Practical improvements for rangers
I agree with most of these issues but I actually think Call of the Wild is a pretty kitten good skill. Fury, might and swiftness right? On a warrior that’s their elite…
and add more dps. the pet is useless. it can’t even catch up to most targets even with 30% movement speed (kitten?) and dies in seconds.
rapid fire should be 5 shots instead of 10 at the same dmg and long range shot should do the 1000+ range dmg at any range (i see the idea for pve but you’ll never be 1000+ in pvp (come to think of it not often in many dungeons either) so you’re being kitten for no reason.
I would like more utility with my utility skills, as it is I don’t think there are too many different effective builds that can be made with them.
I’d say the sword is fine the way it is, what it DOES need however is the ability for Dodge to take priority over #1s animation, if i’m mid animation and hit dodge, it should dodge, it shouldn’t not do anything.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I’d say the sword is fine the way it is, what it DOES need however is the ability for Dodge to take priority over #1s animation, if i’m mid animation and hit dodge, it should dodge, it shouldn’t not do anything.
you mean you don’t like that it sucks you back if you try to move away? apparently the devs think that is working as intended. they even said that somewhere on the forums but i won’t bother trying to find it.
and add more dps. the pet is useless. it can’t even catch up to most targets even with 30% movement speed (kitten?) and dies in seconds.
rapid fire should be 5 shots instead of 10 at the same dmg and long range shot should do the 1000+ range dmg at any range (i see the idea for pve but you’ll never be 1000+ in pvp (come to think of it not often in many dungeons either) so you’re being kitten for no reason.
I think the dps on pets is fine, the ranger’s dps however is cut so harshly by having a unremovable pet that it hurts more than helps unless you can baby sit your pet keeping it alive. Basic attack on lb is an awesome idea, since it is the real deal a ranger “should” be using. Unfortunatly the basic attack doesn’t get THAT much stronger over range. It should do more at 1000+ ranger but also if you trait into lb ranger (1500 range) it should have another tier of dmg at 1200+ range. This would make the lb a very intimidating long ranger weapon as opposed to the rapid shooting of sb… which for no reason has 1200 range just like lb (without traits included).
I don’t agree at all with rapid fire being lowered to 5 shots. I use it very often as a tracking skill for invisible enemies since it doesn’t lose them.
Sotw should last like 30 seconds imo… I expected a beastly moment to tear my enemy down not a 2 minute cooldown because I hardly felt an impact for pressing that signet.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)