Please prevent Tequatl event from dying

Please prevent Tequatl event from dying

in Suggestions

Posted by: Skady.5916

Skady.5916

I’m not gonna say it needs nerf cause imho it doesn’t, but this event definitely needs some QoL improvements. Currently people spend 60-90 min waiting for boss to spawn (after failure) which is simply unacceptable. When we fail temple event for example we can restart chain right away (Balthazar) or in 10-15 min (Grenth)

Suggestions:
1. Implement prevent chain so people will clearly know that boss is gonna spawn in XX min and get their kitten together (set up roles blablabla). This is the main reason why it fails on servers not using VOIP / less people on VOIP. All other dragons have their preevents except Tequatl.
2. Greatly reduce cooldown on preevent restart if main event failed. This will allow players to quickly do preevents again and get on boss without waiting for 60-90 min, also this should eliminate ‘AFK problem’

Thank you and keep up the great work

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

Please prevent Tequatl event from dying

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

Require less players to complete the event.

Please prevent Tequatl event from dying

in Suggestions

Posted by: Vice Dellos.7184

Vice Dellos.7184

Yes please make some preevents which differ depending on who won the last time so if teq won you get some events readying for an attack, say cleaning the fish heads repairing the turrets the megalase and then try to attack him he gets mad and the normal fight follows. if you won the last time perhaps teq will sent risen scouts and saboteurs which will damage the batteries so they will be harder to defend if you fail the event and destroy the turrets