Poison cond. for Warriors
Eh, I dunno. Poison doesn’t really fit into the theme of Warriors IMO. Not to mention doing that would make Sword autoattack the same as Necro’s Scepter autoattack.
I’d personally say bring Deep Wound back in some form, whether it be the HP reduction or something along the lines of making the next Condition Removal less effective against Bleed and Cripple (CR only removes, say, 5 stacks of bleed instead of all of them and cuts the duration of Cripple in half).
At the same time, Leg Specialist also affects Spear autoattack.
Time is a river.
The door is ajar.
This deep wound looks good, and combines with warrior.
Tormenta also combines, may be increased in sword #3, #4 or #5.
About poison, the only weapon that could inflicts are LB. May be LB #5, replacing bleed for poison without change total dmg.
If bleeds that the warrior aplied were harder to get rid of would be nice cause atm my bleeds on my war r acualy stronger then my necro bleeds on septer.
One thing i still wanna see is sword auto attack the second hit should be instacast. Then we can properly stack bleeds.