Problems with GW2 hindering fun.

Problems with GW2 hindering fun.

in Suggestions

Posted by: LeviTrueblade.2470

LeviTrueblade.2470

Now, I know a few of the other players who like to call themselves ‘pro’ will disagree on a few parts to save face; however, these are the issues I would like to present to ArenaNet that I and my friends find wrong with GW2.

1. Dungeons –
-There seems to be a ridiculously overpowered difficulty on dungeons (besides the Catacombs). It’s not that they’re too ‘hard’, it’s that the enemies become completely overpowered and able to down a player in a single shot, while barely taking damage from all 5 players with powerful armor and weapons. It shouldn’t be an issue for 5 people; lv 70’s and 80’s, to go into a dungeon for lv 40’s or 50’s.

This makes them simplistic and repetitive. Attack that group, everyone dies, pay out the bum to repair, try again, kill one, everyone dies, repeat. By the time you’re out of the dungeon, you’ve lost all your money and are extremely frustrated with the sub-par loot compared to the piles of gold you lost and the hours of anger at the insta-killing enemies.

The dungeons could be extremely fun but the fact that they’re so limited in how you play (1-5 people; <5 you die, 5 isn’t enough for how overpowered the enemies are.) keeps them from being anything more than an annoyance for those who don’t look to memorize and exploit every mechanic of the game to win.
*-This should be more of a meta-game centered idea rather than a dungeon for relatively new players.

**Now, here’s the part where all the 12-year old children say “Well you’re not a real player! You need to memorize the dungeon and exploit it!” That’s not a fun way to play for those of us who live outside of a basement and don’t farm the game for months on end to get the most ridiculous items before you even reach the meta-game.

You shouldn’t have to memorize a game to play it. That’s insanity. You should be able to go into a dungeon and within 2-3 tries be able to beat it unless you’re playing on a specifically increased difficulty setting or some other variable such as playing with fewer players than the recommended. (Which I think it’d be better to require 3-7, and recommend 5.)

2. Mailing & Trading –
For people who like to work together and send items back and forth, this is a real pain. After the 2nd message, you have to wait about 10 minutes to be able to send anything else. “(bloop) Message was suppressed due to excessive messaging.” (wait a few moments, try again, repeat for 10 mins).
See the issue? Without a better system for trading between friends, this becomes a HUGE problem and extremely annoying. And even more so for those who like to send messages to multiple friends who are not currently in the chat.

3. Dueling (Optional, but a fun addition) –
I’ve seen many people request a way to duel friends or other people in the overworld. This would be a fun way to get better at PvP and practice while still having fun with your friend(s). Adding this would be a nice gesture, but it’s not exactly a huge issue. 1v1, 2v2, 1v1v1v1, etc.

4. Take this to heart! –
I’ve been looking up these few issues online for about 4 months now and I’ve seen nothing more than a few trolls and some ‘employees’ who like to be jerks.
“If you don’t like the game, DON’T PLAY IT.” – Person claiming to be part of ArenaNet

You see, this is the biggest issue; the company not listening to their consumers. If you guys actually give two flips about the content you produce, you should take the time to listen to the criticism offered by your players. If you constantly say ’don’t play it’ to the people you’re selling to, you’re not going to get anywhere. Being a jerk will not fix your game’s issues.

I love GW2, but these issues (save for #3) really take the fun out of this game.
I absolutely adore the way the game is set up for players to work together on the overworld, and I love the weapons/skills/class systems and how they work, even though I was saddened by the lack of Swords as a weapon for Elementalists.
However, if these issues are present in GW2 and future productions from ArenaNet (especially #4) then you will lose a lot of business and little support for GW3 or any other titles.

-Sincerely, a concerned player.

Problems with GW2 hindering fun.

in Suggestions

Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

1. Dungeons are not hard. Neither am i 12 years old or gonna tell you to l2p… But seriously… Dungeons are real easy mode.
In fact a large proportion of the playerbase would love to see a hard mode for each dungeon.

2. I agree, message suppressing is lame and never stops gold sellers or spam artists anyway. I also think there should be player 2 player trading, purely because it wouldnt do any harm.

3. Dueling has been discussed SO many times before. The general concensus (and my opinion is) no to open world anywhere dueling, yes to arena/dueling ring.

4. I partly agree with this. Theres been such a mixed history with customer relations already. Some issues the developers will happily comment on and implement what the community is suggesting. HOWEVER, some issues (especially larger ones that would require change in tact or alot of dev time) simply get ignored. The RNG issue for example, is something I dont think iv seen a dev comment on…
If you find a actual quote of this staff member saying that then please link it. I cant really defend someone saying something like that to a customer. The fact is, if someone doesnt like your game, as a developer you should be asking yourself, OK, why doesnt this person like the game and WHAT we CAN DO to change their mind? No matter how stupid the customer is. Customer is always right after all.

Problems with GW2 hindering fun.

in Suggestions

Posted by: LeviTrueblade.2470

LeviTrueblade.2470

I appreciate the honest and kind reply, but other than the AC, the other dungeons I’ve run with friends have all been ridiculously filled with insta-kills and have generally overpowered enemies. Like I said, it’s not ‘hard’ but just over-powered.

For instance, with a lv 62 Guardian, lv 63 Warrior, 58 Theif, and Lv 80 Elementalist + Necromancer with fairly good armor and weapons who don’t have a hard time playing in WvW, PvE, or PvP, the dungeons seemed to constantly cause instant downs and kill players in only a few moments; faster than a guardian and water ele could heal. Twilight Arbor and The Mansions specifically in this instance.
We wasted like 15 silver each for just repairing and trying over and over.

Problems with GW2 hindering fun.

in Suggestions

Posted by: Amadan.9451

Amadan.9451

the dungons are easy only because people skip all skippable and don’t fight anything, because when they do, they realize (and i agree with twilight arbor, but never tried caudecus manor) the mobs are overpowered, a pack of wolves in twilight arbor can wipe a group of full lv 80s in a dungeon for lv 50s… considering also the blossoming spamming poison every now and than.
but still people claim it’s easy because they fight only bosses with huge amount of hp.

can you imagine arah done it properly with all the killing of endless mobs, spiders and giant even?
you wouldn’t tell it easy!

Looking for a gay friendly guild?
Join the Rainbow Pride

Problems with GW2 hindering fun.

in Suggestions

Posted by: LeviTrueblade.2470

LeviTrueblade.2470

Exactly my point. We even had issues with the random cave troll in the catacombs because it would instantly down everyone with it’s one shock-wave attack. Guardians, Warriors, Elementalists, all of us would be downed and then picked off one by one.
Not to mention fighting groups of 8+ enemies all with overpowered knockback attacks and being unshakable.

Problems with GW2 hindering fun.

in Suggestions

Posted by: Doomguard.5094

Doomguard.5094

Dungeons can be both easy and hard at times, the problem is with gear scaling. At the moment going into dungeons without a full exotic level 80 character is a rare phenomenon, at which point the dungeons are relatively easy, however going in as soon as it is available (AC and CM for example) with a character equipped with blue/green items will greatly impact your effectiveness and make it (for many) needlessly complicated and harder than it could be if they would have just returned later. Basically in GW2 all of the dungeons have turned out to be end-game content despite what their level requirement seems to be.

Problems with GW2 hindering fun.

in Suggestions

Posted by: LeviTrueblade.2470

LeviTrueblade.2470

Which seems to be a problem when the lv 40 or 50 dungeons insta-down players with good armor and weapons who are lv 60/70+