Possible Solution to EXTREME CC
You can block both fear and stuns. So no.
Edit: also blind works too.
Fair enough, I completely forgot blinds.
All they really need is a diminishing effect system where you get struck by one stun the next stun duration is cut in half until said player becomes immune for a few moments.
I don’t mind the idea of having it so you’re immune to CC for a few seconds after you get hit by CC, however there is something to be said tactically about chaining stuns. The problem in the game itself is simple: there are way more stuns than there are ways to effectively deal with stuns. Before making a new game rule, I’d much rather experiment with doubling access to stability. Increased access to stability might balance the CC spam that we see, acting as a much stronger preventive measure instead of simply reacting to stuns like most stun breaks do.
-snip- The forums did something odd here.