Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
Vanquishing
Call To Arms
The Story of Destiny’s Edge
Lodestones for Tokens
Bonus Mission Objectives
Note: These suggestions should only be implemented alongside similar open-world suggestions, so that players aren’t funnelled into dungeons for the best rewards
(edited by TheDaiBish.9735)
Love these suggestions, they would help story mode dungeons get some love by the community.
I don’t like doing this, but ‘bump’ in light of recent events – no more waypoint zerging.
Since the risk has possibly increased, so should potential rewards to stop people skipping over stuff.
I like that Lodestone idea, that’s a great incentive (for me anyways) to keep me playing other dungeons! But I think 10 tokens is too cheap a price, lodestones are supposed to be hard to get, 10 tokens means 6 lodestone every run, and 2 every subsequent runs, far too much. It will encourage lodestone farming. Lodestones are supposed to be extremely hard to get, so maybe 100 tokens for a lodestone.
If you think that’s a bit much, some of my guildies have like 5000 CoF tokens, so 10 tokens… too cheap :P
I like that Lodestone idea, that’s a great incentive (for me anyways) to keep me playing other dungeons! But I think 10 tokens is too cheap a price, lodestones are supposed to be hard to get, 10 tokens means 6 lodestone every run, and 2 every subsequent runs, far too much. It will encourage lodestone farming. Lodestones are supposed to be extremely hard to get, so maybe 100 tokens for a lodestone.
If you think that’s a bit much, some of my guildies have like 5000 CoF tokens, so 10 tokens… too cheap :P
In reality, it’d be more like 80 tokens, since it’s 10 tokens from each dungeon, not just 10 tokens. Not a single type of lodestone for each dungeon.
Yeah! Bring back vanquishing from GW1! I’m all up for more reasons not to skip content.
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