Recently our guild has been talking about some things we would like to see added to GW2. Most of us are veteran GW1 players, and have been playing GW2 since the release, so we are pretty familiar with the GW realm. Before you decide to flame this post keep in mind these are just ideas and we are curious as to whether or not anyone else has been thinking about the same ideas.
Here are our ideas:
WvW:
Our guild has a decent presence in the WvW realm on our server. We are active in that part of the game all week, as are many other guilds and players, and feel like at the end of the week their should be some type of reward. We feel that just plain bragging rights isn’t enough for the players that have put in all the hard work for their server to win that week’s match up. Here is what we would like to see happen, We would like to see badges of honor as a reward for all of our hard work. Here is what we propose. At the end of the week the winning server’s players should be rewarded with 50 badges of honor, the second place server’s players should be rewarded with 25 badges of honor, and the last place server’s players should be rewarded with 10 badges of honor. The reason we think this would be good for the WvW realm is that it will allow active WvW players to upgrade their characters and that it might inspire other players to try WvW if they have not done so before. We thought this might be a good idea because when you complete part of your story line or defeat a champion, in PvE, you are awarded with armor,weapons, or a chest. Why not make some type of reward system for those players that put in a lot of time and hard work in WvW as well.
Tools:
It is frustrating to have to buy picks, sickles, and axes and have them be usable only in one zone. It’s frustrating to buy a bunch of tools, move up to the next zone, and find out that those tools have become obsolete. This means you have to buy the next level of tools and the ones you currently have are now useless. I don’t have a problem with that but it would be nice to recoup some of the currency that was already spent on tools, in the previous zone, rather than just having the simple option to destroy them. What we propose is that you should be able to sell back your unused tools to a merchant just like you are able to sell junk to a merchant for currency. This would help players regain some of the currency they spent on tools, so that they could buy the next level of tools, rather than just having to destroy them.
Rebirth of the Monk class:
Most of us have played in the WvW realm, PvP realm, and the PvE realm and we are in agreement that there needs to be a pure healing class in the game. There is nothing more frustrating then having spent a sufficient amount of time in a storyline mission, dungeon, or large scale WvW event to get to end and wipe simply because classes individuals heals can’t keep up. We propose that the monk class should be reinstated. The monk should have three major traits. They should have a quick/blast heal that heals for a sufficient amount of health but is not a complete heal. This would help greatly in storyline missions and dungeons. The second heal should be a group heal that heals everyone in the party for a sufficient amount, but that is not a complete heal. This heal would help greatly in WvW and PvP for keeping groups alive a little longer than they would be if they used their individual heals. The last trait being a resurrection skill that can be cast to instantly resurrect a downed player with 1/2 of their normal health. This could greatly improve play in PvE, PvP, and WvW. We came up with the following for monk weapons. A mace and shield combo to offer the monk the ability to do melee damage and also ward off attackers. A warhorn that could be used to buff allies with things such as might,vigor,etc. A focus item that could be used to buff allies so that they take less incoming damage. A staff or scepter that would allow the monk to lengthen the range distance of their heals and provide them with a ranged attack.
That’s it for now. Hopefully some of you feel the same way we do and maybe if enough players support these ideas Arenanet might consider implementing them into the game.