Already did an in-game bug report on this but in case it isn’t a bug, I’d like to suggest the potion buffs be changed to work just like food buffs. Potions tend to require rarer ingredients and losing them every time I crash or zone while the food buffs remain is a little irritating (since I either have to do without using the potions until I move out of overflow or stay in overflow for 30m to avoid losing the benefits).
I’d also like to see the rares like Crystal Fragments added to the collections tab. Rather annoying these crafting materials chew up inventory/bank space while others do not.
And finally, I’d like to see an immunity to crowd control added to purge effects. It’s rather annoying to use a skill (usually on a 30+ second cooldown) to remove a root, cripple, stun only to have it immediately re-applied before the animation completes. At least 3 seconds of immunity would be welcomed because I don’t know anyone who enjoys being locked down completely while they’re beat to death (by mobs or players) and with the prevalence of control effects but the scarcity of protection against them this is an all to frequent event.
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