Please some kind of skill To counter INVS

Please some kind of skill To counter INVS

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Posted by: Vendal.8697

Vendal.8697

In pVp match 1 theif was able to cloak and dagger 3 of us for a good 30sec and avoid almost all dmg. The 3 of us had single target based attacks and not any good aoe’s, it would be really nice to have some skill that one of us could use that would remove invs form invs enemy, or something to locate them. The other idea is that if you use invs you cant move or you come out from invs, or something like that to prevent this invs come out dmg invs come out dmg and almsot never get hit. Can you look into this?

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Posted by: MatyrGustav.6210

MatyrGustav.6210

I play thief and almost every time I try to escape I get hit while im invis,, but im pretty sure the other guy doesnt know hes hitting me. Ive died a few times in stealth, but they think I got away, so they stop looking so I heal and get up lol.

Trust me stealth is balanced, if the thief is escaping from you, then you won the match. Thieves are escape artist that are “MEANT” to pick and choose thier battles.

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Posted by: Letifer.4360

Letifer.4360

I play thief and almost every time I try to escape I get hit while im invis,, but im pretty sure the other guy doesnt know hes hitting me. Ive died a few times in stealth, but they think I got away, so they stop looking so I heal and get up lol.

Trust me stealth is balanced, if the thief is escaping from you, then you won the match. Thieves are escape artist that are “MEANT” to pick and choose thier battles.

When you get hit players can see a number for the damage they did on you. No stealth isn’t balanced at all specially when using P/D.

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Posted by: NinjaEd.3946

NinjaEd.3946

Stealth reveal would break thieves hands down and make the profession entirely useless. I wish people would stop treating stealth like Invisible=invincible. Like MatyrGustav said, if they run away from the point(can’t contest or cap a point if they invis) you won. If your glass cannon vs a stealth spamming thief yeah chances are you’ll die but there are soo many ways to track an invisible player if they are alone (no add ons, clones, etc). Just ask around.

The way the stealth mechanic behaves needs no change, however the durations/cd should be adjusted so it is more of an opportunity to pick out your target and not some 3-4 second process you must decide to either re-engauge or go back into stealth. The time between stealthing and the durations should both be slightly adjusted (up) so the thief still gets that escape artist feel while feeling like the assassin they should. Perma stealth? absolutly not, but 3 seconds? It kinda forces some thief builds to spam it otherwise become super easy to target/kill (our health pool is incredibly low, even full vit gear I only get ~20k hp). Base should be 5 seconds, stealth debuff should be like 6 or 7 seconds.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: OptimusPrimo.9547

OptimusPrimo.9547

I just swing my weapon wildly when a thief uses stealth. Generally scares them away. You can’t see them but they may not attack you. If you do hit them by accident, then they’ll be revealed upon taking damage.

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Posted by: Advert Paperer.7059

Advert Paperer.7059

I just swing my weapon wildly when a thief uses stealth. Generally scares them away. You can’t see them but they may not attack you. If you do hit them by accident, then they’ll be revealed upon taking damage.

The last statement is incorrect, in my own experience as well as the wiki (http://wiki.guildwars2.com/wiki/StealthCharacters in stealth cannot be targeted by enemies, but can still be hit. This does not break stealth). Which leads to something that I’d like to call the “piñata problem” – even a blindfolded person instinctively knows whether or not they’ve hit something with a melee weapon, but our GW2 characters do not.

What you’re seeing is perhaps some combination of the following:
-your attacks scare the Thief player away; he can’t land the [Cloak and Dagger] attack that he had planned; his stealth expires normally
-your wild swings deal enough damage to down the thief; he gets revealed

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Posted by: Csele.1647

Csele.1647

i cant believe you guys are asking for a thief buff…. just the fact that THIEFS CAN KILL YOU, HAVING 0 CHANCE TO DEFEND OR PREVENT its almost the definition of op… one of my friends plays thief all day.. and even he thinks thiefs are a bit imba… and that counting that i knew about “aoe counters” but a good played thief can free kill many characters without them having any chance.. to even notice whats going on.

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Posted by: Olba.5376

Olba.5376

In pVp match 1 theif was able to cloak and dagger 3 of us for a good 30sec and avoid almost all dmg.

Stealth does not make you immune to damage.

The 3 of us had single target based attacks and not any good aoe’s, it would be really nice to have some skill that one of us could use that would remove invs form invs enemy, or something to locate them.

Pretty crappy team setup you have if you have zero aoes across three characters.

The other idea is that if you use invs you cant move or you come out from invs

Not going to happen, because movement in stealth is part of the core of a Thief. Thieves are the only class that benefits from attacking from behind or the side, regardless of stealth, plus they get extra attacks from stealth. Not to mention there’s a trait for increased movement speed in stealth.

or something like that to prevent this invs come out dmg invs come out dmg and almsot never get hit. Can you look into this?

So basically you had a crappy team and you’re now complaining because your team wasn’t adequately prepared. Great, that really gives a clear picture about how overpowered your enemy was. After all, you were unprepared and uncoordinated and you ended up helpless. Clearly that’s a sign that something is wrong with your opponent.

Honestly, people who make these suggestions about nerfing thieves almost always seem like they haven’t even spent a day doing anything thief-related, other than getting killed in WvW.

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Posted by: darkar necrosphere.1328

darkar necrosphere.1328

A thief is like a smart shelk, treat them thusly. They want you dead so assume theyre gona be nearby.

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Posted by: NinjaEd.3946

NinjaEd.3946

I just swing my weapon wildly when a thief uses stealth. Generally scares them away. You can’t see them but they may not attack you. If you do hit them by accident, then they’ll be revealed upon taking damage.

The last statement is incorrect, in my own experience as well as the wiki (http://wiki.guildwars2.com/wiki/StealthCharacters in stealth cannot be targeted by enemies, but can still be hit. This does not break stealth). Which leads to something that I’d like to call the “piñata problem” – even a blindfolded person instinctively knows whether or not they’ve hit something with a melee weapon, but our GW2 characters do not.

What you’re seeing is perhaps some combination of the following:
-your attacks scare the Thief player away; he can’t land the [Cloak and Dagger] attack that he had planned; his stealth expires normally
-your wild swings deal enough damage to down the thief; he gets revealed

All melee weapons have I believe 3 stages to them. You only progress to the next stage by hitting something, so your missing piniata example isn’t true.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”