The other day I got a tad… annoyed, instead of repeating the rant ill post it here:
https://forum-en.gw2archive.eu/forum/game/gw2/The-state-of-RNG/first#post3129746
Although its not very constructive it is what happened and what lead me to this thread, the more constructive one where we, and hopefully some Devs can discuss future changes. In that thread you see my story, I grinded away to get myself eternity, some of which was paid for simple because I was sick and bored of grinding. These are some suggestions I have been thinking of the past few days which could reward account bound precursors for those who work and play for them.
1. achievement points. At 10,000 Achievement points it is my opinion that these players should receive the option for any one account bound precursor, this should also be for 20k, 30k and so on. This is not going to kill the market IMO, to have 10k AP’s they will have to of played for around a year and defiantly deserve the reward, I myself am only 9k AP’s averaging 5+ hours a day.
2. Daily ‘precursor hunt’. So in this one the mechanics already seem to be there, have a daily that goes into a meta achievement for a precursor chest as the reward, in the chest have a selection of all the precursors ( Account bound ofc ) just like the ascended gear selection. So this one needs to be say, 150-200 dailies IMO, and needs to be well balanced, say ‘complete temple of Balthazar’ has the potential to get that temple open while doing their daily precursor meta. This daily could be anything but it cant be too time consuming otherwise it will be closer to a a grind.
That’s my 2 flagship suggestion for precursors that I believe ( I’m not a programmer so I don’t know for sure ) could be implemented relatively easily considering the base layer of those systems are already in-game. We should also leave the RNG machine in the game as-well as the very very rare drop chance, the system works as-long as their is a solid way to get one without the need to get uber lucky.
So I feel like this game still has grinding, you guys said ‘no grind’ and you have done a excellent job at it. However the legendary system let you down, some say they are not a requirement but doing any of what I have suggested ( you guys may already have some more awesome ideas in mind ) would make them progressive rather than a grind, everything about the legendary system is very good and feels progressive, except the precursor ( and maybe, just maybe icy runestones? )
LFG
I believe if people abuse the system ( start the instance and ditch without notice kicking everyone etc ) they should receive at first a 2 week ban from the LFG tool, further offences increase the ban time, just to end frustration of players being jerks. This next one is good and bad, kinda. Introduce non limited experience for dungeons, a lot of people are happy to take pugs along with them but there has been several times I have faced lupi and wiped due to rezzing the same people again and again, the end strategy to beat him with that group ( on multiple occasions I have picked up pugs like this ) was to ignore the 2 that kept going down and try 3 man it from phase 2. Its very frustrating to ask for experienced players and then get people with no idea who get a free ride while myself and the others have to work harder.
EDIT! Me and a few guildies were talking about this a while back, not only is it awesome for players but is also profitable ( everybody wins )
https://forum-en.gw2archive.eu/forum/game/suggestions/Gem-Store-Make-your-items-accountbound
I have much more, I just cant think of this fine Sunday afternoon but I will add on a tad later, sorry for the rant but I believe my frustration was justified :P
Thanks and regard Tadz, let me know what you all think and keep it clean!
(edited by Tadz.2870)