Unfortunately there seems to be a lot of bad will associated with punishment from exploits. Honestly, I can see both sides of the debate.
I think ANet could do one very simple things to encourage more rapid reporting of exploits – provide a reward system for reporting possible exploits.
For example, a series of mini pets or tonics that could only be aquired through this reward system. The system would work on a sliding scale based upon possible damage to the economy that was avoided by more rapid response to an exploit. Thus, if an exploit is identifed and a large impact to the economy is avoided the first 5 people to report the exploit could receive a special exotic mini or tonic. If it was a relatively minor exploit then perhaps a rare mini or tonic to the first 50 who report it. and so on…
Make the reward for reporting an exploit better than the risk of the punishment for using it and you’ll:
a) build a greater bond with the GW2 community
b) have faster reporting of these occurences
c) have greater opportunity to address and fix before wider damage is done
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