I love this game and the dungeons have the best protential in any MMO I’ve played. The Story Mode and Exp Mode of the dungeons is a great idea and even better when you have little events inside them (I wish they was abit more random, but they’re still good) The fact that Exp Mode has different paths you can choose so it’s not always the same, the story behind it is different the bosses are different. The FoTM idea is amazing that it scales in difficulty. But apart from the good ideas I think this game is lacking any real structure when it comes to grouping and fights.
Just a heads up in this post i compare GW2 to WoW but not because i want GW2 to be a clone of WoW, but because WoW is the MMO I have most experiance with and therefore have experiances i can compare to.
In my opinion, the removal of the trinity has made this game worse off then all of the “LF Healer” spam. I support the Holy Trinity and I really wished Anet kept it in the game, because it is prob the biggest problem I have with the game and it makes it so boring to play and makes the game lack so much structure IMO and here is why:
WvW- WvW is a massive zerg. There are no tatics. It’s a matter of is my group bigger then your group and the answer to that question is most likely going to determind which of the two forces win the battle. Now I played wow and although WvW is much better then WoW’s world pvp (TB in cata which is when i quit). TB had so much more tatics then WvW ever will. TB had 3 capture points and althougn a complete zerg would usually capture it, if you was lucky enough to have decent healers with you then you could hold out in that fight. It no longer became a matter of who has a bigger army. In my opinion, if we had real healers in this game WvW would be so much better. Battles would be more structured, you’d have targets to kill not just “kill whoever you can the fastest”, they would last longer and therefore be more intense, when you’ve got a battle and the healers about to go down but his teammates are trying to help him, it’s so intense you’re falling of the edge of your seat when you see their hp drop to about 5-10% hp. When you finally kill the healers you get so much enjoyment and feels much more rewarding. Then you know you will be able to finish off the rest of the group as you’ve already taken their healers out. Healers inside keeps meaning people actually have a reason to defend keeps instead of just holding it untill a bigger zerg comes to take it over. There is nothing like that in WvW because as I said it’s a zerg. A battle of who can form the bigger group.
SPvP – I don’t do much SPvP and so I wont have alot to say about it, but again it’s just boring, it’s a matter of zerging the enemy team and recapturing points. I will compare this to WoW again has BG’s like the SPvP capture points we have here, but it isn’t a matter of zerging. (I have not played any Tpvp only the random free matches) but there is no defending here, no structure, it’s just people runing to a capture point taking it and then runing to the next one while the enemy team runs behind them doing the same untill both teams meet and whichever team wins the batter leads the way to the capture points. Wow you could have people defending that can actually becasue of roles like healers, you could have a healer and a dps defending one capture point and unless a big number of people come to kill you, chances are you’ll be able to keep it for quite some time. There is nothing like that in random PvP atleast as everyone just runs around in a group trying to zerg the capture points
(edited by EliteZ.1682)