Please make the dungeons soloable

Please make the dungeons soloable

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Posted by: ShadowMaster.5708

ShadowMaster.5708

The thing is. I am level 80, i got exotic armour and i am bored. I don’t feel like running around looking for a dynamic event wich is “Collect flowers and give them to this guy”. I want to do something a bit more exciting! I try to do world completion, but some of the hearts are just way to boring.

So, i really want to do dungeons! But my problem is, i have to find a group. The problem with this is, i have to help my team the best i can, i feel like i am bound to the team. If i have to go to the toilet, or go eat i just can’t. Because i cant leave my team like that.

And, the dungeons can take several hours, wich makes it hard to do without eating, going to the toilet etc. So why cant they be soloable? i would feel so much more free and enjoy it alot more!

How can they make it soloable, but still not easy with a team? Well, if they make it like dynamic events, it gets harder and harder the more player joining. So it is solo able, but if another guy is joining, the dungeons get harder. It would make them soloable, but still hard and great fun with a good team.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

your reason to nerf dungeons to the point they’re soloable is “i might want to go to the bathroom, and i can’t tell the party to wait a minute”?

LegendaryMythril/Zihark Darshell

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m pretty sure your team will be fine with you going to the toilet…

Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

I’m pretty sure your team will be fine with you going to the toilet…

Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.

Well , that is not really true.

Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Well , that is not really true.

Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.

That’s true, but he was talking about Dungeons scaling to accommodate more players, rather than having a fixed difficulty like MK.

If the dungeon is the same difficulty, and takes roughly the same amount of time to do solo as in a group (i.e. 1 hour to do solo, as well as 1 hour in a group), more people would choose solo because they don’t have to work to get a group together.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

It would not have ruined the team play. They could like 10 silver + more xp per player doing the dungeon or so. That means people would ACTUALLY do them in groups if possible.

And, i have tried doing dungeons several times, but when someone has to go to the bathroom, 60% or so of the groups i been with, started raging etc, on that poor guy. Thats what so bad about PUG’s

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Posted by: TheDaiBish.9735

TheDaiBish.9735

It would not have ruined the team play. They could like 10 silver + more xp per player doing the dungeon or so. That means people would ACTUALLY do them in groups if possible.

And, i have tried doing dungeons several times, but when someone has to go to the bathroom, 60% or so of the groups i been with, started raging etc, on that poor guy. Thats what so bad about PUG’s

Here’s a scenario:

Someone can do the dungeons solo, and it takes them the same amount of time as a group. He / she gets a fifth of what the reward would be than if he was in a group, but can run that dungeon repeatedly, as well as faster since they don’t need to get a group together.

If you’re wanting to reliably farm, what are the majority of people going to do?

Solo it, knowing you can repeatedly go in without pause?

OR

Kick about waiting to get a PUG together (which can be hard on some dungeons, since there are unfavorable dungeons), running the risk of people leaving the group / not knowing what they’re doing / needing toilet breaks?

I think I know what the majority would do.

If you want to do dungeons, my advice would be to find a nice, friendly and lively PvE guild. Chances are, there’ll be people wanting to do dungeons, and as soon as you get to know the people, they’ll probably be willing to make compromises (you do one of their dungeons, then they’ll help with one of yours).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Dryzel Gralden.2568

Dryzel Gralden.2568

I think explorable mode of dungeons should not be soloable, I haven’t done them yet, but the point of them is to get a group together to finish them.

Story mode, on the other hand, should be soloable. Any story based content should be able to be completed by one’s self. Story wise we are going through this ordeal alone, so why not make them soloable and them those people who liked that particular dungeon can find others to complete explorable mode with.

Please make the dungeons soloable

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I think explorable mode of dungeons should not be soloable, I haven’t done them yet, but the point of them is to get a group together to finish them.

Story mode, on the other hand, should be soloable. Any story based content should be able to be completed by one’s self. Story wise we are going through this ordeal alone, so why not make them soloable and them those people who liked that particular dungeon can find others to complete explorable mode with.

Was just about to edit my post to add this, but you saved me the trouble

Not only that, Story Mode could be a skill marker; that is, if you got enough skill to do Story Mode alone, you should have enough skill to do Explorable Mode with others. That being said, some fights (like The Lovers) would have to be adjusted, since they are group fights.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

I never said explorable mode did I? i agree, would be to easy for the dungeon armour if explorable was soloable, but the story mode. Because i have to complete Arah story now, to complete my personal story. But i cant be bothered to find a friendly group, since its so hard these days -_-

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I never said explorable mode did I?

At the same time, you didn’t exclude Explorable mode either.

If you said only Story Mode i’d have agreed with you

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Fievre.4510

Fievre.4510

Dungeons are already being solo’d.

But ignoring that fact, guilds are nice for this sort of thing since they’re usually pretty active and willing to do things. And if you can’t/won’t find a guild that’ll help you out, a pug honestly should be more than able to understand that humans have bladders, stomachs, etc. and sometimes need to afk.

If you’re afking for like 40 minutes and all you’ve given them to go on is ‘brb’ though don’t expect them to keep you around. :P

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Posted by: aliquis.9180

aliquis.9180

As a solo player, I would be thrilled if the dungeons were soloable but until then, I’ll just continue to ignore them. No matter how many achievement points I miss out on.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

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Posted by: Iarkrad.8415

Iarkrad.8415

Dungons are group. I’m a longtime MMO player, and i would be furious if dungons were made solo-able, with one exception: Arah story. a multiplayer dungon shoudn’t be needed for a single person’s personal story.

No more non cosmetic world event rewards. We haven’t forgotten the Ancient Karka.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

I understand you guys point. But i am more of a solo player. I dont like the fact to be “Bound” to other players like i do in a group. Therefor i would be happy to solo the dungeons. I want a challenge aswell. Its more of a challenge for you, if you are by yourself

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Posted by: Kyndron.8340

Kyndron.8340

I can understand wanting to solo dungeons, but to make dungeons soloable would be to undermine the name of the game: GUILD Wars. By making dungeons and certain events (dragons, champions, etc.) group-focused it encourages the formation of guilds.

Jenju – level 80 norn ranger
Server = Desolation
Guild = Miscellaneous

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I can understand wanting to solo dungeons, but to make dungeons soloable would be to undermine the name of the game: GUILD Wars. By making dungeons and certain events (dragons, champions, etc.) group-focused it encourages the formation of guilds.

Name is to do with the lore actually

But yeah, I can’t see why OP would want to play an MMO if he wants to solo everything, if I’m going to be honest.

Another reason I’d be against solo-able Explorable Modes: To keep the challenge, you’d have to finetune each encounter depending on the number of players. Waste of resources where they could be adjusting the DE’s to make them more challenging to promote more teamwork.

Life is a journey.
Time is a river.
The door is ajar.

Please make the dungeons soloable

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Posted by: ShadowMaster.5708

ShadowMaster.5708

Well, as i said earlier, i dont want eplorable mode to be soloable. But the story mode. Because all the groups i found these days on story mode are like “Noob, skip the fu@#ing cutscenes!”

But i actually want to follow the story in the dungeons. I have actually been kicked several times because of this. And i have even been kicked because i run a DPS build, wich doesnt help my allies. (I know its a dick move, but i dont want to change traits and skills for a 30 min dungeon, then change back)

So, solo would be great fun once in a while. If i dont have the time to find a team, wait for everyone to get ready etc.

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Posted by: Lutharr.1035

Lutharr.1035

storymodes I can see some merit in. Exploration mode never

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: castlemanic.3198

castlemanic.3198

I’m pretty sure your team will be fine with you going to the toilet…

Point is, Dungeons are group content. Go making everything solo-able and that’ll pretty much be the death of group-play, since no-one would bother going to look for groups if they can do things on their own.

Well , that is not really true.

Most of us could have soloed MK , still it would take much longer than inside a party , thus most picked that option.

MK WAS soloable, i did it with a mesmer as soon as the instance showed up in LA (two minutes after i killed him, the servers crashed). I was wondering why he was so difficult, but since i was making progress i continued until the end.

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Posted by: GabrielD.9582

GabrielD.9582

I agree with the fact the bathroom is not an issue, and dungeon groups are pretty easy to find ( For AC,TA and etc, this problem i adressed in another topic ) BUT i would love solo dungeons, why? Because most players love playing alone, and many players like to role play, and if you role play you feel awesome soloing a place, besides they are almost countless ways to make it work without damagind the group content. For example : You can make all paths of a dungeond soloable, then you have to wait the cooldown and while that you can redo it with group ( thats a rougly ideia, dont even mind pointing out where its group considering i had it in 10 seconds, surely anet can do better with time and money )

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Posted by: BabelFish.7234

BabelFish.7234

Sure, make SM solo-able, EM though should remain party content.

Please make the dungeons soloable

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Posted by: castlemanic.3198

castlemanic.3198

I’m on the bandwagon that story mode should scale according to party size. Explorer mode needs to remain the challenge it it.

And i’m one of the people who wants to be able to solo dungeons.

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Posted by: Hermes.7014

Hermes.7014

I agree that story mode should have some kind of difficutly scaling based on party size. From solo to 5 members.
For exploration mode they could add a mildly hard solo instance in addition to the existing group ones.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: nachtnebel.9168

nachtnebel.9168

I have to admit that I stopped reading after the title but: No!

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Tera GX.8149

Tera GX.8149

Story mode scale and explorable not? I think that’s a great idea! I didn’t get to enjoy the story much with the random people I joined (such as initial dialog having already been done and me not being informed the dungeon was in progress).

The base concern I admit has some validity, but I don’t think a change is necessary. I’ve been enjoying pursuing world completion, and am almost done with Orr. However I completed the first 2 dungeons in Story mode, didn’t appreciate the experience, and have been delaying the remaining dungeons. They’ll be all that’s left soon, when I’ll again join some random people when it suits me. Now, I like the party system, GW2 is well suited to an environment of joining random people. But I do think I would have delayed less if I could do them alone or with 1 friend.

Applying scaling to Story only sounds like a great idea to me. But so far nothing instanced scales, the framework for that might not even be in.

Tera Xenphos of Fort Aspenwood (guildless, deliberately)

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Posted by: Wolf Fivousix.4319

Wolf Fivousix.4319

DON’T make dungeons solable, just don’t….

But we certanly could use a group finding system like WoW or ForsakenWorld (wich is pretty a copy for WoW). It would get rid of those people spaming ‘LFG XX…/GLF X more’ in the cities and maps. I don’t like WoW, but I give them credit for the system, it’s somehow efficient and better then nothing.

// Dragonbrand
Wolf Fivousix – Elementalist
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