Please no repair and no map travel cost.

Please no repair and no map travel cost.

in Suggestions

Posted by: phlemhacker.1372

phlemhacker.1372

It really doesn’t need to be lowered. It is already a pittance to travel around in my opinion.

Please no repair and no map travel cost.

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Posted by: Mistress Kasumi.5780

Mistress Kasumi.5780

It really doesn’t need to be lowered. It is already a pittance to travel around in my opinion.

Maybe to you but I really don’t want to pay 2 slivers+ and up on map traveling -_- let alone the whole repair costs.

Please no repair and no map travel cost.

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Posted by: Kitedyou.1720

Kitedyou.1720

Forget decreasing the cost…make the armor more durable…it is stupid that after one death you have repair the armor…Whatever happened to durability, especially for tanks with their heavy metal plated armor??!

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Please no repair and no map travel cost.

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Posted by: Mistress Kasumi.5780

Mistress Kasumi.5780

Forget decreasing the cost…make the armor more durable…it is stupid that after one death you have repair the armor…Whatever happened to durability, especially for tanks with their heavy metal plated armor??!

What about both?

Please no repair and no map travel cost.

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Posted by: Kitedyou.1720

Kitedyou.1720

Forget decreasing the cost…make the armor more durable…it is stupid that after one death you have repair the armor…Whatever happened to durability, especially for tanks with their heavy metal plated armor??!

What about both?

Well, if you only had to repair your armor once every 20 deaths that would be saving you a lot of pixel gold…

Sea of Sorrows
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer

Please no repair and no map travel cost.

in Suggestions

Posted by: Mistress Kasumi.5780

Mistress Kasumi.5780

Forget decreasing the cost…make the armor more durable…it is stupid that after one death you have repair the armor…Whatever happened to durability, especially for tanks with their heavy metal plated armor??!

What about both?

Well, if you only had to repair your armor once every 20 deaths that would be saving you a lot of pixel gold…

I wish, that would be nice but what about the travel cost? Because once go to the level 60 and up the travel costs increases.

Please no repair and no map travel cost.

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Posted by: Jrunyon.3012

Jrunyon.3012

There is no way that these changes will be implemented. These gold sinks are needed in order to keep the economy where it is right now. You’ll just have to deal with it. It’s really not that much of an issue.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Please no repair and no map travel cost.

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Posted by: Mistress Kasumi.5780

Mistress Kasumi.5780

There is no way that these changes will be implemented. These gold sinks are needed in order to keep the economy where it is right now. You’ll just have to deal with it. It’s really not that much of an issue.

Do you think it might be at least lowered? Because most of the things is high enough already. I am dealing with it but I’m just saying for future wise if possible. At least something to help the players at least to save some cash and not paying a chunk load of cash of most of the things I wrote. -_-

Please no repair and no map travel cost.

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Posted by: Hamfast.8719

Hamfast.8719

The armor repair fee is important as something more than a money sink (although why we need money sinks is still a mystery to me. I have TONS of stuff I want that I will be forever trying to afford.) The armor repair fee helps you become a better player. Death has a tangible consequence, so you learn that there are times to run, and not just stand in there trading blows until you die, then come running back from a waypoint as if nothing ever happened.

What annoys me is the “one-hit you’re downed, second-hit you’re dead” bad guys. (And that’s my Warrior with Exotic armor, well-runed out and tons of Toughness.) It really burns me to have to pay for those insty-kills that I had no way of defending or dodging.

As far as Waypoints go, I think a fair solution would be to make them free to a character AFTER they have attained 100% Completion for that zone. Make it a little gift from the Tyrian Explorer’s Society in their congratulatory note.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Please no repair and no map travel cost.

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Posted by: SomeoneElse.3685

SomeoneElse.3685

There is no way that these changes will be implemented. These gold sinks are needed in order to keep the economy where it is right now. You’ll just have to deal with it. It’s really not that much of an issue.

I agree with you. Its not that much of a problem really, especially for lvl 80 players. Yes, they die a lot and all that but they had lots of time to earn money even if it is not fair. It just does not make sense to nerf it at this time of guild wars 2. Players are quiet used to it frankly

Hatarius [FG]
Gunnars Hold EU

Please no repair and no map travel cost.

in Suggestions

Posted by: Luis.4135

Luis.4135

this suggestion is a mix of ignorance and false truths.

a) Cost for dying once is 1 silver 60 ish copper, not 5-10 silver like you said. This can be further lowered by only repairing once you actually need to.

B)

Because I really don’t want to keep doing dungeons to earn cash just to map travel and repairs if i could have use that for buying or make new gear etc.

Per dungeon run you get 1.5 gold, counting with tokens. Not counting with tokens you do at least 80 silver anyhow. Now don’t even try to tell me you spend 1.5 gold on travel and armor repairs from one run. If the run goes terribly wrong and it’s a wipefest, you spend 20 silver on repairs. And that’s a terrible run.

I risk saying you’re just a terrible player who keeps teleporting everywhere and failing every dungeon run (or your friends in this case). Even from just killing the mobs you get more than you spend. Heck, I see karma trains in Orr WPing every 30 seconds and still make a profit.
Personally I think the way it’s now is great for several reasons:

a) It encourages people not to teleport for every single meter they can save. And if they DO want to do that, it takes a dent at their profit, but they’re still profiting.

b)It’s a much needed money dump. Inflation is already huge atm, imagine without the money dump…

Maybe for other players may not be a problem but for those that just want to play the game for fun

This is not a problem for anybody. You’re just overstressing and QQing. Play for 50 hours as level 80 (heck,a s any level) and you will have made profit enough to pay for the next 500 hours of traveling and repairing. (because you make around 10x more than you repair/travel).

it’s fine. stop qqing. play the game for fun. and if you actually want to make such a suggestion, do the maths before you come to the forums.

(edited by Luis.4135)

Please no repair and no map travel cost.

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Posted by: Dastor.3546

Dastor.3546

Actually, I agree that waypoints are too expensive at level 80. From Orr back to LA costs me about 3s. Most hearts and events don’t get me that much, which means I have to play for 30 minutes without using any waypoints, just to make up for traveling once. Why then are there so many waypoints?
I like the suggestion where 100%‘ing a map would give you like a 50% to 100% discount on using the waypoints while in that area.
Could be because I’m Dutch (wink wink), but I actually run everywhere, just because it takes too long for me to make my money back, without doing dungeons.

Please no repair and no map travel cost.

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Posted by: Kaimick.5109

Kaimick.5109

Not understanding the problem here, as Luis.4135 stated

In Orr I can run one karma loop and make enough money in drops and money looted to teleport from anywhere at least 20 times.

As far as armor repairs go, I rarely spend more than 2.6 silver on repairs and I am a Mitigation spec. I think the highest I have spend was 11 silver, but I made 1 gold 12 silver that run alone.

Honestly I don’t even pay attention to the way point cost anymore I really don’t, I haven’t ever actually in the game paid attention to the cost. I always make more currency running around than I do on way points and repairs.

Please no repair and no map travel cost.

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Posted by: Drew.1865

Drew.1865

If you are playing your class as intended then the repair cost and travel costs are nothing substantial.

Look on the TP and find something like oh maybe fish scales that sell for over 1 silver a piece and farm a few of those and problem solved :-)

Is GW2 a game or a virtual casino?

Please no repair and no map travel cost.

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Posted by: Solid Gold.9310

Solid Gold.9310

It’s a TAX, of course everybody like paying their taxes, especially in a GAME.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Please no repair and no map travel cost.

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Posted by: Jrunyon.3012

Jrunyon.3012

It’s a TAX, of course everybody like paying their taxes, especially in a GAME.

Except its not a tax, its a gold sink. This isn’t the real world, and yes, it is a game, therefore it has to function differently. You can’t print money in the real world, but in the game that happens every single time you pick up any type of tradeable object or currency. Therefore, gold sinks are put in place to reduce the inflation this causes.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Please no repair and no map travel cost.

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Posted by: interpol.2397

interpol.2397

As far as Waypoints go, I think a fair solution would be to make them free to a character AFTER they have attained 100% Completion for that zone. Make it a little gift from the Tyrian Explorer’s Society in their congratulatory note.

Couldn’t agree more. It would make sense for there to be some kind of reward for map completion – that XP and Transmutation Stone are really not that exciting; I could build an addition to my house with the amount Stones I have in my bank. I’d trade those in for free WP any day.
If I didn’t have to pay for the WP on a map I’ve already finished, I would help my lower-lvl guildmates running the area in a heartbeat. Right now, I either have to spend more coin, or jump through more hoops and pay less coin, so oftentimes I don’t want to bother with it.

Please no repair and no map travel cost.

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

@Dastor:
You can go to LA free from anywhere by going to the Mists then going thru the LA portal. You can also afk there. Go to the Mists to afk then when you want to go back hit return from the Mists and it will return you to your original spot as long as you don’t go thru the portal.

Please no repair and no map travel cost.

in Suggestions

Posted by: tigirius.9014

tigirius.9014

It really doesn’t need to be lowered. It is already a pittance to travel around in my opinion.

I don’t have the issues with repair costs and trust me i die far too often on my engi then anyone else does. in all exotics it’s really not that much imo.

traveling tho is another story. If you are within the same map they should remove the cost to move within the same map imo. that would solve most of it.

The other thing is I would love to see a racial map travel skill.

Balance Team: Please Fix Mine Toolbelt Positioning!

Please no repair and no map travel cost.

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Posted by: SomeoneElse.3685

SomeoneElse.3685

Why the hell would you use a waypoint to get to LADDD
Funniest thing I ever heard. Haven’t you ever heard of travelling to the Heart of the Mists?
Its the easyest thing you can do.
A huge part of the Mists was because of this. Sure you still have to tp a bit but it saves a lot using the Mists

Hatarius [FG]
Gunnars Hold EU

Please no repair and no map travel cost.

in Suggestions

Posted by: TJV.6239

TJV.6239

There have to be multiple money sinks in a game to help maintain the economy. Map travel and armour repair costs are sinks to prevent a huge buildup of money – it also adds a consequence to death that would otherwise not exist.

Shalom
Tyler Joe

Please no repair and no map travel cost.

in Suggestions

Posted by: Olba.5376

Olba.5376

traveling tho is another story. If you are within the same map they should remove the cost to move within the same map imo. that would solve most of it.

That kind of a change would result in certain people to abuse the system to get free teleports wherever they go by going to Lion’s Arch, then to a city and porting to the edge of the zone, entering the next one and repeating until they reach their destination (and let’s be honest, it’d be pretty kitten easy to reach every place in the game with this).

And then those same people would come here asking for free map travel, since it’s already technically free and the tons of loading screens are annoying.

The fees are there for a reason. The coin sinks need to reach every type of player. And honestly, while I can easily accept that there are people who don’t use the TP at all, I cannot phantom there being people who don’t use waypoints at all.

Please no repair and no map travel cost.

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

Do you think it might be at least lowered? Because most of the things is high enough already. I am dealing with it but I’m just saying for future wise if possible. At least something to help the players at least to save some cash and not paying a chunk load of cash of most of the things I wrote. -_-

Hmm… Maybe. For lower-level players only.
And that’s IF higher level players must start paying even bigger fees for repairs and map-travel. (But I’m pretty sure you’re only complaining because you’re higher-level anyway – While leveling up, I never felt it was too expensive.)

OR all fees could be reduced if all money-drop-rates and item-vendor-values were reduced.

The thing with gold-sinks is that they must stay consistent.
If they don’t, they can’t keep up with the infinite gold generation of players selling trash loot to vendors.

That’s the point of gold-sinks – To make you everyone ‘as a whole’ less wealthy, in order to fight inflation.

That’s why there’s no trading system
That’s why the Trading Post has a big tax – It discourages dealing with high-prices due to the bigger risk. If you put something up too higher and someone undercuts you, you gotta re-pay the listing fee.

This is actually the way a good economic would work.
Virtually no black market, and a complete handle on inflation through fees and taxes that balance out the printing of money.

And a word of advice – Start doing at least one dungeon-run or dragon-hunt daily.
A single run’s worth of loot in a higher level dungeon usually earns you a solid 1 gold and sometimes, you’ll find an exotic which is worth 1 to 3 gold.

Easy money.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Please no repair and no map travel cost.

in Suggestions

Posted by: Hermes.7014

Hermes.7014

I think dead state to waypoint shouldn’t be charged at all.
On a side note, I’ve always wondered what happens if you die with 0 coins. Stay perma-dead unless you receive money through mail by somebody else?

Whether something is either wrong or right, someone will always complain about it.

Please no repair and no map travel cost.

in Suggestions

Posted by: Amadan.9451

Amadan.9451

I think dead state to waypoint shouldn’t be charged at all.
On a side note, I’ve always wondered what happens if you die with 0 coins. Stay perma-dead unless you receive money through mail by somebody else?

it happened to me, you can’t use wp until someone give you money to do it

Looking for a gay friendly guild?
Join the Rainbow Pride

Please no repair and no map travel cost.

in Suggestions

Posted by: Solid Gold.9310

Solid Gold.9310

It’s a TAX, of course everybody like paying their taxes, especially in a GAME.

Except its not a tax, its a gold sink. This isn’t the real world, and yes, it is a game, therefore it has to function differently. You can’t print money in the real world, but in the game that happens every single time you pick up any type of tradeable object or currency. Therefore, gold sinks are put in place to reduce the inflation this causes.

Exactly, this isn’t the REAL world, it’s toy town, virtual money, why do ArenaNet need to screw it out of us, including waypoint costs and trading post taxes.

Yes it’s a so called gold sink, and do you think the gold sinks have anything whatsoever to do with server inflation, I don’t think so, it’s just an excuse.

It wasn’t needed in GW1, it’s not needed in many other games, I can’t see it’s needed here.

Waypoint costs just add to the already single player game syndrome, might as well be playing Sky***.

And I have nothing against armour repair costs, break your armour and you should pay for the repair.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Please no repair and no map travel cost.

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

its a gold sink… if these ‘taxes’ were removed then youd see inflation all over the TP

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Please no repair and no map travel cost.

in Suggestions

Posted by: Batlav.6318

Batlav.6318

Repair and way points cost is fine the way it is
imo it is too low my gold goes up slowly all the time and i do not farm
you can get more than what u spend w/o even dong something special

If you have trouble geting few silver per day then don’t die and run instead of using WPs also don’t spend all of your money in TP always keep atleast 10s

SFR

Please no repair and no map travel cost.

in Suggestions

Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

Its like 5 silver for an average repair and like 3 to travel a long map distance. The only thing i find annoying is that you have to pay 2silver to move to a waypoint in same region. Make same region travel a bit cheaper or keep the same I dont mind enough for it to be a massive problem. And would say increase long range travel to account for the decrease in short range.

Please no repair and no map travel cost.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

At first, waypoint costs were a bit outrageous. But the thing is, you gata look at where you are teleporting to before saying you’re losing too much coin. If you are teleporting to CoF but the gates are closed, I’m sure you participate in the event(s) to open it up. Each event plus the loot from it, you made your wp cost back and more. Same for arah, or if you’re teleporting to anywhere in orr to do events/gather. Repair costs on the other hand, have its ups and downs. It makes you play better otherwise you simply throw coin at the anvil. THe downside is for things like WvW, you are most likely going to die a couple times. It isn’t avoidable like dungeon deaths are so those costs should be lowered. Perhaps when in WvW, you get a global buff to reduce the wear and tear of your armour upon death so the costs don’t go so high but the costs should still be there.

Personally I’d like to see a 1 item repair canister recipe from crafting (only repairs 1 item if it is damaged, not broken). Would make more crafting money but also helps a ton in FotM if you wipe alot(Yes they have repair canisters, but the currency exchange from gold to gems is just outrageous.)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Please no repair and no map travel cost.

in Suggestions

Posted by: Smelly Bookah.6957

Smelly Bookah.6957

I think waypoints should be free. That could encourage players to travel around tyria and not just stay in 1 zone. Because right now you are punished for traveling around since you only loose money. Stupid, isnt it?

Please no repair and no map travel cost.

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

I think waypoints should be free. That could encourage players to travel around tyria and not just stay in 1 zone. Because right now you are punished for traveling around since you only loose money. Stupid, isnt it?

Well that is your personal view on things, I on the other hand have seen plenty of players that go out and never ever complain about waypoint cost. in fact the only time I ever see a complaint or hear of a complaint is here in the Forums. In game people I know explore just fine run around maps and never think about the waypoint cost.

To your other comment about me not doing research and trying to troll me, I mentioned Orr because many people are trying to get their Legendary and well karma runs are part of that process. I can make enough gold by running a dungeon, or doing map exploration. For a level 30 – 40 map I can bring in 50 -65 silver just by doing hearts and nothing more. Not counting loot or anything, that is at highest cost 10 waypoint jumps. Dungeons yields around 80 silver to 1 gold, fractals yeilds 40 silver to 1 gold 25 silver. There are multiple ways to gain money that far out Weigh the cost of Waypoints.

If you don’t want to do any of those things then I am sorry but your being lazy. I can do 2 of those 4 things for one hour and yield enough money for me to use waypoints all day long.

- Common sense tends to be lost now a day’s, therefore I think it should be declared as a Super power.

Please no repair and no map travel cost.

in Suggestions

Posted by: BroScientist.9875

BroScientist.9875

I don’t know about anyone else but I get satisfaction knowing full well that when I kill others in wvw they will have to spend money to repair their armor. I would like to see repair costs stay(at least in wvw) because if they weren’t there then what would be the consequence of dying? Nothing, and we can’t have that.

Please no repair and no map travel cost.

in Suggestions

Posted by: Smelly Bookah.6957

Smelly Bookah.6957

I think waypoints should be free. That could encourage players to travel around tyria and not just stay in 1 zone. Because right now you are punished for traveling around since you only loose money. Stupid, isnt it?

Well that is your personal view on things, I on the other hand have seen plenty of players that go out and never ever complain about waypoint cost. in fact the only time I ever see a complaint or hear of a complaint is here in the Forums. In game people I know explore just fine run around maps and never think about the waypoint cost.

To your other comment about me not doing research and trying to troll me, I mentioned Orr because many people are trying to get their Legendary and well karma runs are part of that process. I can make enough gold by running a dungeon, or doing map exploration. For a level 30 – 40 map I can bring in 50 -65 silver just by doing hearts and nothing more. Not counting loot or anything, that is at highest cost 10 waypoint jumps. Dungeons yields around 80 silver to 1 gold, fractals yeilds 40 silver to 1 gold 25 silver. There are multiple ways to gain money that far out Weigh the cost of Waypoints.

If you don’t want to do any of those things then I am sorry but your being lazy. I can do 2 of those 4 things for one hour and yield enough money for me to use waypoints all day long.

- Common sense tends to be lost now a day’s, therefore I think it should be declared as a Super power.

And you don;t have that super power my dear friend.
Dunno where you play, but on Gandara (which is highly populated) most of the maps are almost empty. So stop saying things that are taken out of space and have no reflection in reality. That’s first.
Second thing is you can only complete each heart O N C E.
See, you don’t even know what I mean. So you forget about the zone once you explore it? Cool, you can do it, but I for once like to experience different dynamic events. For your information I stayed in Queensdale till lvl 20, just to experience all of the events in the zone. And thats what I’d like to do in other zones. But that requires alot of WPing, which is quite silver consuming.

As for dungeons I don’t do them alot because I find them lame. You say thats the only part of the game? There is nothing except dungeons? And that I am lazy because i don’t like them?
And what if you want to experience different dymaic events, huh? It requires traveling alot. And you have barely any income from it.
You obviously don’t know that events were supposed to be main attraction of this game, you know? Thats why there is no end-game. Players were supposed to jsut run around and enjoy them. I like that concept, but it only punishes me for doing it so far.

Try to understand people’s intention before posting something.

Simple solution: Free waypoints in 100% discovered zones. How about that?

(edited by Smelly Bookah.6957)

Please no repair and no map travel cost.

in Suggestions

Posted by: Kaimick.5109

Kaimick.5109

I think waypoints should be free. That could encourage players to travel around tyria and not just stay in 1 zone. Because right now you are punished for traveling around since you only loose money. Stupid, isnt it?

Well that is your personal view on things, I on the other hand have seen plenty of players that go out and never ever complain about waypoint cost. in fact the only time I ever see a complaint or hear of a complaint is here in the Forums. In game people I know explore just fine run around maps and never think about the waypoint cost.

To your other comment about me not doing research and trying to troll me, I mentioned Orr because many people are trying to get their Legendary and well karma runs are part of that process. I can make enough gold by running a dungeon, or doing map exploration. For a level 30 – 40 map I can bring in 50 -65 silver just by doing hearts and nothing more. Not counting loot or anything, that is at highest cost 10 waypoint jumps. Dungeons yields around 80 silver to 1 gold, fractals yeilds 40 silver to 1 gold 25 silver. There are multiple ways to gain money that far out Weigh the cost of Waypoints.

If you don’t want to do any of those things then I am sorry but your being lazy. I can do 2 of those 4 things for one hour and yield enough money for me to use waypoints all day long.

- Common sense tends to be lost now a day’s, therefore I think it should be declared as a Super power.

And you don;t have that super power my dear friend.
Dunno where you play, but on Gandara (which is highly populated) most of the maps are almost empty. So stop saying things that are taken out of space and have no reflection in reality. That’s first.
Second thing is you can only complete each heart O N C E.
I don’t do dungeons because I find them lame. You say thats the only part of the game? There is nothing except dungeons? And that I am lazy because i don;t like dungeons?
And what if you want to experience different dymaic events, huh? It requires traveling alot. And you have barely any income from it.
You obviously don’t know that events were supposed to be main attraction of this game, you know? Thats why there is no end-game. Players were supposed to jsut run around and enjoy them. I like that concept, but it only punishes me for doing it.

Think before you post something :S

So first it is helping friends with map completion, now it is DE’s. I can hope around and do De’s all day long and never run out of money doing so and never use more than half a gold.

I am sorry that your server doesn’t want to go out and do things, My server is just fine sorry but that isn’t the games fault.

Your right you can only complete the heart once you still have 3 options to go make gold.

Also note that I make 5 – 23 silver from the completion of the event ( DE that is ) that right there pays for you to make it to your next DE area and some left over especially if the cost is in a lower level area, as Waypoints cost scale to level area as do the monetary reward value of the DE. Although that said the reward in Silver is always twice the amount it cost you to get there by waypoint.

So I am sorry your having so much trouble in the game, I am not many others are not either. You have multiple ways to make gold in the game I forgot one which was DE, are they as profitable as Dungeons are Karma runs no, but for someone such as your self that loves to do those and nothing else ( as you made it seem ) you can make double your cost back for the port.

No where in my post did I say Dungeons were the only part of the game, in fact I believe I mentioned multiple things you could do that had nothing to do with dungeons. Hell WvWvW you can get gold in there are multiple ways you can make gold, your the one that is pigeon holing your self by your own statements as it would preclude to your comments.

- Common Sense is so rare these days, it should be classified as a Super Power

(edited by Kaimick.5109)

Please no repair and no map travel cost.

in Suggestions

Posted by: Smelly Bookah.6957

Smelly Bookah.6957

So first it is helping friends with map completion, now it is DE’s. I can hope around and do De’s all day long and never run out of money doing so and never use more than half a gold.

I am sorry that your server doesn’t want to go out and do things, My server is just fine sorry but that isn’t the games fault.

Your right you can only complete the heart once you still have 3 options to go make gold.

Also note that I make 5 – 23 silver from the completion of the event ( DE that is ) that right there pays for you to make it to your next DE area and some left over especially if the cost is in a lower level area, as Waypoints cost scale to level area as do the monetary reward value of the DE. Although that said the reward in Silver is always twice the amount it cost you to get there by waypoint.

So I am sorry your having so much trouble in the game, I am not many others are not either. You have multiple ways to make gold in the game I forgot one which was DE, are they as profitable as Dungeons are Karma runs no, but for someone such as your self that loves to do those and nothing else ( as you made it seem ) you can make double your cost back for the port.

No where in my post did I say Dungeons were the only part of the game, in fact I believe I mentioned multiple things you could do that had nothing to do with dungeons. Hell WvWvW you can get gold in there are multiple ways you can make gold, your the one that is pigeon holing your self by your own statements as it would preclude to your comments.

- Common Sense is so rare these days, it should be classified as a Super Power

Like I already said, you ahve to learn reading with understanding. You obviously have problem with comprehending simple words like “or” for example.

Secondly, give me the name of your server and I’ll prove you players on your server show the same behaviour as on mine. Oh and for your information I’ve already played on a few servers, so I have some experience in that matter.

Thirdly, use your brain to think. You might teleport somewhere, but there is a chance you will not encounter any event nearby. Therefore you’ll have to Waypoint somewhere else (or walk on foot, but thats very often not the most effective way of finding events).
I’ve just completed an event in Gendarran Fields. It included killing a CHAMPION. The reward was 1 silver 10 copper + loot worth around 50-60 copper. Cost of teleporting to the CLOSEST!!!! WP is 1 silver 40 copper.
So please get your facts straight, ok? And stop exaggerating like a fool (I assume you are not one). But meh, what do I expect? From someone who didn’t even know that Trading post is global :S

Please no repair and no map travel cost.

in Suggestions

Posted by: mavet.3047

mavet.3047

Yeah... this game is just one big money sink - give us a break already.

Mors janua vitæ

Please no repair and no map travel cost.

in Suggestions

Posted by: poe lyfe.5879

poe lyfe.5879

lol you people whining about waypoint fees have no idea what youre asking for. why dont they just make everything free? im guessing you all would rather pay 10 silver for a bolt of just just for free waypoint fee’s? these gold sinks reduce grind and so many other things . you dont have to use waypoints.

Wintersday is for the Charr, also Meatober.

Please no repair and no map travel cost.

in Suggestions

Posted by: Solvar.7953

Solvar.7953

It is pure speculation that reducing waypoint/armor repair costs would result in a huge amount of inflation.

This depends greatly on what portion of the money flowing in is from those sources. If only 5% of gold going in is from waypoints, removing the cost would have little effect. If it is 50%, then removing the cost would have a big effect.

I suspect that the black lion trading company is a big source of money removal – there is a lot of traffic there, but a lot of it is higher priced items

My main complaint with waypoint costs is that if affects gameplay – I’m less inclined to spend money to teleport accross the map for an event if I won’t get near the payback for that event (especially true if you are high level in lower level zones).

I’m fine with armor cost – means I should avoid dieing. And if I’ve done something which resulted in a bunch of my armor being damaged, using one of the repair cannisters I’ve acquired is a good deal.

What I would like to see as a gold sink is more worthwhile things to buy from merchants – the only thing I regularly buy from merchants is salvage and harvesting kits. Make the main gold sink people actually buying things they want to use, and not fees for playing the game.

GW1 seemed to do that a lot more – top line armor was fairly expensive, and it did not have a trading post, but did have a sort of supply/demand system for dyes and materials, but the price difference on the buy/sell on those was much greater than what BLTW charges in fees.