In this thread I will talk about bleeds cause it’s the most pressing matter. But the same “system” could also be applied to poison and burn.
The suggestion aims to remove the “weight” on the server for having too much ticks replacing it with a single tick of bleed per second per monster.
The suggestion takes into account bleeds of different “potency” coming from different sources and it eliminates the hard cap on bleeds.
With this system the average DPS of anybody using bleeds remains the same as before. with a slight boost during the first few seconds of the fight but at a cost of slight loss at the end.
The idea is simple.
1. We replace all condition duration stats and traits for bonus condition damage, since the flat % bonus condition damage does not exist, and since duration is normalized we can’t use the bonus duration anymore.
2. All bleeding abilities add flat bleed “potency” to the bleed debuff and refresh the duration back to 10 seconds.
3. Each tick damages the monster for 20% of the remaining bleed “potency”.
So the formula for tick would be:
Tick = 0,2 * (New Bleed Potency + ( 4 * Previous Tick))
Example:
You shoot an arrow for 500 bleed damage over 10 seconds, 50 damage per tick and you do 500 total damage. With the new system you shoot an arrow with 500 potency ticking for 100 80 64 51… and after 10 ticks the bleed ends totaling: 446 damage with 56 damage being lost.
Another example:
You continue shooting 2 such arrows per second resulting in 20 stacks of bleeds and 1000 bleed damage per second ticking for 100 200 300 400 500 600 700 800 900 1000 1000 1000 etc…
With this system you would get:
Ticks: 200 360 488 590 673 738 790 832 866 892 914 931… flatting out at exactly 1000 per tick after about 20 seconds resulting in same total damage and same DPS.
Well you get the idea and you might think it’s a more complicated system but remember, there is only 1 tick per second, 1 debuff showing, and you can throw as many bleeds from as many people as you can without losing any dps or reaching a cap.
TLDR:
Think of the system as pumping a punctured tire. The harder you pump the faster the air leaks(bleeds) through a hole. Eventually you are going to reach a point where you pump as much air as it leaks out per seconds. And if you stop pumping, the tire will go flat in exactly 10 seconds no matter how much air it had.
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