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Posted by: Ghaste.2419

Ghaste.2419

inspired by redditor : Doomgrin75 Precursor hunt or another way to involve dungeon and players

The legendaries are supposed to (sic);

  • “show off your accomplishments and symbolise all of the things that you’ve been doing” (Lead Designer Isiah Cartwright – in this video) and,
  • “show everyone that you are a true master of Guild Wars 2” (quoted from here).

I saw that post and it inspire me to make somekind of recipe, to create precusor that take time and devotion but without random.

The precursor should use shard or essence or relic or [insert name here](we will use essence for exemple) direclty from dungeon vendor for 1000 tokens of every dungeon + Obsidians shard and bloodstone shard+ crafting mats, so every PVE aspect of GW2 are used. here the recipes:

Take the 4 elements essence to make Elementals Essences at the Forge.
HotW (Water), CoF (Fire), CoE (Air) and SE (Earth).
Recipe : 1 essence of fire, 1 essence of water, 1 essence of air, 1 essence of Earth = Elementals Essences

Take the 4 astrals essences to make Astrals Essences at the forge
Arah (Death), TA (Life), AC (Etheral), CM (Humanity)
Recipe : 1 essence of death, 1 essence of life, 1 essence of etheral, 1 essence of humanity = Astrals Essences

Combine those with Obisidian Shards + Bloodstone Shard
Recipe: Elemental Essence + Astral essence + 250 Obsidian Shards + Bloodstone Shard = Precursor essence

Finish it with crafting mats to make it more like a weapon
Recipe : Precursor essence + 10 [T6 crafting part one as Orichalcum Axe Blade] + 10 [T6 Small Ancient Haft] + Sigil[of the precursor] = Precursor you want!

So total of 200 skill point + 500 000 karma + Nearly 18 run of every dungeon. It’s time comsuming, it make the community play together, and a lot more fun than random.

Implementation time for Areanet team.

  • Add the recipes for the Mystic forge
  • Add 11 essences (Or elses) icons.

What it does, get out the random of the equation, make people run all dungeon and play every aspect of the game (For Karma and skill point). Give a healty way to get precursor while doing stuff with other peoples. Friends can help with dungeon and it give them something in return too. And you can be proud to get your precusor with all you did to get it! It’s a lot more fabulous than random!

People will still be able to gamble it or buy it if they want a shortcut, but people who have time and no luck will be able to enjoy the game and get the precusor to one day finish their legendary!

I think it would be a fabulous way to get precursor!
If you think it too, plz tell us

PS: Doing a lot of dungeon can give lodestone too and maybe lower the cost of them a bit. it can solve 2 complaints

(edited by Ghaste.2419)

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Posted by: themaxking.7648

themaxking.7648

Great Idea Man!!!

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Posted by: Bacon.2360

Bacon.2360

Requiring dungeon tokens for precursor = instant fan! Make ppl leave LA and close the TP window for once.

BTW: CA =/= AC :P

(edited by Bacon.2360)

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Posted by: Ghaste.2419

Ghaste.2419

Thanks. I edited my post.

As someone told me. They can use the gift of each dungeon that are already in game too. Will take less work and would be faster to implement.

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Posted by: Deikun.6409

Deikun.6409

I would be a massive fan of this! Ultimately I would like to see the random factor removed from making Legendaries all together, it just doesn’t feel like I earned it otherwise. I think this would be a great start to that, too!

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Posted by: Olba.5376

Olba.5376

Sounds too easy for me.

At least if we’re talking precursors not being account bound.

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Posted by: Ghaste.2419

Ghaste.2419

Sounds too easy for me.

At least if we’re talking precursors not being account bound.

Can you elaborate more plz?
you find it more easy than random, or trough the MF, or buying it from TP, too easy because it don’t need enough token, karma, obsidian shard, or gold?

How fast do you think it take to get 1000 tokens of every dungeon, 200 skills point, 250 obsidian shard?

Just want to know your idea so we can balance thing out a bit or do you have another idea?

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Posted by: Olba.5376

Olba.5376

Can you elaborate more plz?
you find it more easy than random, or trough the MF, or buying it from TP, too easy because it don’t need enough token, karma, obsidian shard, or gold?

How fast do you think it take to get 1000 tokens of every dungeon, 200 skills point, 250 obsidian shard?

Well, as I said, I think it’s too fast if these precursors aren’t account bound. There’s tons of people who have the spare 200 skill points, the spare 500,000 Karma and the spare tokens. This also means that there would be tons of people who could use this new way to get Precursors. And that’s something we don’t really want.

Also, most of the things that you included in the requirements are something that a lot of people will have without having ever aimed for it. The karma will accumulate with time, same with the skillpoints. Now you’re only left with the dungeon tokens, but there’s people out there who do dungeons because they’re fun, keeping their tokens.

From what I can see, your method, while it would eliminate the randomness, would make the precursors into something trivial. Something that people would get without really having to try too hard for it.

And let’s be honest, the quantity of the dungeon runs is kinda low.

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Posted by: turkishelite.7218

turkishelite.7218

This is still a pretty good solution imho. Maybe you can add another task and tweak the numbers a bit, but this definitely seems like a good idea and probably more fun than farming cof p 1 all day till you have enough gold to buy it or to gamble with the mystic forge.

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Posted by: Phadde.7362

Phadde.7362

I agree! Hopefully they fix the last bosses mechanics from TA while they’re at it.

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

would make the precursors into something trivial. Something that people would get without really having to try too hard for it.

that made me laugh…
if you think thats trivial then you play wayyyy too much

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Olba.5376

Olba.5376

would make the precursors into something trivial. Something that people would get without really having to try too hard for it.

that made me laugh…
if you think thats trivial then you play wayyyy too much

Well getting the skillpoints isn’t even that much of an issue, as according to the wiki there’s 202 skill challenges in the game. Add in the 80 that you get from leveling up one character and that’s plenty. And the Karma isn’t really that much either, considering that you get 180,000 from doing the daily and monthly in a single month.

And the big point that I have is that the precursor should not be something that you can just get by doing nothing at all. Skill points, karma and dungeons, really? If you’re going for a Legendary, you’ll get the skillpoints just from doing the map exploration. And getting Karma is easy. Leaves you with the dungeons, but that’s not going to take you too long.

If you’re someone who does map exploration just for the heck of it and does regular dungeons with your guild for fun, you’ll pretty much end up meeting these requirements for the precursor without doing anything out of ordinary. Which I think is wrong. Especially if they wouldn’t be account bound on acquire.

(edited by Olba.5376)

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Posted by: Kaiwen.1520

Kaiwen.1520

I think this is a start. Dungeons should definitely be a part of getting your Legendary.

But I feel like you are missing some of the other parts of the game. For example, WvW and PvP. What about Fractals?

Personally, I think the only thing that really needs changing is how you get a precursor. But that might just be me.

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

should not be something that you can just get by doing nothing at all

either im crazy or you fail horribly at logic >.>

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Nachtz.4930

Nachtz.4930

I like the idea of combining elements and astral essences. It makes sense on a RP POV. You got my +1.

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Posted by: marnick.4305

marnick.4305

Sounds pretty ok to me. Getting all 8 gifts is a big task, but achievable by everyone. I’ve been thinking along the same lines.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Cloud.7613

Cloud.7613

You already need ~250/220-250 obsidian shards for a legendary,
200/130-150 skill points as well. I believe this would be a step in the wrong direction, adding more grind. I also believe dungeon tokens would be to easy to get, but a strain for people who don’t like dungeons in general.

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Posted by: Turgut.4397

Turgut.4397

Why should a weapon that was worth 20g on release be treated almost as a legendary? Just because the people who sit on the TP all day making gold rather than playing game, inflated the prices to a ridiculous amount. Now they’re going for 300-600g. I’d rather have increased drop chance, and a MASSIVE reduction in price for precursors than, what you’re suggesting, almost another legendary grind.

Still waiting for the things I love about GW1.

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Posted by: Mungrul.9358

Mungrul.9358

No +1 from me unfortunately.
I hate dungeons and other such instanced content in MMOs. They are the very antithesis of massively multiplayer, and represent a critical failing in the design of an MMO when you have to fall back on (relatively) small scale, repetitive and scripted content.
Dungeons shouldn’t be held as the zenith of MMO gaming; they are much nearer the nadir.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: SnowHawk.3615

SnowHawk.3615

Then every Joe Shmoe would have precursors and legendaries at some point, I’m not saying I disagree since the chance of getting one at random is already stupidly low.
People who already spent a great deal of their time making the legendary would be pretty mad I imagine if this was implemented.

BUT Increased drop chance would be great.
I don’t think dungeons should be the requirement especially for people who seriously hate them. I don’t see how a feeling of accomplishment would be achieved with it becoming this easy. That’s just me though.
BUT I get your idea concept.

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Posted by: ShiK.9184

ShiK.9184

Great idea man ! Good job!
Anet listen to him now !

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Posted by: Luquatic.3825

Luquatic.3825

I like this idea but what about a 1% drop chance maybe from fractals 50 or 40+ chest for precursor since there is no real reason to go that high in fractals? The only reason people go 20+ in fractals atm is for fractal weapons. I think this might be a nice idea too or maybe get an essence like mentioned above from the chest.

Ideas are welcome

A Thief on Desolation

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Posted by: HiddenNick.7206

HiddenNick.7206

It’s a horrible idea to make people play even more the same thing over and over again…

What I rather would like to see is a system where you need to do all kinds of events all over the world to get the needed parts to complete your precursor.

For example you could need some kind of unique essence which you can get by participating in events all over Kessex Hills. Other part you could get by completing a specific event – like killing priest of Balthazar.

So you would travel all over the world doing hundreds of different things instead of doing dungeons over and over again.

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Posted by: thekap.8645

thekap.8645

I think there are many valid points as to possible ways of going about getting a precursor. It is obvious that it is agreed that precursor availability is a problem. The real debate is how to make it better. In my opinion the best way it could be done is as follows. To start all precursors should be accountbound on acquire in the system i am going to propose. Also with this anyone that has a precursor on the TP would get it back with there listing fee refunded. I also think legendaries should be accountbound. Neither of these should be purchasable on the trading post. You should not be able to buy your legendary it should be earned through playing. But to my idea of how getting precursors should work. This would take a large amount of work on anets part though as it would be a fairly large amount of content. For each precursor their should be a quest series started by some master weaponsmith of some sort. This series would send you all over the world as he would ask you to gather different components to make the weapon. With in the series there would be 5 choices. The first would be about the weapon type you want. The next would be about the main stat you want in the weapon. The next 2 about the secondary stats and the final about the sigil you want in it. ideally the series would have 5-10 quests between choices. so you are talking a 20-40 quests series to get the precursor. To add to it you make it so that for someone to solo any of these quests is near impossible, so it may require 2-4 people to complete these quests. The quests you end up doing would be directly based on the choices you make for your weapon. Example would be that if you choose condition damage you end up with alot of fights were enemies deal heavy condition damage or healing and all the enemies have ridiculous healing.

Calidorne – L80 Ranger – Commander

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Posted by: BigMoser.8790

BigMoser.8790

should not be something that you can just get by doing nothing at all

either im crazy or you fail horribly at logic >.>

I think I see where Olba is coming from. He’s talking about the people who have alot of tokens sitting around from playing with guildies and friends in dungeons, have alot of skill points laying around, and also karma waiting to be spent BEFORE this system becomes implemented into the game, so basically those people don’t have to use their time to accumulate alot of the currency needed for the different recipes since they already have them at the start of this content that the OP suggests.
They could just walk up to any vendor on day 1 and say “Here’s my karma/skill points/ tokens, now give me my shards and stuff to help make my precursors for my legendary!”

To the OP, I like your idea. I just am going with the crowd who would like better droprates than what we have now.

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Posted by: Ghaste.2419

Ghaste.2419

I see your point for people who have allready all that stuff, but the only thing it can do it make them able to make precursor. I don’t think they will be able to make thousand of them. If they have all that stuff, they did play the game a lot, it should be a reward for those people like “thanks for playing”.

I think better drop rate would be awesome too. It will help to lower the price of precursor. The only thing i don’t like is that it will still be random. More people are making money, some are using that to create *Market manipulation community and they are making real money from it. *

The quest thing or the precusor hunt will take months to create. It would be nice but take so much time before happening.

The fractal lvl 40+ with more drop chance is another great and easy to implimant idea. I like it too. I think it can help to stop this madness.

My idea is just to put a no random option to player that will take time of course, but at the end will be rewarding and give a alternative. Player will see their progression and can be more pround of it than gambling or playing the TP.

For time consuming, average dungeon run take 1 hour. It would take 17 days with a 8 hours a day hardcore team doing each dungeon. For others who can play 4 hours a day, it would take a month and a half or more for one gift of precursor (not counting Karma and skill point)

Resumé of what I think could solve the problem :

  1. Better drop rate for precursor in general
  2. Better drop rate for precursor in fractal high level (Need progression with agony and stuff)
  3. a no-random way with dungeon token (Going really well with the remake of every dungeon)

(edited by Ghaste.2419)

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Posted by: Twinny.9304

Twinny.9304

Love the idea of using the gifts from each dungeon. I hate some of the dungeons and the odd 1 or 2 i havnt even tried, but if it was a requirement or option to use the gifts to get a precursor i would certainly be in favour of doing all of the dungeons, and felt as though i earned it. Always when u have something unique in a game it always boils down to money or luck not effort or dedication, time to turn the tides on tradition i think.

Please listen to this idea its great stuff

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

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Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

I agree with Olba’s impeccable logic. I mean, anyone who is very lucky or has 600g sitting around in the bank has to do NOTHING to get a precursor! Clearly, these are precursors for ants, and should require 3x as much cash!!!

To OP: great idea. Current implementation is absolutely terrible, and it’s crazy that ANet has not implemented some simple alternatives such as this. No plan will be perfect, but this one is easy to implement and hard to earn. Nix the skill points, though, and personally I’d make it 500 tokens. Just combine current items that cost 500 dungeon tokens and go.

(edited by Brave Sir Ryan.1240)

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

“What it does, get out the random of the equation, make people run all dungeon and play every aspect of the game (For Karma and skill point).”

Um, you seem to be forgetting that the precurser is just a small part of the Legendary, the rest of the recipe for it does what you describe there just fine (except the “every dungeon” part).
You already use 1m+ karma, 200+ skill points, 250 of every (or at least most) T6 mat, a massive amount of Ecto, a lot of shards, and the gift from at least one dungeon.
So people saying dungeons should be included in the recipe seem to have missed that they already are, you simply don’t have to grind all of them, which is good.

You basically want to turn the precurser into a mini Legendary.

But the thing is, the precurser is like the cherry on the sundae or the garnish next to the burger. A footnote in the long tale of a Legendary.

The rest of the Legendary is already going to take me a year to a year and a half to complete, because I’m working on it while I play the game instead of burning myself out doing nothing but grinding for it, I neither need nor want the completion moved another six to twelve months further away.

I’m happy to see RNG removed from the equation, don’t get me wrong, but I’m not excited to trade it for another mind numbing grind.
If they ever get their Scavenger Hunt idea off the ground I’d even be fine with precursers attained that way being account bound, so they aren’t farmable, you just do the one for the legendary you want.

“Finish it with crafting mats to make it more like a weapon”
That’s what the precurser does in the recipe for the legendary, that’s all it’s for!

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Twinny.9304

Twinny.9304

Like i said above i love this idea its great, but on the other hand i can also understand what ScribeTheMad just said about it a bit of a grind to do all the dungeons.

Perhaps something along the lines of your characters personal story could reward a some sort of gift at the end? because that part of the game hasn’t been implemented into the creation of a legendary yet as it? I can just imagine people saying now “well that would be too easy” only because they are looking at its current value not the value at the start of game. We as players have made them as valuable as they are now. but at-least with the storyline it will have meaning.

To receive a gift at the completion of a characters story along with ANY 3 dungeon gift in forge would craft a precursor and the choice of precursor would be determined by the combination and choice of the dungeon gifts you used?

Recipe: Dungeon gift – Dungeon gift – Dungeon gift – Personal Story gift = Precursor

Twinny Todd – Guardian – FSP [PunK]
Big Bad Bunny – Necro – FSP [PunK]

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Posted by: Ghaste.2419

Ghaste.2419

“What it does, get out the random of the equation, make people run all dungeon and play every aspect of the game (For Karma and skill point).”

Um, you seem to be forgetting that the precurser is just a small part of the Legendary, the rest of the recipe for it does what you describe there just fine (except the “every dungeon” part).
You already use 1m+ karma, 200+ skill points, 250 of every (or at least most) T6 mat, a massive amount of Ecto, a lot of shards, and the gift from at least one dungeon.
So people saying dungeons should be included in the recipe seem to have missed that they already are, you simply don’t have to grind all of them, which is good.

You basically want to turn the precurser into a mini Legendary.

But the thing is, the precurser is like the cherry on the sundae or the garnish next to the burger. A footnote in the long tale of a Legendary.

The rest of the Legendary is already going to take me a year to a year and a half to complete, because I’m working on it while I play the game instead of burning myself out doing nothing but grinding for it, I neither need nor want the completion moved another six to twelve months further away.

I’m happy to see RNG removed from the equation, don’t get me wrong, but I’m not excited to trade it for another mind numbing grind.
If they ever get their Scavenger Hunt idea off the ground I’d even be fine with precursers attained that way being account bound, so they aren’t farmable, you just do the one for the legendary you want.

I was at the same point as you before the only thing missing was the precursor, it’s hard to understand when you are not at that point. After putting thousand rare in the MF and killed legion of dragon, champion and opening hundred of chest. Now, I’m playing the TP, rising price of thing that should not cost that much and grinding gold for the precursor. The price for precursor are outragous, it make people like me play less the game and more the economy. A thousand of people and myself are playing the TP to get the precursor or the lodestone. We are making the inflation. I hate the fact I have to do that… I want something better, something to be proud of.

The precusor is the core of a lot of legendary. Everything else cost me 300G and the precursor is 700G. I will get the gold from eveyone pocket by cheating with the TP.

Precursor hunt will take months to make. I think we need another option while waiting. Something to be proud of. I would love to say, I did every dungeon of the game multiple time instead of I take the money of thousand of people by cheating price on the TP.

Mini legendary, maybe but it’s better than random! anything is better than random!

this is just another option without random, while waiting for a epicness thing. I just think this idea of dungeon and recipe could help the game. It will take time, won’t be easy to farm, give another option to the precursor. You will still be able to gamble if you want or buy it. And you still have everything else to do for making your legendary.

“Finish it with crafting mats to make it more like a weapon”
That’s what the precurser does in the recipe for the legendary, that’s all it’s for!

yes, that why i’m putting that recipe. It make people use crafting and it’s simple to make the right recipe for the right precursor. The precusor is a weapon, it need something like a weapon crafting recipe not just shard or gift. This way you are making your precusor, your legendary! “not gambling it”

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Posted by: Ghaste.2419

Ghaste.2419

Like i said above i love this idea its great, but on the other hand i can also understand what ScribeTheMad just said about it a bit of a grind to do all the dungeons.

Perhaps something along the lines of your characters personal story could reward a some sort of gift at the end? because that part of the game hasn’t been implemented into the creation of a legendary yet as it? I can just imagine people saying now “well that would be too easy” only because they are looking at its current value not the value at the start of game. We as players have made them as valuable as they are now. but at-least with the storyline it will have meaning.

To receive a gift at the completion of a characters story along with ANY 3 dungeon gift in forge would craft a precursor and the choice of precursor would be determined by the combination and choice of the dungeon gifts you used?

Recipe: Dungeon gift – Dungeon gift – Dungeon gift – Personal Story gift = Precursor

Personal story gift is a great idea too. Any 3 dungeon is to easy, I have to say I can do it in a few hours. There are 3 dungeons path that take less than 20 minutes to do. Some take more than one hour, the average of every dungeon fastest path is like 1 hours. instead of needing 1000 tokens they can choose 500 tokens of every dungeon. hardcore gamer will make it in one week, it will be less grinding. That not bad, I was just saying that even if anet choose 1000 tokens I will find it a great improvement instead of the current situation.

Thank you for sharing your ideas and I hope like you it can give some ideas to Anet.

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Posted by: Arkenjul.1867

Arkenjul.1867

The idea is definitely better than RNG… obviously it could use some tweak but it is definitely a start of a great idea.
Legendary weapon represent mastery of Guild Wars 2, not mastery of grinding 24/7 for rare and stuff just to throw your thousands of hours of work into mystic toilet.

If Arenanet wants to add a little RNG then I would say add something like lodestone but a rare material to the new Mega Event Daily chest that they going add into the march 26th update.
The dungeon idea is genius as it helps move everyone everywhere instead of COF or fractals.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Anything that is less RNG involved, IMO, is a more attractive method of going for a legendary weapon.

Although OP’s suggestion is not perfect it does propose some good ideas.

Proud member of Legion of Honour XIII

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Posted by: Arkenjul.1867

Arkenjul.1867

Just thought of another idea since the topic is about different ways of getting precursor.
if Arenanet wants gambling to be part of the game then why cant there be something similar recipe as clovers. with much better chances! gambling is evil.

something like…
[rare mat][rare mat][rare same weapon][exotic same weapon]= chance of a higher tier exotic maybe a precursor maybe something a little lower.

I’d assume its anet solution for getting rid of exotics and rares. if thats the case shouldn’t 4 exotics equal to higher chance like A LOT HIGHER than what it is now…

I hate that fact that rich people are wiping out the exotics and thrown into a mystic toilet. soulbound is bad enough but re-gearing has gotten expensive imo. when it first started re-gearing wasnt that bad.

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Posted by: marnick.4305

marnick.4305

Just thought of another idea since the topic is about different ways of getting precursor.
if Arenanet wants gambling to be part of the game then why cant there be something similar recipe as clovers. with much better chances! gambling is evil.

something like…
[rare mat][rare mat][rare same weapon][exotic same weapon]= chance of a higher tier exotic maybe a precursor maybe something a little lower.

I’d assume its anet solution for getting rid of exotics and rares. if thats the case shouldn’t 4 exotics equal to higher chance like A LOT HIGHER than what it is now…

I hate that fact that rich people are wiping out the exotics and thrown into a mystic toilet. soulbound is bad enough but re-gearing has gotten expensive imo. when it first started re-gearing wasnt that bad.

It’s part of the plan to keep crafting materials valuable in a game with flat gear curve. Smart thinking imho.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Dr Hashbrown.7104

Dr Hashbrown.7104

1,000 tokens seem a bit too much. I think it is best if we can just use the current dungeon gifts to create the astral and elements essences… I completely support this idea, I hope this thread gets some feedback from a dev

-Drums

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Posted by: Atoss.1056

Atoss.1056

Lets see:
60 tokens per 1st run in 1 day on 1 character

Now, if you make all 3 paths (20-30min with good group per path) = 180 tokens per char per day (1.5hr)
Make it 2/3 chars = 360/540 tokens per 2/3 chars in ONE day (3-4.5hr) – that is half of the tokens needed and i think that normal person.

8 dungeons would take around 1 month – time for gathering all needed tokens +/- some days (depends how much you play) – I think its pretty fair amount of time to get your precursor (at least better than hoping for luck or throwing money into MF) and that it would be a good ADDITIONAL way to obtain it:)

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Posted by: randomfightfan.4091

randomfightfan.4091

my god that’s an amazing idea. Not being sarcastic, hope to god anet takes this into consideration and am sad that no one on their end thought of this and put it into the game yet.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: randomfightfan.4091

randomfightfan.4091

so when’s this being implemented

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Outlaw.3421

Outlaw.3421

I posted this somewhere else, but I have copied it here -

Why can’t there be multiple ways to get a precursor other than a scavenger hunt? Just promote stuff that you have in game already:

  • Fractals – There is a higher possible chance to get precursor weapons from the daily chest in lvl 30+ fractals OR you use a fractal weapon skin, a gift of ascension, globs, and fractal relics to create a precursor for people who enjoy that mechanic. Provides incentive to push for higher level fractals.
  • Dungeons – 4 different gifts of [insert dungeons here] give you the precursor weapon from the mystic forge OR a weapon from a dungeon (in this case greatsword) and 3 different gifts of [insert dungeons here]. You get 1 lodestone along with the 60 tokens
  • Crafting – Throw in a crafting recipe (costs 10 gold?) that you can get that uses lodestones and T6 crafting materials (step up from the box [insert armor name here] but below gifts used in legendary)
  • Guild Missions – Higher amount of guild mission tokens + globs for a precursor. (Guild mission weekly chest already provides that chance for ascended accessories and precursor)
  • Laurels – Not sure on this system. Higher amount of laurels + globs, but a chance of it dropping as a reward for completing the daily or monthly. Guaranteed yellow for completing besides laurel token and 5 silver?
  • WvW – A crazy high amount of battle tokens since the chance of a drop exists already from the loot bags and a certain level in WXP. Promotes the World v World option and people who enjoy WvW
  • sPvP – Not sure on this since I am not familiar with the mechanic on how to get skins there
  • TP – Price may drop a little, but the people who enjoy flipping or playing the market can still purchase it with their gold.
  • General PvE (World Boss Chests) – Already a chance for a precursor from them, but guaranteed yellow for a chance at ectos does help. Step in the right direction in my opinion.

Now there is a chance that this may be part of the scavenger hunt already, but at least it adds variety in getting the precursor you want; still has a high price in the TP due to the amount of tokens or effort it takes to get.

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Posted by: GoZero.9708

GoZero.9708

I like it, though I’m biased as a dungeon runner. Make forging the Precursor similar to forging the rest of the Legendary just makes sense, IMO. You have the 3 Gifts that are made through work gathering mats, getting karma, exploring the world, doing different things in the world, and just generally trying to have fun in the grind. Then you get to the Precursor and you’re faced with three options: get an obscenely lucky drop, flush anywhere from 4 to an innumerable amount of exotic weapons down the Mystic Forge, or save alot of money up. The entire Legendary concept trips so hard on the Precursor that it drags the entire thing down into having a horrible reputation. Simply because of the Precursor, Legendaries go from being a symbol of hard work to a symbol of wealth.

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Posted by: Aeros.2046

Aeros.2046

Yeah, I hate how you have to drop hundreds of gold on some lucky slob who managed to get the random precursor drop.

[KRTA]
Maguuma

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Posted by: NinjaEd.3946

NinjaEd.3946

The biggest thing holding me back from making a legendary, is actually the dull grind for mats. The precursor however doesn’t look to attractive to me. There is supposed to be a definite way to make a legendary and relying on the tp or mystic forge or lucky loot isn’t an answer. There should be some definitive way to obtain a precursor but also the journey (if you will) to obtain a legendary should be more adventourous. Put in guild missions as an alternative, spend merits for the mats but costs a ton of merits. Or make some acheivment that rewards a precursor. Either way, there should be more excitment to making a legendary not gamble and grind. 2 things no mmo needs.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Ghaldur.2163

Ghaldur.2163

Hi!

I’m coming from the french forum, and you have my +1.
This is a great idea and I want Anet to see it, we must keep this topic up

Thanks and good luck!

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Posted by: nesh.7234

nesh.7234

+1 to OP

But, please, make legendary item bound (at least to the account), and also all of the mats required to make them — having legendary item should be personal achievement not “drop enough $$ to get gold” one.

And NO RNG involved — make us work for it, work very hard, but no RNG in that please.

EU / Aurora Glade

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Posted by: EverSeeN.1630

EverSeeN.1630

its a nice idea to make it easier but , making it easier takes the excitment out of it i think.
this is why ( how i see it atleast)

i played gw1 for almost 5 years and enjoyed it alot. i had 3 sets of obsidian armor that where obtained in a similar cost to 1 legendary and i must say , the anticipation getting them was nothing compared to the anticipation on getting legendary in gw2.
with so many different things you need for any legendary you are forced into becoming an experienced -pro-elite gamer on every aspect of the game ( except pvp) so on the long journey you see the game diferently and you got a goal that gets more vivid as you get closer

i was nearly half way for twilight when i desided to do a weekly mystic forge rare greatsword combine of 60% of my profitsthe other 40% i use to buy the rest of the stuff needed.. I got Dusk on 2nd week and it was the best moment yet, i wouldnt trade it for a grind no day !!!

FINAL POINT= If you will be playing this game for 3+ years…. its gona happen , aslong as you chase it like a BAWS

Enjoy this awesome game ppl

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Posted by: Caliban.3176

Caliban.3176

so every PVE aspect of GW2 are used*.

This is the part I dislike, there is already way too much PVE in the quest for a legendary. WvW players can do almost everything in WvW to get their a legendary. Only the dungeon tokens and shards are PVE exclusive. The lodestones and dailies are hard to do in WvW as well. But even the things that can be done in WvW are done a lot easier and faster in PVE.

Only 1 aspect of the legendary is WvW and those are the badges and you only need to collect a ridiculously small amount of those.

While I’m all for adding more ways to find/craft precursors, please do it in a way that WvW players are put down even more.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: NinjaEd.3946

NinjaEd.3946

its a nice idea to make it easier but , making it easier takes the excitment out of it i think.
this is why ( how i see it atleast)

i played gw1 for almost 5 years and enjoyed it alot. i had 3 sets of obsidian armor that where obtained in a similar cost to 1 legendary and i must say , the anticipation getting them was nothing compared to the anticipation on getting legendary in gw2.
with so many different things you need for any legendary you are forced into becoming an experienced -pro-elite gamer on every aspect of the game ( except pvp) so on the long journey you see the game diferently and you got a goal that gets more vivid as you get closer

i was nearly half way for twilight when i desided to do a weekly mystic forge rare greatsword combine of 60% of my profitsthe other 40% i use to buy the rest of the stuff needed.. I got Dusk on 2nd week and it was the best moment yet, i wouldnt trade it for a grind no day !!!

FINAL POINT= If you will be playing this game for 3+ years…. its gona happen , aslong as you chase it like a BAWS

Enjoy this awesome game ppl

Then you got lucky, so how was that the best moment in this game? Try applying your logic to the hundreds of people who tried the mystic forge for a precursor and failed, or even the thousands who have done world events which claim to have a very small chance to drop a precursor and not even a remote percentage of those people have gotten 1.

I have done dragons, destroyer, mark II golem, maw, wurm, elemental, even the temples since I got my first 80 back in september, then I got a 2nd 80 in december and did these events back to back. Nothing. Got maybe 1 or 2 exotics at all from this, and I played with the mystic forge for a little (tossed maybe 50-60g in, didnt’ feel like losing anymore). Point is, rng is the core of legendaries atm, which is dead broken. They wanted to make the process of making a legendary take time but luck obviously isn’t the answer when some people got lucky after a few tries. And they can be sold which also takes away the “unique” feeling legendaries are supposed to be. How can anyone show off ingame items they bought with their cc?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”