While I have seen many threads connected with precursors (most of them filled with rage about MF, being unlucky, RNG and rarity of this weapons), I havnt seen any suggetion like this, simple one (maybe not programming wise).
While I agree that precursors are not attainable enough, I dont agree with most of the solutions to the problem suggested. MF is really important tool in GW2 economy, it in fact creates prices of weapons, further – mats.
Currently, we can see that method of obtaining precursors is to throw Exotics (no matter which ones) and hoping for luck (0,03% as far as I know)
What I suggest, is creating… link between “common” exotics and legendaries (not necceserly connected with improved stats)
That link could be (and should in my opinion) other uncommon and rarely obtainable weapons, the named ones (like Skybringer, Crystalline sword, Kymswarden and so on…)
I think that good way to distinguish these weapons would be adding new rarity to them (maybe ascended?) maybe small description (flawor wise – I really think that these 2 short sentences in description make weapon more… epic).
Than chances for precursor would look like:
rares (20%)-> exotics -> (fixed number, maybe 20%?) ->pre-precursors (another fixed number) -> precursor
Insted of current system:
rares/exotics -> random exotic/precursor
I think this solution would bring end to few of current problems:
- It would keep RNG part of getting precursor, chances to get one would just be more… market-controllable
- It would let people (in a way) keep track of their progress towards legendary
- It would get rid of TONS of weapons on market that should be more… elite. By design.
To sum up. My predictions are (only logical ones, Im not any kind of economic guru) that prices of precursors should decrease in a longer term (in perfect world not much, 10-20% depends on all mentioned “fixed numbers”), and other rare (really lovely weapons) would get some love, their price would wind up (again, it shouldnt be much, but more than the decrease of precursor’s price, maybe 150-200%), accesability would decrease (making them more interesting for casual players).