Possible Easier method of WvW exploriation

Possible Easier method of WvW exploriation

in Suggestions

Posted by: crosknight.3041

crosknight.3041

Tired of trying to get map completion and getting zerged all the time? If yes, i know that feeling.
straight to the point… my suggestion to help players not wanting to be part of combat.
neutrality buff- 30 min(maybe more) no combat buff (can be disabled whenever you choose)

pros
-those pesky zerg armies of players can’t harm you
-allow you to get into places that if you were reping your server you couldnt get into (without taking over it of course)
- easier time achieving map completion

Cons (for balance)
- weapon skills disabled
- NPCs will still attack (the un alligned creatures such as wolfs and kraits)
- Toll, if a guild has claimed a location your going into you must pay a fee based on your unscaled level: toll goes into the guild bank
- Map/team chat disabled: no spying while neutral (maybe guild chat while in WvW server since you can bypass map/team if your guild is there also)
- upon the expiration of the buff, your cannot re activate it until WvW reset (or daily)
-if you have commander unlocked: you cannot create a squad or have your symbol active on the map

other suggestions to pro/cons would be appreciated

(also, dont know if this was already suggested)

Possible Easier method of WvW exploriation

in Suggestions

Posted by: Olba.5376

Olba.5376

Tired of trying to get map completion and getting zerged all the time? If yes, i know that feeling.
straight to the point… my suggestion to help players not wanting to be part of combat.
neutrality buff- 30 min(maybe more) no combat buff (can be disabled whenever you choose)

pros
-those pesky zerg armies of players can’t harm you
-allow you to get into places that if you were reping your server you couldnt get into (without taking over it of course)
- easier time achieving map completion

Cons (for balance)
- weapon skills disabled
- NPCs will still attack (the un alligned creatures such as wolfs and kraits)
- Toll, if a guild has claimed a location your going into you must pay a fee based on your unscaled level: toll goes into the guild bank
- Map/team chat disabled: no spying while neutral (maybe guild chat while in WvW server since you can bypass map/team if your guild is there also)
- upon the expiration of the buff, your cannot re activate it until WvW reset (or daily)
-if you have commander unlocked: you cannot create a squad or have your symbol active on the map

other suggestions to pro/cons would be appreciated

(also, dont know if this was already suggested)

Not a good idea.

It would be used for spying, 100%. Even if you disable in-game chat, there is always voicechat that a lot of organized guilds run with.

And besides, with the most recent changes to WvW, they’re supposed to make it more random whether your server get green/blue/red, eliminating these issues. You’ll just have to give it some time.

Possible Easier method of WvW exploriation

in Suggestions

Posted by: Advert Paperer.7059

Advert Paperer.7059

I’m opposed to this idea – it would be far too vulnerable to misuse and workarounds (for instance – you can disable /team chat but you can’t block TeamSpeak).

Specific points:

  • You’d need to disable all skills, not just weapons. It would be unfair for a “neutral” Mesmer to setup a portal into the enemy keep. A “neutral” Thief could follow around a team of players and grief them by dropping traps everywhere.
  • You’d need to disable revival as well. Otherwise, whenever a team loses a fort, they’d simply leave a dead Mesmer inside. “Neutral” ally walks in, revives the Mesmer, and then you’ve got twenty attackers behind your wall.
  • The toll is a clever idea, but it might lead to undesired outcomes: Your server captures Stonemist. Hooray! Waitaminute – it’s just been claimed by some Guild that nobody’s ever heard of. Oh, apparently it’s a one-man Guild. This claiming Guild can’t actually provide any buffs or pay for upgrades or contribute to the castle’s defense; the Guild leader has simply claimed it so that he can collect some tolls before it gets recaptured.
  • Disabling the neutral status at-will is a bad idea. A “neutral” Thief could follow someone around for several minutes, wait until they’re engaged (or seem to be AFK), and then gank them. Anyone could do this, of course – Thief is just the most obvious example. And it wouldn’t be limited to players – you could easily infiltrate behind enemy lines to kill Dolyaks.

And yes – this idea has been suggested before.

Possible Easier method of WvW exploriation

in Suggestions

Posted by: Llyren.3904

Llyren.3904

I’d prefer if they took all those PvE exploration things for “World Completion” out of WvW to be honest.

It’s in the Mists. Maybe it isn’t, but I thought it was supposed to be separate.