“Prestige:
1. The level of respect at which one is regarded by others; standing.
2. A person’s high standing among others; honor or esteem.
3. Widely recognized prominence, distinction, or importance: a position of prestige in diplomatic circles.”
I thought it would be interesting to discuss prestige in Guild Wars 2. Most are probably familiar with the word, it is quite often used by devs and players alike. Often times weapons, armor, skins, titles etc are a sort of prestige. Something you can show off, something you can say “Hey, I worked hard for this!” And after working for these things we appreciate when people ask us how we got that title, or congratulate us on our really rare skin or dye color.
Well I believe there is a strong difference in what items are given prestige status and which items are perceived prestigious. Take for instance these types of prestigious things:
Prestigious RNG items: Items acquired solely by luck or chance. These are viewed as rare in most cases and people either view them as prestigious, or simply something anyone with unlimited wealth can just buy.
Prestigious historical items: You see these if you are a GW1 player. You may have had the chance to obtain gear only available to those who achieved certain things in the previous game.
Prestigious crafted/bought items: Items like legendarys, which can either be crafted or bought with large amounts of gold. Some people see these as amazing feats, or simply another rich persons trophy.
Prestigious titles/tags: Some titles like “Been there done that.” Show a player has worked hard in exploring the world and obtaining large amounts of completion, in fact, entire completion. A tag like commander however can simply be bought. Some commanders use their tag in WvW and PvE and this is fine, others simply want the tag. And there is nothing wrong with either, unless you are leading people off cliffs-something I would never… usually.. well lets say most people won’t lead you off a cliff.
Prestigious event items: Items you can obtain only by being there during a specific period. Often times allowing only those with time to play or who play during a certain month to obtain them. Examples would be living story, holiday etc.
So as you can see some things really require either no work, some work, gold, or some combination. I believe many people are against RNG type of of prestigious items like the fused weapon tickets from BLT chests. Another example of things people dislike would be RNG linked rewards from a chest, when the chest or instance is temporary. While players enjoy running a dungeon several times so long as it is permanent, the RNG factor would not be so bad. As for the RNG ticket drops from chests, these require a large portion of gold or real cash to play against.
Now I’m not starting a debate on gambling, or simply complaining about range. That is not the purpose of this thread, many others out there are available if that is what you wish to address. I would simply like to see more prestigious items and titles given through means that anyone can achieve. I think it would be a great benefit to add several items and titles that were meant to be not unbelievably rare, but fair to players who put work into them. There needs to be a middle ground between 1% chance of BL chest drop, and finishing a living story for 100% chance at a gauntlet. A few examples would be:
Weapon/armor skins that are achieved through specific bosses with a decent rate of drop. Something that would over time probably be seen often, but still have a sense of accomplishment to it. Great for casual players, and great for collectors.
Special foods and special consumables. More foods that can’t be crafted, not many just a few with special stats or effects. Give them as quest rewards much like the mortar and ember spirit consumables. And add more special items that can only be achieved through quests, ones that will be tied to PVE only, so they have full potential.
Now this wasn’t a suggestion post, what I really want to know is whether players feel like legendarys, titles, and other things Arenanet views as prestigious because of rarity- are still prestigious in players eyes. Do you think legendarys serve their purpose? Do you think something like “Golden” title is an accomplishment? Things like those that were implemented to show off to others, I’m interested in seeing if people now playing still find them valuable as prestigious items/titles. Or if their actual prestige factor has gone because they are obtained too much by luck or money alone. And feel free to comment on the 5 types I listed, and add any I missed.
tldr; Discuss what you believe is a prestigious aspect/item/title in game, and what you no longer feel is an accomplishment other than to be able to buy. Also, how you feel about prestigious items given out solely by luck.
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(edited by Geotherma.2395)