Priority system
yes invaders should get kicked from the map when a resident enters…my home server apparently is called overflow so many times…irony.
I don’t think that’s a very good idea. This suggestion is based on the Tequatl population-handling problem and is a unique situation. The event itself needs to be adjusted to accommodate the situation rather than forcing people into a situation of “failure” in the first place. I know I would be angry if I had put in some 35 minutes in doing Scarlet’s Invasion with a cross-server guild and either they or I got booted out because someone decided to join last minute, for instance.
I can complain about guesting right now, too, but it wouldn’t mean anything. Right now, I can’t fight Tequatl on my home server because other natives of my server have more than flooded that zone. Perhaps priority should be changed so that people who don’t have the achievements should get first dibs and people who’ve succeeded before be booted out in order to accommodate my needs. It would be the same amount of “fairness” but would not solve the issue and instead cause more strife between the people who want achievements, people who want the content itself, and the people trying to farm for unique skins.
Personally, I’d like to see the event changed into a large-scale instance, since that’s what overflows are anyway, but with more control. Pre-formed groups and raids would get the priority you mentioned to the point that their spots are reserved for the first couple of minutes of the event and whatever that particular instance is lacking in population is then filled with ungrouped or small groups of people. I covered it in my own suggestion (https://forum-en.gw2archive.eu/forum/game/suggestions/Thinking-about-a-hybrid-Tequatl-encounter/first#post2876290) but don’t feel obligated to read it as it’s rather long. :P