Please solo version of dungeons
A thousand times yes, or at the very least make them scalable to the number of people in your party.
No. Dungeons are ment for team gameplay. The game is already anti-social enough in many aspects.
If you’re having troubles go to; gw2lfg.com
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
I’d say yes to this as long as:
- Soloing didn’t give you the 80 tokens for first completion of the day
- Rewards would be 1 / 5th of the total (2/5th for 2 party members ect)
In order to make it less rewarding to do it solo.
Time is a river.
The door is ajar.
No. I don’t seem to have a problem and there should not be an easy version.
What you want is a Dungeon-Finder, not a Solo-mode.
I’m sure ANet is working on something like that.
In the mean time, gw2lfg.com is a great way of getting players on other servers to join you.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Yes because Massively MULTIPLAYER Online Games are ment to be played solo…….
Perhaps change certain aspects that REQUIRE multiple people, for example the chain challenge on path 2 of Ascalon catacombs. The rest is completely solo-able, so perhaps jack UP the reward if this was the case.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
They also need to add a dungeon expertise level according to how many times they’ve done the dungeon, sometimes I get the worst players that don’t know how to do anything and ruins the whole run.
You know, there are solo dungeons. In fact, there is probably around 40 of them.
They are called Jumping Puzzles and Mini-dungeons. You can go in alone, or play with other players. Jumping puzzles even reward you with a chest at the end.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They also need to add a dungeon expertise level according to how many times they’ve done the dungeon, sometimes I get the worst players that don’t know how to do anything and ruins the whole run.
That’s rather heartless as most people (ones such as yourselves) would never give newcomers a chance. Having a newbie on your team only ends badly when the “pro’s” fail to tell them what to do. Because you sure as hell didnt know all the ins and outs of a dungeon on your first run….
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
They also need to add a dungeon expertise level according to how many times they’ve done the dungeon, sometimes I get the worst players that don’t know how to do anything and ruins the whole run.
Everyone has to start somewhere. Someone took you along when you were a noob. Stop being such an kittening piece of kitten and give something back to GW2 by showing new players the ropes.
Ah, but you see David.4821 entered the game on day one at level 80 and equipped with full exotics with a clairvoyant sense of dungeon layouts. Not once was he ever a noob who tagged along with better players than himself who actually bothered to show him what to do. It’s people like him that make me wish for soloable/scalable dungeons.
I’ve played at least two MMO games, so far, that have had soloable instances (City of Heroes and Tabula Rasa). More options are rarely a bad thing. Being able to choose whether or not you wanted to team up did nothing to diminish the social experience in either of those games. Incidentally, they both had some sort of global (server-wide) chat that helped make things feel less desolate when it seemed like there was no one around. Forcing players to interact is an outdated way to run an MMOG. Just because there are other people playing at the same time doesn’t mean we all need to play together.
Socializing should be rewarded and encouraged--not forced.
It would be cool if dungeons scaled to party size. Sometimes a friend or two and I like to just play together without including strangers. It would be great if we could do more things in a group of 2 or 3, and yeah it would be nice to be able to do some things solo now and then. If I’m only going to be able to play a short while or I’m not sure if I’ll have to log off in a hurry I don’t like to join a group only to have to ditch them suddenly.
Heroes. That is the answer for soloing a dungeon. I am pretty sure they will add them sometime in the future when 80% of the population is filled up on dungeon weapons and gears. and none of them will have a need to grind them anymore.
I don’t see how letting people be able to solo dungeons if they want harms anyone.
Dungeons are meant for team work. making solo versions of all the standard dungeons will just help the bots farm.
Ah, but you see David.4821 entered the game on day one at level 80 and equipped with full exotics with a clairvoyant sense of dungeon layouts. Not once was he ever a noob who tagged along with better players than himself who actually bothered to show him what to do. It’s people like him that make me wish for soloable/scalable dungeons.
This.
I’d like a soloable/scalable option for dungeons, too. Don’t like being forced to group up to advance the story.
I’d like a soloable/scalable option for dungeons, too. Don’t like being forced to group up to advance the story.
You don’t need to do dungeons to continue your Personal Story.
Dungeons are for expanding on the backstory of Destiny’s Edge; tis optional content.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
There are a lot of parents, caregivers, people with responsibilities and irratic play times that would like an opportunity to do dungeons in their own pace in their own time without feeling like they have to let the entire group down from having to go afk frequently. In fact, they probably don’t even attempt it due to that. Give them a chance?
Would love to see soloable dungeons – and no I’m not looking for a dungeon finder, if I wanted to go with rude unforgiving arsey players who expect me to play perfectly on my first time through I can do that already.
Either scaling them to the number of players or giving us extra NPC heroes to fill in the slots like GW1 could be options – I’d love to see hero options like GW1, with maybe some longish personal story type quest chains added in to recruit them.
Maybe in that case I would actually get to see the story modes actual story, without 4 other people whining at me for not skipping the cutscenes – and that’s assuming you even manage to get a story mode group.
At the very least, let the story modes be soloable/scalable. I have the hardest time forming groups for story mode cause it’s just not worth the time and repairs to help someone complete theirs.
“…let us eat and drink, for tomorrow we shall die;.”
Some people want solo dungeons, some people want team dungeons. Is adding more options that painful to people?
(edited by Rin.1046)
You should be asking yourself what you’re doing wrong. Between GW2lfg.com and personal skill, I have none of the OP problems.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Can we have a solo versions of all the standard dungeons? It is pitiful to sit for hours asking for a party just to have impatient people ruin it every 5 mins by leaving. I dont care if the rewards are like halved or something i just want to beable to go run a dungeon and get SOMETHING out of my hours of sitting and asking people who wont wait for a party to form.
That’s the point of the LFG website and joining a guild. This game is an MMORPG, with multiplayer right in the genre title. This game is designed to have social aspects with one of those being dungeon runs. If you want a solo game go play Skyrim.
Khan of The Burning Eden [TBE]
www.theburningeden.com
Massively Multiplayer just means there are a lot of players in the game, it doesn’t mean the game cannot cater for solo play. If GW2 did not cater for solo play, things would be very different. The personal story probably wouldn’t exist for one thing.
Also, If I wanted to play Skyrim, I’d play it. But I don’t, because GW2 is a better and more entertaining game, so I play that. Just because it is an MMO does not mean I cannot play it solo. It just means I have the option to join others if I feel like it.
I am in a small guild and if we want to run a dungeon we can usually get together for it. So I have no problems with the 5 man dungeon set up. But I still feel that having a solo or scalable dungeon option would be a big plus. If you don’t want to run solo dungeons no one is forcing you. But at least allow others to express their desire for one, it won’t hurt you or the game (providing it is done right or course).
No. Dungeons are ment for team gameplay. The game is already anti-social enough in many aspects.
If you’re having troubles go to; gw2lfg.com
An external dungeon finder shouldn’t be needed to fix things in the first place, even though its a nice thing the community works.
No. I don’t seem to have a problem and there should not be an easy version.
So, because you’re on a server with a high population, this shouldn’t be fixed for anyone?
There is no reason people should be forced to play at times when they can’t/Don’t want to just to be able to form a group to have a chance at the dungeon. The elitist guys who don’t want people with MF gear or level less than 80 should have the opinion to enjoy their own company.
The guys who don’t want to go through the trouble of finding a pug shouldn’t be forced to do so.
I’d love to do more dungeons, but I don’t, since its so bothersome to get a party in game. Or then I end up with a group with two french guys talking to each other in french in the party chat the whole time. Gah, no tact whatsoever.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Dumbest idea ever. I respectfully disagree with the OP.
Use this to find a group, instead:
http://gw2lfg.com/
Can we have a solo versions of all the standard dungeons? It is pitiful to sit for hours asking for a party just to have impatient people ruin it every 5 mins by leaving. I dont care if the rewards are like halved or something i just want to beable to go run a dungeon and get SOMETHING out of my hours of sitting and asking people who wont wait for a party to form.
Great idea,well, no solo dungeons but atleast scalable from 2 people and up,I’d also really like to be able to do a dungeon with 1 or 2 friends,yes please..scalable dungeons would be really really awesome,please look into this Anet.
@Svarty,you respectfully disagree by calling it the dumbest idea ever…? You do realize..that sentence makes not much sense.
(edited by Caedmon.6798)
Massively Multiplayer just means there are a lot of players in the game, it doesn’t mean the game cannot cater for solo play. If GW2 did not cater for solo play, things would be very different. The personal story probably wouldn’t exist for one thing.
Also, If I wanted to play Skyrim, I’d play it. But I don’t, because GW2 is a better and more entertaining game, so I play that. Just because it is an MMO does not mean I cannot play it solo. It just means I have the option to join others if I feel like it.
I am in a small guild and if we want to run a dungeon we can usually get together for it. So I have no problems with the 5 man dungeon set up. But I still feel that having a solo or scalable dungeon option would be a big plus. If you don’t want to run solo dungeons no one is forcing you. But at least allow others to express their desire for one, it won’t hurt you or the game (providing it is done right or course).
It totally hurts the game as it encourages people to not socialize. The multiplayer in the genre title not only means your in a world with other people but that you’ll be interacting with them. Otherwise GW1 could be considered a multiplayer game which in all honesty it wasn’t.
Dungeons/Raids have always been and hopefully will always be a team effort. If they make solo dungeons I hope it’s a simple 10 minute run the yields nothing special so it will only further encourage players to work together. If you have an active guild, no matter the size, it shouldn’t be an issue running through dungeons as a group rather than solo.
FYI: Your solo portion of the game is general PvE, general PvP, and your personal story. People at the same point in the story can join but you can solo to get it done with faster, and I fully believe we’d still have that story regardless of solo or not.
Khan of The Burning Eden [TBE]
www.theburningeden.com
The Hero feature from GW1 was great and allowed players to attempt dungeons that couldn’t muster a full group. Would love to see that for GW2.
or bring back good old heros
There are many people that can’t get groups for instances, for many it’s RL that is the issue, and not wanting to cause a group to fail after a long dungeon run is almost done as their disabled partner calls out and they need to go running off leaving the party on a game in the lurch ( for example- my situation btw).
I’d love to see either solo able instances or being able to do things with henchies like in GW1 or ‘solo mode’ triggering NPC’s that come and help you at certain points in the dungeon.
I generally can’t get through three fractals in a row and am stuck on lvl1- which is now becoming almost impossible to find a squad for. I don’t want to impose on people lvl15+ to come and help me get through all those levels when it is likely we won’t complete enough to even get up a level, but i would like to be able to collect all the items other can obtain in dungeons and in fractals (even at a reduced rate/drop rate/whatever).
I don’t always want to be social- I would like to choose when to socialise in a game and when to not, without being gimped on the content that I am able to enjoy.
It totally hurts the game as it encourages people to not socialize. The multiplayer in the genre title not only means your in a world with other people but that you’ll be interacting with them. Otherwise GW1 could be considered a multiplayer game which in all honesty it wasn’t.
Dungeons/Raids have always been and hopefully will always be a team effort. If they make solo dungeons I hope it’s a simple 10 minute run the yields nothing special so it will only further encourage players to work together. If you have an active guild, no matter the size, it shouldn’t be an issue running through dungeons as a group rather than solo.
FYI: Your solo portion of the game is general PvE, general PvP, and your personal story. People at the same point in the story can join but you can solo to get it done with faster, and I fully believe we’d still have that story regardless of solo or not.
I personally do not see how it would hurt the game. Players that like teaming up and enjoy the social aspect of the game will still seek teams, especially if the rewards are greater (which I feel they should be). Social players are not going to stop being social because they can do something solo, otherwise they wouldn’t really be social players would they? they will still seek other players to do raids with, simple as that. A solo dungeon to a social player would be rather boring I would imagine. I’m kind of both myself. Sometimes I like playing solo other times I enjoy teaming up. When I’m in a teaming mood I find solo content lacking. So I don’t believe this would hurt the social aspect of the game at all.
As to GW1 not being multiplayer game, I fail to see this. It had lots of players in the game and you could team up with them, and in certain instances needed players over heroes to have any chance of success. Yes, they added heroes to help solo players, but that did not stop it being a multiplayer game. It had more than one player, it was online, therefore it was a multiplayer game. And again, social players in GW1 teamed up, because they enjoyed the company of players rather than the company of AI.
Dungeons and raids may have always been a team effort, but that doesn’t mean Anet cannot change things up a little. Things change, or content goes stagnant. Champions Online for example has scaling instances, that allow one to five players to run them and the more players there are the more mobs you encountered. It is a very simple system which needs improvement, but it shows it can be done. As I said before, I am in a guild and we don’t have trouble running dungeons, but this is all about having options for players. Not everyone is or wants to be in a guild and some players simply want to go solo because that’s the sort of person they are. They are no less of a person than you or I, they just have different likes and dislikes. Should they be excluded from content because of their personality? I don’t feel they should. Should a multiplayer game cater to solo players? Yes, if they cater to them in some areas, they should cater to them in all areas (of PvE at least). But that’s just my opinion.
As to dungeons being short 10 minute afairs, I am ok with this so long as you can gain the same rewards (all be it greatly reduced).
You may be right about the personal story still being part of the game, but the fact remains that Anet have catered for the solo players out there, so why not go that extra step and add scaling dungeons. Personally I would prefer scaling dungeons to having two versions (solo and team). It would also help people run dungeons when there just isn’t quite enough people around to run one. Of you can only get 3 people together, no problem you can still run it.
Every option needs to be balanced and implemented correctly of course, but having options is never a bad thing.
(edited by Rin.1046)
Yes, Very Yes. However let us be fair and take a reward penalty. If the dungeon becomes 50% easier, than let us receive 50% fewer tokens. However, Let us also expand on this idea further: Party size of Larger than 5 Dungeons.
My Guild has more than 5 members, and we’re all long-time friends etc., so we have to rotate who gets to play and who sits out, but we would all be willing to take a reduced payout to be able to play together. If the Dungeon is designed for 5 people and we bring in 6, then each person suffers a 20% reduction in reward to compensate for the “difficulty reduction.”
Therefore, People who have not the time nor the schedule [due to guild and/or life concerns] to group can still progress, albeit slower, and people who have the group to play can play together and voluntarily choose to incur the penalty for exceeding the ‘optimal’ number. The standard groups of five still win, as do the rest of us for our own reasons.
(edited by Anchorwind.9016)
They need to do what they did in Guild Wars 1, either add dungeon books that include story mode to complete (and give good rewards once the book is full) or add daily dungeon “quests” that will include Story Mode dungeons as well, the first option I think is far better, like a repeatable “Dungeon Master” achievement.
Soloing isn’t an option because dungeons are meant to be group activities, if they remove this ONE group-only activity from the game then all we will have left are the events, which aren’t bad, but there is no “talking” there, just follow the crowd.
I understand your point about needing coordination in dungeons, maddoctor, but this can still be the case. If dungeons scale, then the more players there are the harder the content becomes and therefore the more ‘talking’ is required. Making dungeons soloable, if done right, will not hurt dungeons for people who enjoy team based content. They will still be challenging, it just means they become accessible to more players.
I just don’t understand this exclusive content club players seem to talk about. A game’s content should be available to everyone, not just social players. You, as a social player, can do ALL the solo content in this game with a team if you want, with the exception of many 3 or 4 story quests (which are usually just talking anyway), so why not allow solo players the option to do content that is normally designed for teams?