dungeons. I want a challenge aswell. Its more of a challenge for you, if you are by yourself
I can understand wanting to solo dungeons, but to make dungeons soloable would be to undermine the name of the game: GUILD Wars. By making dungeons and certain events (dragons, champions, etc.) group-focused it encourages the formation of guilds.
Server = Desolation
Guild = Miscellaneous
I can understand wanting to solo dungeons, but to make dungeons soloable would be to undermine the name of the game: GUILD Wars. By making dungeons and certain events (dragons, champions, etc.) group-focused it encourages the formation of guilds.
Name is to do with the lore actually
But yeah, I can’t see why OP would want to play an MMO if he wants to solo everything, if I’m going to be honest.
Another reason I’d be against solo-able Explorable Modes: To keep the challenge, you’d have to finetune each encounter depending on the number of players. Waste of resources where they could be adjusting the DE’s to make them more challenging to promote more teamwork.
Time is a river.
The door is ajar.
Well, as i said earlier, i dont want eplorable mode to be soloable. But the story mode. Because all the groups i found these days on story mode are like “Noob, skip the fu@#ing cutscenes!”
But i actually want to follow the story in the dungeons. I have actually been kicked several times because of this. And i have even been kicked because i run a DPS build, wich doesnt help my allies. (I know its a dick move, but i dont want to change traits and skills for a 30 min dungeon, then change back)
So, solo would be great fun once in a while. If i dont have the time to find a team, wait for everyone to get ready etc.
storymodes I can see some merit in. Exploration mode never
I’m pretty sure your team will be fine with you going to the toilet…
Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.
Well , that is not really true.
Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.
MK WAS soloable, i did it with a mesmer as soon as the instance showed up in LA (two minutes after i killed him, the servers crashed). I was wondering why he was so difficult, but since i was making progress i continued until the end.
I agree with the fact the bathroom is not an issue, and dungeon groups are pretty easy to find ( For AC,TA and etc, this problem i adressed in another topic ) BUT i would love solo dungeons, why? Because most players love playing alone, and many players like to role play, and if you role play you feel awesome soloing a place, besides they are almost countless ways to make it work without damagind the group content. For example : You can make all paths of a dungeond soloable, then you have to wait the cooldown and while that you can redo it with group ( thats a rougly ideia, dont even mind pointing out where its group considering i had it in 10 seconds, surely anet can do better with time and money )
Sure, make SM solo-able, EM though should remain party content.
I’m on the bandwagon that story mode should scale according to party size. Explorer mode needs to remain the challenge it it.
And i’m one of the people who wants to be able to solo dungeons.
I agree that story mode should have some kind of difficutly scaling based on party size. From solo to 5 members.
For exploration mode they could add a mildly hard solo instance in addition to the existing group ones.
I have to admit that I stopped reading after the title but: No!
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Story mode scale and explorable not? I think that’s a great idea! I didn’t get to enjoy the story much with the random people I joined (such as initial dialog having already been done and me not being informed the dungeon was in progress).
The base concern I admit has some validity, but I don’t think a change is necessary. I’ve been enjoying pursuing world completion, and am almost done with Orr. However I completed the first 2 dungeons in Story mode, didn’t appreciate the experience, and have been delaying the remaining dungeons. They’ll be all that’s left soon, when I’ll again join some random people when it suits me. Now, I like the party system, GW2 is well suited to an environment of joining random people. But I do think I would have delayed less if I could do them alone or with 1 friend.
Applying scaling to Story only sounds like a great idea to me. But so far nothing instanced scales, the framework for that might not even be in.
DON’T make dungeons solable, just don’t….
But we certanly could use a group finding system like WoW or ForsakenWorld (wich is pretty a copy for WoW). It would get rid of those people spaming ‘LFG XX…/GLF X more’ in the cities and maps. I don’t like WoW, but I give them credit for the system, it’s somehow efficient and better then nothing.